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<p align="center"> <p align="center">
<img src="jecs_darkmode.svg#gh-dark-mode-only" width=50%/> <img src="image-5.png" width=50%/>
<img src="jecs_lightmode.svg#gh-light-mode-only" width=50%/>
</p> [![License: Apache 2.0](https://img.shields.io/badge/License-Apache-blue.svg?style=for-the-badge)](LICENSE-APACHE) [![Wally](https://img.shields.io/github/v/tag/ukendio/jecs?&style=for-the-badge)](https://wally.run/package/ukendio/jecs)
[![License: Apache 2.0](https://img.shields.io/badge/License-Apache-blue.svg?style=for-the-badge)](LICENSE-APACHE) </p>
[![Wally](https://img.shields.io/github/v/tag/ukendio/jecs?&style=for-the-badge)](https://wally.run/package/ukendio/jecs) jecs is Just a stupidly fast Entity Component System
jecs is Just a stupidly fast Entity Component System - Entity Relationships as first class citizens
- Iterate 800,000 entities at 60 frames per second
- Entity Relationships as first class citizens - Type-safe [Luau](https://luau-lang.org/) API
- Iterate 800,000 entities at 60 frames per second - Zero-dependency package
- Type-safe [Luau](https://luau-lang.org/) API - Optimized for column-major operations
- Zero-dependency package - Cache friendly archetype/SoA storage
- Optimized for column-major operations - Unit tested for stability
- Cache friendly archetype/SoA storage
- Unit tested for stability ### Example
### Example ```lua
local world = jecs.World.new()
```lua local pair = jecs.pair
local world = jecs.World.new()
local pair = jecs.pair local ChildOf = world:component()
local Name = world:component()
local ChildOf = world:component()
local Name = world:component() local function parent(entity)
return world:target(entity, ChildOf)
local function parent(entity) end
return world:target(entity, ChildOf) local function getName(entity)
end return world:get(entity, Name)
local function getName(entity) end
return world:get(entity, Name)
end local alice = world:entity()
world:set(alice, Name, "alice")
local alice = world:entity()
world:set(alice, Name, "alice") local bob = world:entity()
world:add(bob, pair(ChildOf, alice))
local bob = world:entity() world:set(bob, Name, "bob")
world:add(bob, pair(ChildOf, alice))
world:set(bob, Name, "bob") local sara = world:entity()
world:add(sara, pair(ChildOf, alice))
local sara = world:entity() world:set(sara, Name, "sara")
world:add(sara, pair(ChildOf, alice))
world:set(sara, Name, "sara") print(getName(parent(sara)))
print(getName(parent(sara))) for e in world:query(pair(ChildOf, alice)) do
print(getName(e), "is the child of alice")
for e in world:query(pair(ChildOf, alice)) do end
print(getName(e), "is the child of alice")
end -- Output
-- "alice"
-- Output -- bob is the child of alice
-- "alice" -- sara is the child of alice
-- bob is the child of alice ```
-- sara is the child of alice
``` 21,000 entities 125 archetypes 4 random components queried.
![Queries](image-3.png)
21,000 entities 125 archetypes 4 random components queried. Can be found under /benches/visual/query.luau
![Queries](image-3.png)
Can be found under /benches/visual/query.luau Inserting 8 components to an entity and updating them over 50 times.
![Insertions](image-4.png)
Inserting 8 components to an entity and updating them over 50 times. Can be found under /benches/visual/insertions.luau
![Insertions](image-4.png)
Can be found under /benches/visual/insertions.luau

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