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be a bit more explicit for checking if an entity is alive
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@ -3344,7 +3344,7 @@ TEST("world:targets()", function()
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if dense > entity_index.alive_count then
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if dense > entity_index.alive_count then
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return false
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return false
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end
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end
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return true
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return entity_index.dense_array[dense] ~= nil
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end
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end
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