Cache column indices instead of pointers

This commit is contained in:
Ukendio 2024-05-01 03:43:01 +02:00
parent 1b1ae947d9
commit 34b7c1eb28
7 changed files with 710 additions and 40 deletions

101
benches/query.lua Normal file
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@ -0,0 +1,101 @@
--!optimize 2
--!native
local testkit = require('../testkit')
local BENCH, START = testkit.benchmark()
local function TITLE(title: string)
print()
print(testkit.color.white(title))
end
local jecs = require("../lib/init")
local ecs = jecs.World.new()
type i53 = number
do TITLE (testkit.color.white_underline("query"))
do TITLE "one component in common"
local function view_bench(
world: jecs.World,
A: i53, B: i53, C: i53, D: i53, E: i53, F: i53, G: i53, H: i53
)
BENCH("1 component", function()
for _ in world:query(A) do end
end)
BENCH("2 component", function()
for _ in world:query(A, B) do end
end)
BENCH("4 component", function()
for _ in world:query(A, B, C, D) do
end
end)
BENCH("8 component", function()
for _ in world:query(A, B, C, D, E, F, G, H) do end
end)
end
local D1 = ecs:component()
local D2 = ecs:component()
local D3 = ecs:component()
local D4 = ecs:component()
local D5 = ecs:component()
local D6 = ecs:component()
local D7 = ecs:component()
local D8 = ecs:component()
local function flip()
return math.random() >= 0.155
end
local added = 0
for i = 1, 2^16-2 do
local entity = ecs:entity()
local combination = ""
if flip() then
combination ..= "B"
ecs:set(entity, D2, true)
end
if flip() then
combination ..= "C"
ecs:set(entity, D3, true)
end
if flip() then
combination ..= "D"
ecs:set(entity, D4, true)
end
if flip() then
combination ..= "E"
ecs:set(entity, D5, true)
end
if flip() then
combination ..= "F"
ecs:set(entity, D6, true)
end
if flip() then
combination ..= "G"
ecs:set(entity, D7, true)
end
if flip() then
combination ..= "H"
ecs:set(entity, D8, true)
end
if #combination == 7 then
added += 1
ecs:set(entity, D1, true)
end
end
print("entities with common component", added)
view_bench(ecs, D1, D2, D3, D4, D5, D6, D7, D8)
end
end

View file

@ -389,7 +389,6 @@ function World.query(world: World, ...: i53): Query
for id in firstArchetypeMap.sparse do
local archetype = archetypes[id]
local columns = archetype.columns
local archetypeRecords = archetype.records
local indices = {}
local skip = false
@ -400,7 +399,7 @@ function World.query(world: World, ...: i53): Query
skip = true
break
end
indices[i] = columns[index]
indices[i] = archetypeRecords[componentId]
end
if skip then
@ -448,10 +447,11 @@ function World.query(world: World, ...: i53): Query
local lastRow
local queryOutput = {}
function preparedQuery:__iter()
return function()
local archetype = compatibleArchetype.archetype
local indices = compatibleArchetype.indices
local tr = compatibleArchetype.indices
local row = next(archetype.entities, lastRow)
while row == nil do
lastArchetype, compatibleArchetype = next(compatibleArchetypes, lastArchetype)
@ -464,60 +464,61 @@ function World.query(world: World, ...: i53): Query
lastRow = row
local entityId = archetype.entities[row :: number]
local columns = archetype.columns
if queryLength == 1 then
return entityId, indices[1][row]
return entityId, columns[tr[1]][row]
elseif queryLength == 2 then
return entityId, indices[1][row], indices[2][row]
return entityId, columns[tr[1]][row], columns[tr[2]][row]
elseif queryLength == 3 then
return entityId,
indices[1][row],
indices[2][row],
indices[3][row]
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row]
elseif queryLength == 4 then
return entityId,
indices[1][row],
indices[2][row],
indices[3][row],
indices[4][row]
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row]
elseif queryLength == 5 then
return entityId,
indices[1][row],
indices[2][row],
indices[3][row],
indices[4][row]
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row]
elseif queryLength == 6 then
return entityId,
indices[1][row],
indices[2][row],
indices[3][row],
indices[4][row],
indices[5][row],
indices[6][row]
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row],
columns[tr[6]][row]
elseif queryLength == 7 then
return entityId,
indices[1][row],
indices[2][row],
indices[3][row],
indices[4][row],
indices[5][row],
indices[6][row],
indices[7][row]
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row],
columns[tr[6]][row],
columns[tr[7]][row]
elseif queryLength == 8 then
return entityId,
indices[1][row],
indices[2][row],
indices[3][row],
indices[4][row],
indices[5][row],
indices[6][row],
indices[7][row],
indices[8][row]
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row],
columns[tr[6]][row],
columns[tr[7]][row],
columns[tr[8]][row]
end
for i, componentId in components do
queryOutput[i] = indices[i][row]
for i in components do
queryOutput[i] = tr[i][row]
end
return entityId, unpack(queryOutput, 1, queryLength)

480
testkit.lua Normal file
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@ -0,0 +1,480 @@
--------------------------------------------------------------------------------
-- testkit.luau
-- v0.7.3
--------------------------------------------------------------------------------
local disable_ansi = false
local color = {
white_underline = function(s: string): string
return if disable_ansi then s else `\27[1;4m{s}\27[0m`
end,
white = function(s: string): string
return if disable_ansi then s else `\27[37;1m{s}\27[0m`
end,
green = function(s: string): string
return if disable_ansi then s else `\27[32;1m{s}\27[0m`
end,
red = function(s: string): string
return if disable_ansi then s else `\27[31;1m{s}\27[0m`
end,
yellow = function(s: string): string
return if disable_ansi then s else `\27[33;1m{s}\27[0m`
end,
red_highlight = function(s: string): string
return if disable_ansi then s else `\27[41;1;30m{s}\27[0m`
end,
green_highlight = function(s: string): string
return if disable_ansi then s else `\27[42;1;30m{s}\27[0m`
end,
gray = function(s: string): string
return if disable_ansi then s else `\27[30;1m{s}\27[0m`
end,
}
local function convert_units(unit: string, value: number): (number, string)
local sign = math.sign(value)
value = math.abs(value)
local prefix_colors = {
[4] = color.red,
[3] = color.red,
[2] = color.yellow,
[1] = color.yellow,
[0] = color.green,
[-1] = color.red,
[-2] = color.yellow,
[-3] = color.green,
[-4] = color.red,
}
local prefixes = {
[4] = "T",
[3] = "G",
[2] = "M",
[1] = "k",
[0] = " ",
[-1] = "m",
[-2] = "u",
[-3] = "n",
[-4] = "p",
}
local order = 0
while value >= 1000 do
order += 1
value /= 1000
end
while value ~= 0 and value < 1 do
order -= 1
value *= 1000
end
if value >= 100 then
value = math.floor(value)
elseif value >= 10 then
value = math.floor(value * 1e1) / 1e1
elseif value >= 1 then
value = math.floor(value * 1e2) / 1e2
end
return value * sign, prefix_colors[order](prefixes[order] .. unit)
end
local WALL = color.gray ""
--------------------------------------------------------------------------------
-- Testing
--------------------------------------------------------------------------------
type Test = {
name: string,
case: Case?,
cases: { Case },
duration: number,
error: {
message: string,
trace: string,
}?,
}
type Case = {
name: string,
result: number,
line: number?,
}
local PASS, FAIL, NONE, ERROR = 1, 2, 3, 4
local skip: string?
local test: Test?
local tests: { Test } = {}
local function output_test_result(test: Test)
print(color.white(test.name))
for _, case in test.cases do
local status = ({
[PASS] = color.green "PASS",
[FAIL] = color.red "FAIL",
[NONE] = color.yellow "NONE",
[ERROR] = color.red "FAIL",
})[case.result]
local line = case.result == FAIL and color.red(`{case.line}:`) or ""
print(`{status}{WALL} {line}{color.gray(case.name)}`)
end
if test.error then
print(color.gray "error: " .. color.red(test.error.message))
print(color.gray "trace: " .. color.red(test.error.trace))
else
print()
end
end
local function CASE(name: string)
assert(test, "no active test")
local case = {
name = name,
result = NONE,
}
test.case = case
table.insert(test.cases, case)
end
local function CHECK<T>(value: T, stack: number?): T
assert(test, "no active test")
local case = test.case
if not case then
CASE ""
case = test.case
end
assert(case, "no active case")
if case.result ~= FAIL then
case.result = value and PASS or FAIL
case.line = debug.info(stack and stack + 1 or 2, "l")
end
return value
end
local function TEST(name: string, fn: () -> ())
if skip and name ~= skip then return end
local active = test
assert(not active, "cannot start test while another test is in progress")
test = {
name = name,
cases = {},
duration = 0,
}
assert(test)
table.insert(tests, test)
local start = os.clock()
local err
local success = xpcall(fn, function(m: string)
err = { message = m, trace = debug.traceback(nil, 2) }
end)
test.duration = os.clock() - start
if not test.case then CASE "" end
assert(test.case, "no active case")
if not success then
test.case.result = ERROR
test.error = err
end
test = nil
end
local function FINISH(): boolean
local success = true
local total_cases = 0
local passed_cases = 0
local duration = 0
for _, test in tests do
duration += test.duration
for _, case in test.cases do
total_cases += 1
if case.result == PASS or case.result == NONE then
passed_cases += 1
else
success = false
end
end
output_test_result(test)
end
print(
color.gray(
string.format(
`{passed_cases}/{total_cases} test cases passed in %.3f ms.`,
duration * 1e3
)
)
)
local fails = total_cases - passed_cases
print(
(fails > 0 and color.red or color.green)(
`{fails} {fails == 1 and "fail" or "fails"}`
)
)
return success, table.clear(tests)
end
local function SKIP(name: string)
assert(not test, "cannot skip during test")
skip = name
end
--------------------------------------------------------------------------------
-- Benchmarking
--------------------------------------------------------------------------------
type Bench = {
time_start: number?,
memory_start: number?,
iterations: number?,
}
local bench: Bench?
function START(iter: number?): number
local n = iter or 1
assert(n > 0, "iterations must be greater than 0")
assert(bench, "no active benchmark")
assert(not bench.time_start, "clock was already started")
bench.iterations = n
bench.memory_start = gcinfo()
bench.time_start = os.clock()
return n
end
local function BENCH(name: string, fn: () -> ())
local active = bench
assert(not active, "a benchmark is already in progress")
bench = {}
assert(bench);
(collectgarbage :: any) "collect"
local mem_start = gcinfo()
local time_start = os.clock()
local err_msg: string?
local success = xpcall(fn, function(m: string)
err_msg = m .. debug.traceback(nil, 2)
end)
local time_stop = os.clock()
local mem_stop = gcinfo()
if not success then
print(`{WALL}{color.red "ERROR"}{WALL} {name}`)
print(color.gray(err_msg :: string))
else
time_start = bench.time_start or time_start
mem_start = bench.memory_start or mem_start
local n = bench.iterations or 1
local d, d_unit = convert_units("s", (time_stop - time_start) / n)
local a, a_unit =
convert_units("B", math.round((mem_stop - mem_start) / n * 1e3))
local function round(x: number): string
return x > 0
and x < 10
and (x - math.floor(x)) > 0
and string.format("%2.1f", x)
or string.format("%3.f", x)
end
print(
string.format(
`%s %s %s %s{WALL} %s`,
color.gray(round(d)),
d_unit,
color.gray(round(a)),
a_unit,
color.gray(name)
)
)
end
bench = nil
end
--------------------------------------------------------------------------------
-- Printing
--------------------------------------------------------------------------------
local function print2(v: unknown)
type Buffer = { n: number, [number]: string }
type Cyclic = { n: number, [{}]: number }
-- overkill concatenationless string buffer
local function tos(value: any, stack: number, str: Buffer, cyclic: Cyclic)
local TAB = " "
local indent = table.concat(table.create(stack, TAB))
if type(value) == "string" then
local n = str.n
str[n + 1] = '"'
str[n + 2] = value
str[n + 3] = '"'
str.n = n + 3
elseif type(value) ~= "table" then
local n = str.n
str[n + 1] = value == nil and "nil" or tostring(value)
str.n = n + 1
elseif next(value) == nil then
local n = str.n
str[n + 1] = "{}"
str.n = n + 1
else -- is table
local tabbed_indent = indent .. TAB
if cyclic[value] then
str.n += 1
str[str.n] = color.gray(`CYCLIC REF {cyclic[value]}`)
return
else
cyclic.n += 1
cyclic[value] = cyclic.n
end
str.n += 3
str[str.n - 2] = "{ "
str[str.n - 1] = color.gray(tostring(cyclic[value]))
str[str.n - 0] = "\n"
local i, v = next(value, nil)
while v ~= nil do
local n = str.n
str[n + 1] = tabbed_indent
if type(i) ~= "string" then
str[n + 2] = "["
str[n + 3] = tostring(i)
str[n + 4] = "]"
n += 4
else
str[n + 2] = tostring(i)
n += 2
end
str[n + 1] = " = "
str.n = n + 1
tos(v, stack + 1, str, cyclic)
i, v = next(value, i)
n = str.n
str[n + 1] = v ~= nil and ",\n" or "\n"
str.n = n + 1
end
local n = str.n
str[n + 1] = indent
str[n + 2] = "}"
str.n = n + 2
end
end
local str = { n = 0 }
local cyclic = { n = 0 }
tos(v, 0, str, cyclic)
print(table.concat(str))
end
--------------------------------------------------------------------------------
-- Equality
--------------------------------------------------------------------------------
local function shallow_eq(a: {}, b: {}): boolean
if #a ~= #b then return false end
for i, v in next, a do
if b[i] ~= v then return false end
end
for i, v in next, b do
if a[i] ~= v then return false end
end
return true
end
local function deep_eq(a: {}, b: {}): boolean
if #a ~= #b then return false end
for i, v in next, a do
if type(b[i]) == "table" and type(v) == "table" then
if deep_eq(b[i], v) == false then return false end
elseif b[i] ~= v then
return false
end
end
for i, v in next, b do
if type(a[i]) == "table" and type(v) == "table" then
if deep_eq(a[i], v) == false then return false end
elseif a[i] ~= v then
return false
end
end
return true
end
--------------------------------------------------------------------------------
-- Return
--------------------------------------------------------------------------------
return {
test = function()
return TEST, CASE, CHECK, FINISH, SKIP
end,
benchmark = function()
return BENCH, START
end,
disable_formatting = function()
disable_ansi = true
end,
print = print2,
seq = shallow_eq,
deq = deep_eq,
color = color,
}

88
tests/test1.lua Normal file
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@ -0,0 +1,88 @@
local testkit = require("../testkit")
local jecs = require("../lib/init")
local TEST, CASE, CHECK, FINISH, SKIP = testkit.test()
local N = 10
TEST("world:query", function()
do CASE "should query all matching entities"
local world = jecs.World.new()
local A = world:component()
local B = world:component()
local entities = {}
for i = 1, N do
local id = world:entity()
world:set(id, A, true)
if i > 5 then world:set(id, B, true) end
entities[i] = id
end
for id in world:query(A) do
table.remove(entities, CHECK(table.find(entities, id)))
end
CHECK(#entities == 0)
end
do CASE "should query all matching entities when irrelevant component is removed"
local world = jecs.World.new()
local A = world:component()
local B = world:component()
local entities = {}
for i = 1, N do
local id = world:entity()
world:set(id, A, true)
world:set(id, B, true)
if i > 5 then world:remove(id, B, true) end
entities[i] = id
end
local added = 0
for id in world:query(A) do
added += 1
table.remove(entities, CHECK(table.find(entities, id)))
end
CHECK(added == N)
end
do CASE "should query all entities without B"
local world = jecs.World.new()
local A = world:component()
local B = world:component()
local entities = {}
for i = 1, N do
local id = world:entity()
world:set(id, A, true)
if i < 5 then
entities[i] = id
else
world:set(id, B, true)
end
end
for id in world:query(A):without(B) do
table.remove(entities, CHECK(table.find(entities, id)))
end
CHECK(#entities == 0)
end
end)
FINISH()