Improve benchmark code (#84)

* Create general.luau

* add query

* update query

* world:target bench

* change requires

* add relationship benchmark
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alicesaidhi 2024-09-17 02:40:31 +02:00 committed by GitHub
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local jecs = require("@jecs")
local testkit = require("@testkit")
local BENCH, START = testkit.benchmark()
local function TITLE(s: string)
print()
print(testkit.color.white(s))
end
local N = 2^17
local pair = jecs.pair
do TITLE "create"
local world = jecs.World.new()
BENCH("entity", function()
for i = 1, START(N) do
world:entity()
end
end)
local A, B = world:entity(), world:entity()
BENCH("pair", function()
for i = 1, START(N) do
jecs.pair(A, B)
end
end)
end
do TITLE "set"
local world = jecs.World.new()
local A = world:entity()
local entities = table.create(N)
for i = 1, N do
entities[i] = world:entity()
end
BENCH("add", function()
for i = 1, START(N) do
world:set(entities[i], A, 1)
end
end)
BENCH("set", function()
for i = 1, START(N) do
world:set(entities[i], A, 2)
end
end)
BENCH("remove", function()
for i = 1, START(N) do
world:remove(entities[i], A)
end
end)
end
-- we have a separate benchmark for relationships.
-- this is due to that relationships have a very high id compared to normal
-- components, which cause them to get added into the hashmap portion.
do TITLE "set relationship"
local world = jecs.World.new()
local A = world:entity()
local entities = table.create(N)
for i = 1, N do
entities[i] = world:entity()
world:set(entities[i], A, 1)
end
local pair = jecs.pair(A, world:entity())
BENCH("add", function()
for i = 1, START(N) do
world:set(entities[i], pair, 1)
end
end)
BENCH("set", function()
for i = 1, START(N) do
world:set(entities[i], pair, 2)
end
end)
BENCH("remove", function()
for i = 1, START(N) do
world:remove(entities[i], pair)
end
end)
end
do TITLE "get"
local world = jecs.World.new()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
local entities = table.create(N)
for i = 1, N do
entities[i] = world:entity()
world:set(entities[i], A, 1)
world:set(entities[i], B, 1)
world:set(entities[i], C, 1)
world:set(entities[i], D, 1)
end
BENCH("1", function()
for i = 1, START(N) do
world:get(entities[i], A)
end
end)
BENCH("2", function()
for i = 1, START(N) do
world:get(entities[i], A, B)
end
end)
BENCH("3", function()
for i = 1, START(N) do
world:get(entities[i], A, B, C)
end
end)
BENCH("4", function()
for i = 1, START(N) do
world:get(entities[i], A, B, C, D)
end
end)
end
do TITLE "target"
BENCH("1st target", function()
local world = jecs.World.new()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
local entities = table.create(N)
for i = 1, N do
local ent = world:entity()
entities[i] = ent
world:set(ent, pair(A, A))
world:set(ent, pair(A, B))
world:set(ent, pair(A, C))
world:set(ent, pair(A, D))
end
for i = 1, START(N) do
world:target(entities[i], A)
end
end)
end
--- this benchmark is used to view how fragmentation affects query performance
--- we use this by determining how many entities should fit per arcehtype, instead
--- of creating x amount of archetypes. this would scale better with any amount of
--- entities.
do TITLE(`query {N} entities`)
local function view_bench(n: number)
BENCH(`{n} entities per archetype`, function()
local world = jecs.World.new()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
for i = 1, N, n do
local ct = world:entity()
for j = 1, n do
local id = world:entity()
world:set(id, A, true)
world:set(id, B, true)
world:set(id, C, true)
world:set(id, D, true)
world:set(id, ct, true)
end
end
START()
for id in world:query(A, B, C, D) do
end
end)
end
for i = 13, 0, -1 do
view_bench(2^i)
end
end