mirror of
https://github.com/Ukendio/jecs.git
synced 2025-04-24 17:10:03 +00:00
Add wildcards (#37)
* Fix export * Initial commit * Uncomment cases * Rename case * Add tests for wildcards * Support wildcards in records * Add tests for relation data * Add shorthands * Change casing of exports * Change function signatures * Improve inlining of ECS_PAIR * Delete whitespace * Create root archetype * Add back tests * Fix tests
This commit is contained in:
parent
582b09be66
commit
2df5f3f18e
5 changed files with 292 additions and 161 deletions
299
lib/init.lua
299
lib/init.lua
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@ -44,11 +44,118 @@ type ArchetypeDiff = {
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removed: Ty,
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}
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local FLAGS_PAIR = 0x8
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local HI_COMPONENT_ID = 256
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local ON_ADD = HI_COMPONENT_ID + 1
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local ON_REMOVE = HI_COMPONENT_ID + 2
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local ON_SET = HI_COMPONENT_ID + 3
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local REST = HI_COMPONENT_ID + 4
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local WILDCARD = HI_COMPONENT_ID + 4
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local REST = HI_COMPONENT_ID + 5
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local ECS_ID_FLAGS_MASK = 0x10
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local ECS_ENTITY_MASK = bit32.lshift(1, 24)
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local ECS_GENERATION_MASK = bit32.lshift(1, 16)
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local function addFlags(isPair: boolean)
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local typeFlags = 0x0
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if isPair then
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typeFlags = bit32.bor(typeFlags, FLAGS_PAIR) -- HIGHEST bit in the ID.
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end
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if false then
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typeFlags = bit32.bor(typeFlags, 0x4) -- Set the second flag to true
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end
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if false then
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typeFlags = bit32.bor(typeFlags, 0x2) -- Set the third flag to true
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end
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if false then
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typeFlags = bit32.bor(typeFlags, 0x1) -- LAST BIT in the ID.
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end
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return typeFlags
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end
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local function newId(source: number, target: number)
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local e = source * 2^28 + target * ECS_ID_FLAGS_MASK
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return e
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end
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local function ECS_IS_PAIR(e: number)
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return (e % 2^4) // FLAGS_PAIR ~= 0
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end
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function separate(entity: number)
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local _typeFlags = entity % 0x10
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entity //= ECS_ID_FLAGS_MASK
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return entity // ECS_ENTITY_MASK, entity % ECS_GENERATION_MASK, _typeFlags
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end
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-- HIGH 24 bits LOW 24 bits
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local function ECS_GENERATION(e: i53)
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e //= 0x10
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return e % ECS_GENERATION_MASK
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end
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local function ECS_ID(e: i53)
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e //= 0x10
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return e // ECS_ENTITY_MASK
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end
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local function ECS_GENERATION_INC(e: i53)
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local id, generation, flags = separate(e)
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return newId(id, generation + 1) + flags
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end
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-- gets the high ID
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local function ECS_PAIR_FIRST(entity: i53): i24
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entity //= 0x10
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local first = entity % ECS_ENTITY_MASK
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return first
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end
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-- gets the low ID
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local ECS_PAIR_SECOND = ECS_ID
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local function ECS_PAIR(first: number, second: number)
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local target = WILDCARD
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local relation
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if first == WILDCARD then
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relation = second
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elseif second == WILDCARD then
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relation = first
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else
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relation = second
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target = ECS_PAIR_SECOND(first)
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end
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return newId(
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ECS_PAIR_SECOND(relation), target) + addFlags(--[[isPair]] true)
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end
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local function getAlive(entityIndex: EntityIndex, id: i53)
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return entityIndex.dense[id]
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end
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local function ecs_get_source(entityIndex, e)
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assert(ECS_IS_PAIR(e))
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return getAlive(entityIndex, ECS_PAIR_FIRST(e))
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end
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local function ecs_get_target(entityIndex, e)
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assert(ECS_IS_PAIR(e))
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return getAlive(entityIndex, ECS_PAIR_SECOND(e))
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end
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local function nextEntityId(entityIndex, index: i24)
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local id = newId(index, 0)
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entityIndex.sparse[id] = {
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dense = index
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} :: Record
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entityIndex.dense[index] = id
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return id
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end
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local function transitionArchetype(
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entityIndex: EntityIndex,
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@ -132,22 +239,14 @@ local function hash(arr): string | number
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return table.concat(arr, "_")
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end
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local function createArchetypeRecords(componentIndex: ComponentIndex, to: Archetype, _from: Archetype?)
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local destinationIds = to.types
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local records = to.records
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local id = to.id
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local function createArchetypeRecord(componentIndex, id, componentId, i)
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local archetypesMap = componentIndex[componentId]
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for i, destinationId in destinationIds do
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local archetypesMap = componentIndex[destinationId]
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if not archetypesMap then
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archetypesMap = {size = 0, sparse = {}}
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componentIndex[destinationId] = archetypesMap
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end
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archetypesMap.sparse[id] = i
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records[destinationId] = i
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if not archetypesMap then
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archetypesMap = {size = 0, sparse = {}}
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componentIndex[componentId] = archetypesMap
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end
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archetypesMap.sparse[id] = i
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end
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local function archetypeOf(world: World, types: {i24}, prev: Archetype?): Archetype
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@ -157,10 +256,26 @@ local function archetypeOf(world: World, types: {i24}, prev: Archetype?): Archet
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world.nextArchetypeId = id
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local length = #types
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local columns = table.create(length) :: {any}
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local columns = table.create(length)
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for index in types do
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columns[index] = {}
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local records = {}
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local componentIndex = world.componentIndex
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local entityIndex = world.entityIndex
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for i, componentId in types do
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createArchetypeRecord(componentIndex, id, componentId, i)
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records[componentId] = i
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columns[i] = {}
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if ECS_IS_PAIR(componentId) then
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local first = ecs_get_source(entityIndex, componentId)
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local second = ecs_get_target(entityIndex, componentId)
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local firstPair = ECS_PAIR(first, WILDCARD)
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local secondPair = ECS_PAIR(WILDCARD, second)
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createArchetypeRecord(componentIndex, id, firstPair, i)
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createArchetypeRecord(componentIndex, id, secondPair, i)
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records[firstPair] = i
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records[secondPair] = i
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end
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end
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local archetype = {
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@ -168,15 +283,12 @@ local function archetypeOf(world: World, types: {i24}, prev: Archetype?): Archet
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edges = {};
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entities = {};
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id = id;
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records = {};
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records = records;
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type = ty;
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types = types;
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}
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world.archetypeIndex[ty] = archetype
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world.archetypes[id] = archetype
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if length > 0 then
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createArchetypeRecords(world.componentIndex, archetype, prev)
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end
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return archetype
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end
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@ -186,8 +298,8 @@ World.__index = World
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function World.new()
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local self = setmetatable({
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archetypeIndex = {};
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archetypes = {};
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componentIndex = {};
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archetypes = {} :: Archetypes;
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componentIndex = {} :: ComponentIndex;
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entityIndex = {
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dense = {},
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sparse = {}
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@ -200,107 +312,10 @@ function World.new()
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nextEntityId = 0;
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ROOT_ARCHETYPE = (nil :: any) :: Archetype;
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}, World)
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self.ROOT_ARCHETYPE = archetypeOf(self, {})
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return self
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end
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local FLAGS_PAIR = 0x8
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local function addFlags(flags)
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local typeFlags = 0x0
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if flags.isPair then
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typeFlags = bit32.bor(typeFlags, FLAGS_PAIR) -- HIGHEST bit in the ID.
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end
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if false then
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typeFlags = bit32.bor(typeFlags, 0x4) -- Set the second flag to true
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end
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if false then
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typeFlags = bit32.bor(typeFlags, 0x2) -- Set the third flag to true
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end
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if false then
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typeFlags = bit32.bor(typeFlags, 0x1) -- LAST BIT in the ID.
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end
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return typeFlags
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end
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local ECS_ID_FLAGS_MASK = 0x10
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-- ECS_ENTITY_MASK (0xFFFFFFFFull << 28)
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local ECS_ENTITY_MASK = bit32.lshift(1, 24)
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-- ECS_GENERATION_MASK (0xFFFFull << 24)
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local ECS_GENERATION_MASK = bit32.lshift(1, 16)
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local function newId(source: number, target: number)
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local e = source * 2^28 + target * ECS_ID_FLAGS_MASK
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return e
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end
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local function isPair(e: number)
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return (e % 2^4) // FLAGS_PAIR ~= 0
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end
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function separate(entity: number)
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local _typeFlags = entity % 0x10
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entity //= ECS_ID_FLAGS_MASK
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return entity // ECS_ENTITY_MASK, entity % ECS_GENERATION_MASK, _typeFlags
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end
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-- HIGH 24 bits LOW 24 bits
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local function ECS_GENERATION(e: i53)
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e //= 0x10
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return e % ECS_GENERATION_MASK
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end
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local function ECS_ID(e: i53)
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e //= 0x10
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return e // ECS_ENTITY_MASK
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end
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local function ECS_GENERATION_INC(e: i53)
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local id, generation, flags = separate(e)
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return newId(id, generation + 1) + flags
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end
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-- gets the high ID
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local function ECS_PAIR_FIRST(entity: i53): i24
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entity //= 0x10
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local first = entity % ECS_ENTITY_MASK
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return first
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end
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-- gets the low ID
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local ECS_PAIR_SECOND = ECS_ID
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local function ECS_PAIR(source: number, target: number)
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local id = newId(ECS_PAIR_SECOND(target), ECS_PAIR_SECOND(source)) + addFlags({ isPair = true })
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return id
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end
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local function getAlive(entityIndex: EntityIndex, id: i53)
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return entityIndex.dense[id]
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end
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local function ecs_get_source(entityIndex, e)
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assert(isPair(e))
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return getAlive(entityIndex, ECS_PAIR_FIRST(e))
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end
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local function ecs_get_target(entityIndex, e)
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assert(isPair(e))
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return getAlive(entityIndex, ECS_PAIR_SECOND(e))
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end
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local function nextEntityId(entityIndex, index: i24)
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local id = newId(index, 0)
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entityIndex.sparse[id] = {
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dense = index
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} :: Record
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entityIndex.dense[index] = id
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return id
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end
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function World.component(world: World)
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local componentId = world.nextComponentId + 1
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if componentId > HI_COMPONENT_ID then
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@ -402,15 +417,16 @@ local function findArchetypeWith(world: World, node: Archetype, componentId: i53
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-- Component IDs are added incrementally, so inserting and sorting
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-- them each time would be expensive. Instead this insertion sort can find the insertion
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-- point in the types array.
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local destinationType = table.clone(node.types)
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local at = findInsert(types, componentId)
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if at == -1 then
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-- If it finds a duplicate, it just means it is the same archetype so it can return it
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-- directly instead of needing to hash types for a lookup to the archetype.
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return node
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end
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local destinationType = table.clone(node.types)
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table.insert(destinationType, at, componentId)
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return ensureArchetype(world, destinationType, node)
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end
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@ -425,15 +441,7 @@ local function ensureEdge(archetype: Archetype, componentId: i53)
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end
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local function archetypeTraverseAdd(world: World, componentId: i53, from: Archetype): Archetype
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if not from then
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-- If there was no source archetype then it should return the ROOT_ARCHETYPE
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local ROOT_ARCHETYPE = world.ROOT_ARCHETYPE
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if not ROOT_ARCHETYPE then
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ROOT_ARCHETYPE = archetypeOf(world, {}, nil)
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world.ROOT_ARCHETYPE = ROOT_ARCHETYPE :: never
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end
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from = ROOT_ARCHETYPE
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end
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from = from or world.ROOT_ARCHETYPE
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local edge = ensureEdge(from, componentId)
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local add = edge.add
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@ -659,14 +667,14 @@ function World.query(world: World, ...: i53): Query
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function preparedQuery:__iter()
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return function()
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local archetype = compatibleArchetype[1]
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local row = next(archetype.entities, lastRow)
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local row: number = next(archetype.entities, lastRow) :: number
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while row == nil do
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lastArchetype, compatibleArchetype = next(compatibleArchetypes, lastArchetype)
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if lastArchetype == nil then
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return
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end
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archetype = compatibleArchetype[1]
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row = next(archetype.entities, row)
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row = next(archetype.entities, row) :: number
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end
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lastRow = row
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@ -764,15 +772,22 @@ end
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return table.freeze({
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World = World;
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ON_ADD = ON_ADD;
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ON_REMOVE = ON_REMOVE;
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ON_SET = ON_SET;
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OnAdd = ON_ADD;
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OnRemove = ON_REMOVE;
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OnSet = ON_SET;
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Wildcard = WILDCARD,
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w = WILDCARD,
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Rest = REST,
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ECS_ID = ECS_ID,
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IS_PAIR = isPair,
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IS_PAIR = ECS_IS_PAIR,
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ECS_PAIR = ECS_PAIR,
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ECS_GENERATION = ECS_GENERATION,
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ECS_GENERATION_INC = ECS_GENERATION_INC,
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getAlive = getAlive,
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ECS_GENERATION = ECS_GENERATION,
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ecs_get_target = ecs_get_target,
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ecs_get_source = ecs_get_source
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ecs_get_source = ecs_get_source,
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pair = ECS_PAIR,
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getAlive = getAlive,
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})
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@ -309,12 +309,74 @@ return function()
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elseif id == eAB then
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expect(data[A]).to.be.ok()
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expect(data[B]).to.be.ok()
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else
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error("unknown entity", id)
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end
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end
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expect(count).to.equal(3)
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expect(count).to.equal(5)
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end)
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it("should allow querying for relations", function()
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local world = jecs.World.new()
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local Eats = world:entity()
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local Apples = world:entity()
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local bob = world:entity()
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world:set(bob, jecs.pair(Eats, Apples), true)
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for e, bool in world:query(jecs.pair(Eats, Apples)) do
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expect(e).to.equal(bob)
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expect(bool).to.equal(bool)
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end
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end)
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it("should allow wildcards in queries", function()
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local world = jecs.World.new()
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local Eats = world:entity()
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local Apples = world:entity()
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local bob = world:entity()
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world:set(bob, jecs.pair(Eats, Apples), "bob eats apples")
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for e, data in world:query(jecs.pair(Eats, jecs.w)) do
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expect(e).to.equal(bob)
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expect(data).to.equal("bob eats apples")
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end
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for e, data in world:query(jecs.pair(jecs.w, Apples)) do
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expect(e).to.equal(bob)
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expect(data).to.equal("bob eats apples")
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end
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end)
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it("should match against multiple pairs", function()
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local world = jecs.World.new()
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local pair = jecs.pair
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local Eats = world:entity()
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local Apples = world:entity()
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local Oranges =world:entity()
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local bob = world:entity()
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local alice = world:entity()
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world:set(bob, pair(Eats, Apples), "bob eats apples")
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world:set(alice, pair(Eats, Oranges), "alice eats oranges")
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local w = jecs.Wildcard
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local count = 0
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for e, data in world:query(pair(Eats, w)) do
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count += 1
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if e == bob then
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expect(data).to.equal("bob eats apples")
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else
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expect(data).to.equal("alice eats oranges")
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end
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end
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expect(count).to.equal(2)
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count = 0
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for e, data in world:query(pair(w, Apples)) do
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count += 1
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expect(data).to.equal("bob eats apples")
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end
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expect(count).to.equal(1)
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end)
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end)
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end
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@ -11,9 +11,6 @@
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},
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"ReplicatedStorage": {
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"$className": "ReplicatedStorage",
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"DevPackages": {
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"$path": "DevPackages"
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},
|
||||
"Lib": {
|
||||
"$path": "lib"
|
||||
},
|
||||
|
@ -25,6 +22,9 @@
|
|||
},
|
||||
"mirror": {
|
||||
"$path": "mirror"
|
||||
},
|
||||
"DevPackages": {
|
||||
"$path": "DevPackages"
|
||||
}
|
||||
},
|
||||
"TestService": {
|
||||
|
|
|
@ -7,7 +7,6 @@ local ECS_PAIR = jecs.ECS_PAIR
|
|||
local getAlive = jecs.getAlive
|
||||
local ecs_get_source = jecs.ecs_get_source
|
||||
local ecs_get_target = jecs.ecs_get_target
|
||||
local REST = 256 + 4
|
||||
|
||||
local TEST, CASE, CHECK, FINISH, SKIP = testkit.test()
|
||||
|
||||
|
@ -18,7 +17,6 @@ TEST("world", function()
|
|||
local world = jecs.World.new()
|
||||
local A = world:component()
|
||||
local B = world:component()
|
||||
|
||||
local eA = world:entity()
|
||||
world:set(eA, A, true)
|
||||
local eB = world:entity()
|
||||
|
@ -48,7 +46,6 @@ TEST("world", function()
|
|||
end
|
||||
|
||||
do CASE "should query all matching entities"
|
||||
|
||||
local world = jecs.World.new()
|
||||
local A = world:component()
|
||||
local B = world:component()
|
||||
|
@ -71,7 +68,6 @@ TEST("world", function()
|
|||
end
|
||||
|
||||
do CASE "should query all matching entities when irrelevant component is removed"
|
||||
|
||||
local world = jecs.World.new()
|
||||
local A = world:component()
|
||||
local B = world:component()
|
||||
|
@ -99,7 +95,6 @@ TEST("world", function()
|
|||
end
|
||||
|
||||
do CASE "should query all entities without B"
|
||||
|
||||
local world = jecs.World.new()
|
||||
local A = world:component()
|
||||
local B = world:component()
|
||||
|
@ -171,29 +166,24 @@ TEST("world", function()
|
|||
world:remove(id, Poison)
|
||||
|
||||
CHECK(world:get(id, Poison) == nil)
|
||||
print(world:get(id, Health))
|
||||
CHECK(world:get(id, Health) == 50)
|
||||
end
|
||||
|
||||
do CASE "should increment generation"
|
||||
local world = jecs.World.new()
|
||||
local e = world:entity()
|
||||
CHECK(ECS_ID(e) == 1 + REST)
|
||||
CHECK(ECS_ID(e) == 1 + jecs.Rest)
|
||||
CHECK(getAlive(world.entityIndex, ECS_ID(e)) == e)
|
||||
CHECK(ECS_GENERATION(e) == 0) -- 0
|
||||
e = ECS_GENERATION_INC(e)
|
||||
CHECK(ECS_GENERATION(e) == 1) -- 1
|
||||
end
|
||||
|
||||
do CASE "relations"
|
||||
do CASE "should get alive from index in the dense array"
|
||||
local world = jecs.World.new()
|
||||
local _e = world:entity()
|
||||
local e2 = world:entity()
|
||||
local e3 = world:entity()
|
||||
CHECK(ECS_ID(e2) == 2 + REST)
|
||||
CHECK(ECS_ID(e3) == 3 + REST)
|
||||
CHECK(ECS_GENERATION(e2) == 0)
|
||||
CHECK(ECS_GENERATION(e3) == 0)
|
||||
|
||||
CHECK(IS_PAIR(world:entity()) == false)
|
||||
|
||||
|
@ -203,6 +193,69 @@ TEST("world", function()
|
|||
CHECK(ecs_get_target(world.entityIndex, pair) == e3)
|
||||
end
|
||||
|
||||
do CASE "should allow querying for relations"
|
||||
local world = jecs.World.new()
|
||||
local Eats = world:entity()
|
||||
local Apples = world:entity()
|
||||
local bob = world:entity()
|
||||
|
||||
world:set(bob, ECS_PAIR(Eats, Apples), true)
|
||||
for e, bool in world:query(ECS_PAIR(Eats, Apples)) do
|
||||
CHECK(e == bob)
|
||||
CHECK(bool)
|
||||
end
|
||||
end
|
||||
|
||||
do CASE "should allow wildcards in queries"
|
||||
local world = jecs.World.new()
|
||||
local Eats = world:entity()
|
||||
local Apples = world:entity()
|
||||
local bob = world:entity()
|
||||
|
||||
world:set(bob, ECS_PAIR(Eats, Apples), "bob eats apples")
|
||||
|
||||
local w = jecs.Wildcard
|
||||
for e, data in world:query(ECS_PAIR(Eats, w)) do
|
||||
CHECK(e == bob)
|
||||
CHECK(data == "bob eats apples")
|
||||
end
|
||||
for e, data in world:query(ECS_PAIR(w, Apples)) do
|
||||
CHECK(e == bob)
|
||||
CHECK(data == "bob eats apples")
|
||||
end
|
||||
end
|
||||
|
||||
do CASE "should match against multiple pairs"
|
||||
local world = jecs.World.new()
|
||||
local Eats = world:entity()
|
||||
local Apples = world:entity()
|
||||
local Oranges =world:entity()
|
||||
local bob = world:entity()
|
||||
local alice = world:entity()
|
||||
|
||||
world:set(bob, ECS_PAIR(Eats, Apples), "bob eats apples")
|
||||
world:set(alice, ECS_PAIR(Eats, Oranges), "alice eats oranges")
|
||||
|
||||
local w = jecs.Wildcard
|
||||
local count = 0
|
||||
for e, data in world:query(ECS_PAIR(Eats, w)) do
|
||||
count += 1
|
||||
if e == bob then
|
||||
CHECK(data == "bob eats apples")
|
||||
else
|
||||
CHECK(data == "alice eats oranges")
|
||||
end
|
||||
end
|
||||
|
||||
CHECK(count == 2)
|
||||
count = 0
|
||||
|
||||
for e, data in world:query(ECS_PAIR(w, Apples)) do
|
||||
count += 1
|
||||
CHECK(data == "bob eats apples")
|
||||
end
|
||||
CHECK(count == 1)
|
||||
end
|
||||
end)
|
||||
|
||||
FINISH()
|
|
@ -7,3 +7,4 @@ include = ["default.project.json", "lib/**", "lib", "wally.toml", "README.md"]
|
|||
exclude = ["**"]
|
||||
|
||||
[dev-dependencies]
|
||||
TestEZ = "roblox/testez@0.4.1"
|
Loading…
Reference in a new issue