Merch branch

This commit is contained in:
Ukendio 2024-07-28 03:16:35 +02:00
commit 2917373e6c
18 changed files with 309 additions and 168 deletions

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@ -40,11 +40,6 @@ do
end end
end) end)
BENCH("1 component, 7 tags", function()
for _ in world:query(H):with(G, F, E, D, C, B, A) do
end
end)
local e = world:entity() local e = world:entity()
world:set(e, A, true) world:set(e, A, true)
world:set(e, B, true) world:set(e, B, true)

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@ -9,6 +9,7 @@ export default defineConfig({
// https://vitepress.dev/reference/default-theme-config // https://vitepress.dev/reference/default-theme-config
nav: [ nav: [
{ text: 'Home', link: '/' }, { text: 'Home', link: '/' },
<<<<<<< HEAD
{ text: 'Examples', link: '/markdown-examples' } { text: 'Examples', link: '/markdown-examples' }
], ],
@ -50,6 +51,59 @@ export default defineConfig({
} }
], ],
=======
{ text: 'Examples', link: '/markdown-examples' },
{ text: 'API', link: '/api/jecs.md' }
],
sidebar: {
"/api/": [
{
text: "API reference",
items: [
{ text: "jecs", link: "/api/jecs" },
{ text: "World", link: "/api/world" },
{ text: "Query", link: "/api/query" }
]
}
],
"/learn/": [
{
text: "Introduction",
items: [
{ text: 'Getting Started', link: '/overview/get-started' },
{ text: 'First Jecs Project', link: '/overview/first-jecs-project' }
]
},
{
text: 'Concepts',
items: [
{ text: 'Entities', link: '/concepts/entities' },
{ text: 'Static Components', link: '/concepts/static-components' },
{ text: 'Queries', link: '/concepts/queries' },
]
},
{
text: "FAQ",
items: [
{ text: 'How can I contribute?', link: '/faq/contributing' }
]
},
],
"/contributing/": [
{
text: 'Contributing',
items: [
{ text: 'Contribution Guidelines', link: '/contributing/guidelines' },
{ text: 'Submitting Issues', link: '/contributing/issues' },
{ text: 'Submitting Pull Requests', link: '/contributing/pull-requests' },
]
}
]
},
>>>>>>> a3eb2cddc35a58d42ed468f8a5806597f709345e
socialLinks: [ socialLinks: [
{ icon: 'github', link: 'https://github.com/vuejs/vitepress' } { icon: 'github', link: 'https://github.com/vuejs/vitepress' }
] ]

30
docs/api/jecs.md Normal file
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@ -0,0 +1,30 @@
# Jecs
Jecs. Just an Entity Component System.
## Properties
### World
```luau
jecs.World: World
```
### Wildcard
### z<>
## Functions
### pair()
```luau
function jecs.pair(
first: Entity, -- The first element of the pair, referred to as the relationship of the relationship pair.
object: Entity, -- The second element of the pair, referred to as the target of the relationship pair.
): number -- Returns the Id with those two elements
```
::: info
Note that while relationship pairs can be used as components, meaning you can add data with it as an ID, however they cannot be used as entities. Meaning you cannot add components to a pair as the source of a binding.
:::

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@ -1,11 +1,11 @@
# World # Query
A World contains entities which have components. The World is queryable and can be used to get entities with a specific set of components. A World contains entities which have components. The World is queryable and can be used to get entities with a specific set of components.
## Functions ## Functions
### new() ### new()
```lua ```luau
function World.new(): World function World.new(): World
``` ```
Creates a new world. Creates a new world.
@ -27,7 +27,7 @@ const world = new World();
## entity() ## entity()
```luau ```luau
function World:entity(): Entity function World:entity(): Entity -- The new entit.
``` ```
Creates a new entity. Creates a new entity.
@ -42,11 +42,12 @@ local entity = world:entity()
const entity = world.entity(); const entity = world.entity();
``` ```
::: ::
:
### component()` ### component()
```luau ```luau
function World:component<T>(): Entity<T> function World:component<T>(): Entity<T> -- The new componen.
``` ```
Creates a new component. Creates a new component.
@ -60,7 +61,6 @@ local Health = world:component() :: jecs.Entity<number>
```ts [typescript] ```ts [typescript]
const Health = world.component<number>(); const Health = world.component<number>();
``` ```
::: :::
::: info ::: info
@ -68,3 +68,65 @@ You should use this when creating components.
For example, a Health type should be created using this. For example, a Health type should be created using this.
::: :::
### get()
```luau
function World:get(
entity: Entity, -- The entity
...: Entity<T> -- The types to fetch
): ... -- Returns the component data in the same order they were passed in
```
Returns the data for each provided type for the corresponding entity.
:::
### add()
```luau
function World:add(
entity: Entity, -- The entity
id: Entity<T> -- The component ID to add
): ()
```
Adds a component ID to the entity.
This operation adds a single (component) id to an entity.
::: info
This function is idempotent, meaning if the entity already has the id, this operation will have no side effects.
:::
### set()
```luau
function World:set(
entity: Entity, -- The entity
id: Entity<T>, -- The component ID to set
data: T -- The data of the component's type
): ()
```
Adds or changes the entity's component.
### query()
```luau
function World:query(
...: Entity<T> -- The component IDs to query with. Entities that satifies the conditions will be returned
): Query<...Entity<T>> -- Returns the Query which gets the entity and their corresponding data when iterated
```
Creates a [`query`](query) with the given component IDs.
Example:
::: code-group
```luau [luau]
for id, position, velocity in world:query(Position, Velocity) do
-- Do something
end
```
```ts [typescript]
for (const [id, position, velocity] of world.query(Position, Velocity) {
// Do something
}
```
:::

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## TODO
This is a TODO stub.

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@ -1,3 +0,0 @@
## TODO
This is a TODO stub.

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@ -1,3 +0,0 @@
## TODO
This is a TODO stub.

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@ -14,7 +14,7 @@ hero:
link: /overview/get-started.md link: /overview/get-started.md
- theme: alt - theme: alt
text: API References text: API References
link: /api/ link: /api/jecs.md
features: features:
- title: Stupidly Fast - title: Stupidly Fast

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@ -0,0 +1,3 @@
## TODO
This is a TODO stub.

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## TODO
This is a TODO stub.

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## TODO
This is a TODO stub.

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## TODO
This is a TODO stub.

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@ -1,130 +1,130 @@
# Getting Started # Getting Started
## Installation ## Installation
### Installing Standalone ### Installing Standalone
Navigate to the [releases page](https://github.com/Ukendio/jecs/releases) and download `jecs.rbxm` from the assets. Navigate to the [releases page](https://github.com/Ukendio/jecs/releases) and download `jecs.rbxm` from the assets.
![jecs.rbxm](rbxm.png) ![jecs.rbxm](rbxm.png)
### Using Wally ### Using Wally
Add the following to your wally configuration: Add the following to your wally configuration:
::: code-group ::: code-group
```toml [wally.toml] ```toml [wally.toml]
jecs = "ukendio/jecs@0.2.3" jecs = "ukendio/jecs@0.2.3"
``` ```
::: :::
### Using npm (roblox-ts) ### Using npm (roblox-ts)
Use one of the following commands on your root project directory: Use one of the following commands on your root project directory:
::: code-group ::: code-group
```bash [npm] ```bash [npm]
npm i https://github.com/Ukendio/jecs.git npm i https://github.com/Ukendio/jecs.git
``` ```
```bash [yarn] ```bash [yarn]
yarn add https://github.com/Ukendio/jecs.git yarn add https://github.com/Ukendio/jecs.git
``` ```
```bash [pnpm] ```bash [pnpm]
pnpm add https://github.com/Ukendio/jecs.git pnpm add https://github.com/Ukendio/jecs.git
``` ```
::: :::
## Example Usage ## Example Usage
::: code-group ::: code-group
```luau [Luau] ```luau [Luau]
local world = jecs.World.new() local world = jecs.World.new()
local pair = jecs.pair local pair = jecs.pair
local Wildcard = jecs.Wildcard local Wildcard = jecs.Wildcard
local Name = world:component() local Name = world:component()
local function getName(e) local function getName(e)
return world:get(e, Name) return world:get(e, Name)
end end
local Eats = world:component() local Eats = world:component()
-- Relationship objects -- Relationship objects
local Apples = world:component() local Apples = world:component()
-- components are entities, so you can add components to components -- components are entities, so you can add components to components
world:set(Apples, Name, "apples") world:set(Apples, Name, "apples")
local Oranges = world:component() local Oranges = world:component()
world:set(Oranges, Name, "oranges") world:set(Oranges, Name, "oranges")
local bob = world:entity() local bob = world:entity()
-- Pairs can be constructed from two entities -- Pairs can be constructed from two entities
world:set(bob, pair(Eats, Apples), 10) world:set(bob, pair(Eats, Apples), 10)
world:set(bob, pair(Eats, Oranges), 5) world:set(bob, pair(Eats, Oranges), 5)
world:set(bob, Name, "bob") world:set(bob, Name, "bob")
local alice = world:entity() local alice = world:entity()
world:set(alice, pair(Eats, Apples), 4) world:set(alice, pair(Eats, Apples), 4)
world:set(alice, Name, "alice") world:set(alice, Name, "alice")
for id, amount in world:query(pair(Eats, Wildcard)) do for id, amount in world:query(pair(Eats, Wildcard)) do
-- get the second target of the pair -- get the second target of the pair
local food = world:target(id, Eats) local food = world:target(id, Eats)
print(string.format("%s eats %d %s", getName(id), amount, getName(food))) print(string.format("%s eats %d %s", getName(id), amount, getName(food)))
end end
-- Output: -- Output:
-- bob eats 10 apples -- bob eats 10 apples
-- bob eats 5 pears -- bob eats 5 pears
-- alice eats 4 apples -- alice eats 4 apples
``` ```
```ts [Typescript] ```ts [Typescript]
import { Wildcard, pair, World } from "@rbxts/jecs" import { Wildcard, pair, World } from "@rbxts/jecs"
const world = new World() const world = new World()
const Name = world.component() const Name = world.component()
function getName(e) { function getName(e) {
return world.get(e, Name) return world.get(e, Name)
} }
const Eats = world.component() const Eats = world.component()
// Relationship objects // Relationship objects
const Apples = world.component() const Apples = world.component()
// components are entities, so you can add components to components // components are entities, so you can add components to components
world.set(Apples, Name, "apples") world.set(Apples, Name, "apples")
const Oranges = world.component() const Oranges = world.component()
world.set(Oranges, Name, "oranges") world.set(Oranges, Name, "oranges")
const bob = world.entity() const bob = world.entity()
// Pairs can be constructed from two entities // Pairs can be constructed from two entities
world.set(bob, pair(Eats, Apples), 10) world.set(bob, pair(Eats, Apples), 10)
world.set(bob, pair(Eats, Oranges), 5) world.set(bob, pair(Eats, Oranges), 5)
world.set(bob, Name, "bob") world.set(bob, Name, "bob")
const alice = world.entity() const alice = world.entity()
world.set(alice, pair(Eats, Apples), 4) world.set(alice, pair(Eats, Apples), 4)
world.set(alice, Name, "alice") world.set(alice, Name, "alice")
for (const [id, amount] of world.query(pair(Eats, Wildcard))) { for (const [id, amount] of world.query(pair(Eats, Wildcard))) {
// get the second target of the pair // get the second target of the pair
const food = world:target(id, Eats) const food = world:target(id, Eats)
print(string.format("%s eats %d %s", getName(id), amount, getName(food))) print(string.format("%s eats %d %s", getName(id), amount, getName(food)))
} }
// Output: // Output:
// bob eats 10 apples // bob eats 10 apples
// bob eats 5 pears // bob eats 5 pears
// alice eats 4 apples // alice eats 4 apples
``` ```

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@ -1,3 +0,0 @@
## TODO
This is a TODO stub.

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@ -136,7 +136,7 @@ local function STRIP_GENERATION(e: i53): i24
end end
local function ECS_PAIR(pred: i53, obj: i53): i53 local function ECS_PAIR(pred: i53, obj: i53): i53
return ECS_COMBINE(ECS_ENTITY_T_LO(obj), ECS_ENTITY_T_LO(pred)) + FLAGS_ADD(--[[isPair]] true) :: i53 return ECS_COMBINE(ECS_ENTITY_T_LO(obj), ECS_ENTITY_T_LO(pred)) + FLAGS_ADD(--[[isPair]] true) :: i53
end end
local ERROR_ENTITY_NOT_ALIVE = "Entity is not alive" local ERROR_ENTITY_NOT_ALIVE = "Entity is not alive"
@ -897,8 +897,8 @@ do
local function world_query_with(query, ...) local function world_query_with(query, ...)
local ids = { ... } local ids = { ... }
for i = #compatibleArchetypes, 1, -1 do for i = #compatible_archetypes, 1, -1 do
local archetype = compatibleArchetypes[i] local archetype = compatible_archetypes[i]
local records = archetype.records local records = archetype.records
local shouldRemove = false local shouldRemove = false
@ -910,11 +910,11 @@ do
end end
if shouldRemove then if shouldRemove then
table.remove(compatibleArchetypes, i) table.remove(compatible_archetypes, i)
end end
end end
if #compatibleArchetypes == 0 then if #compatible_archetypes == 0 then
return EmptyQuery return EmptyQuery
end end
@ -928,7 +928,7 @@ do
end end
local indices = {} local indices = {}
local compatibleArchetypes = {} compatible_archetypes = {}
local length = 0 local length = 0
local components = { ... } :: any local components = { ... } :: any
@ -970,11 +970,10 @@ do
end end
length += 1 length += 1
compatibleArchetypes[length] = compatibleArchetype compatible_archetypes[length] = compatibleArchetype
indices[length] = records indices[length] = records
end end
compatible_archetypes = compatibleArchetypes
column_indices = indices column_indices = indices
ids = components ids = components
@ -997,6 +996,9 @@ do
with = world_query_with, with = world_query_with,
without = world_query_without, without = world_query_without,
replace = world_query_replace, replace = world_query_replace,
archetypes = function()
return compatible_archetypes
end
} :: any } :: any
setmetatable(it, it) setmetatable(it, it)
@ -1189,13 +1191,11 @@ return {
OnAdd = EcsOnAdd :: Entity, OnAdd = EcsOnAdd :: Entity,
OnRemove = EcsOnRemove :: Entity, OnRemove = EcsOnRemove :: Entity,
OnSet = EcsOnSet :: Entity, OnSet = EcsOnSet :: Entity,
Wildcard = EcsWildcard :: Entity,
w = EcsWildcard :: Entity,
ChildOf = EcsChildOf, ChildOf = EcsChildOf,
Component = EcsComponent, Component = EcsComponent,
Rest = EcsRest, Rest = EcsRest,
Wildcard = EcsWildcard :: Entity,
w = EcsWildcard :: Entity,
pair = (ECS_PAIR :: any) :: <R, T>(pred: Entity, obj: Entity) -> number, pair = (ECS_PAIR :: any) :: <R, T>(pred: Entity, obj: Entity) -> number,