diff --git a/docs/.vitepress/config.mts b/docs/.vitepress/config.mts index eb64153..cd6dccd 100644 --- a/docs/.vitepress/config.mts +++ b/docs/.vitepress/config.mts @@ -57,6 +57,12 @@ export default defineConfig({ { text: "Query", link: "/api/query"} ] }, + { + text: "Resources", + items: [ + { text: "Guides", link: "/learn/resources/guides" } + ] + }, { text: "Contribute", items: [ diff --git a/docs/learn/resources/guides.md b/docs/learn/resources/guides.md new file mode 100644 index 0000000..a634c2d --- /dev/null +++ b/docs/learn/resources/guides.md @@ -0,0 +1,49 @@ +# Guides + +ECS is a very foreign concept for those coming from an OOP background. Here's a few resources that the community has compiled about how to use ECS and some of its design choices. + +See something missing? [Let us know.](/contributing/pull-requests) + +## Blogs + +- [An Introduction to ECS for Robloxians - @Ukendio](https://devforum.roblox.com/t/all-about-entity-component-system/1664447) +- [Entities, Components and Systems - Mark Jordan](https://medium.com/ingeniouslysimple/entities-components-and-systems-89c31464240d) +- [Why Vanilla ECS is not enough - Sander Mertens](https://ajmmertens.medium.com/why-vanilla-ecs-is-not-enough-d7ed4e3bebe5) +- [Formalisation of Concepts behind ECS and Entitas - Maxim Zaks](https://medium.com/@icex33/formalisation-of-concepts-behind-ecs-and-entitas-8efe535d9516) +- [Entity Component System and Rendering - Our Machinery](https://ourmachinery.com/post/ecs-and-rendering/) +- [Specs and Legion, two very different approaches to ECS - Cora Sherrat](https://csherratt.github.io/blog/posts/specs-and-legion/) +- [Where are my Entities and Components - Sander Mertens](https://ajmmertens.medium.com/building-an-ecs-1-where-are-my-entities-and-components-63d07c7da742) +- [Archetypes and Vectorization - Sander Mertens](https://medium.com/@ajmmertens/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9) +- [Building Games with Entity Relationships - Sander Mertens](https://ajmmertens.medium.com/building-games-in-ecs-with-entity-relationships-657275ba2c6c) +- [Why it is time to start thinking of games as databases - Sander Mertens](https://ajmmertens.medium.com/why-it-is-time-to-start-thinking-of-games-as-databases-e7971da33ac3) +- [A Roadmap to Entity Relationships - Sander Mertens](https://ajmmertens.medium.com/a-roadmap-to-entity-relationships-5b1d11ebb4eb) +- [Making the most of Entity Identifiers - Sander Mertens](https://ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647) +- [Why Storing State Machines in ECS is a Bad Idea - Sander Mertens](https://ajmmertens.medium.com/why-storing-state-machines-in-ecs-is-a-bad-idea-742de7a18e59) +- [ECS back & forth - Michele Caini](https://skypjack.github.io/2019-02-14-ecs-baf-part-1/) +- [Sparse Set - Geeks for Geeks](https://www.geeksforgeeks.org/sparse-set/) + +## Videos + +- [Taking the Entity-Component-System Architecture Seriously - @alice-i-cecile](https://www.youtube.com/watch?v=VpiprNBEZsk) +- [Overwatch Gameplay Architecture and Netcode - Blizzard, GDC](https://www.youtube.com/watch?v=W3aieHjyNvw) +- [Data-Oriented Design and C++ - Mike Acton, CppCon](https://www.youtube.com/watch?v=rX0ItVEVjHc) +- [Using Rust for Game Development - Catherine West, RustConf](https://www.youtube.com/watch?v=aKLntZcp27M) +- [CPU caches and why you should care - Scott Meyers, NDC](https://vimeo.com/97337258) +- [Building a fast ECS on top of a slow ECS - @UnitOfTime](https://youtu.be/71RSWVyOMEY) +- [Culling the Battlefield: Data Oriented Design in Practice - DICE, GDC](https://www.gdcvault.com/play/1014491/Culling-the-Battlefield-Data-Oriented) +- [Game Engine Entity/Object Systems - Bobby Anguelov](https://www.youtube.com/watch?v=jjEsB611kxs) +- [Understanding Data Oriented Design for Entity Component Systems - Unity GDC](https://www.youtube.com/watch?v=0_Byw9UMn9g) + +## Tutorials + +- [Understanding Data Oriented Design - Unity](https://learn.unity.com/tutorial/part-1-understand-data-oriented-design?courseId=60132919edbc2a56f9d439c3&signup=true&uv=2020.1) + +## Books + +- [Data Oriented Design - Richard Fabian](https://www.dataorienteddesign.com/dodbook/dodmain.html) + +## Other + +- [Interactive app for browsing systems of City Skylines 2 - @Captain-Of-Coit](https://captain-of-coit.github.io/cs2-ecs-explorer/) +- [Awesome Entity Component System (link collection related to ECS) - Jeongseok Lee](https://github.com/jslee02/awesome-entity-component-system) +- [Hibitset - DOCS.RS](https://docs.rs/hibitset/0.6.3/hibitset/)