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world:target bench
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@ -102,6 +102,30 @@ do TITLE "get"
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end)
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end
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do TITLE "target"
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BENCH("1st target", function()
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local world = jecs.World.new()
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local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
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local entities = table.create(N)
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for i = 1, N do
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local ent = world:entity()
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entities[i] = ent
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world:set(ent, pair(A, A))
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world:set(ent, pair(A, B))
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world:set(ent, pair(A, C))
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world:set(ent, pair(A, D))
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end
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for i = 1, START(N) do
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world:target(entities[i], A)
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end
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end)
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end
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--- this benchmark is used to view how fragmentation affects query performance
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--- we use this by determining how many entities should fit per arcehtype, instead
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--- of creating x amount of archetypes. this would scale better with any amount of
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