Add nth parameter to world:target (#116)

* Add nth parameter to world:target

* Put archetype record creation into function

* Fix docs and comments
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Marcus 2024-09-10 23:56:42 +02:00 committed by GitHub
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4 changed files with 217 additions and 97 deletions

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@ -0,0 +1,4 @@
_G.JECS_DEBUG = true
_G.JECS_HI_COMPONENT_ID = 32
require(game:GetService("ReplicatedStorage").ecs)
return

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@ -147,15 +147,17 @@ Queries are uncached by default, this is generally very cheap unless you have hi
```luau ```luau
function World:target( function World:target(
entity: Entity, -- The entity entity: Entity, -- The entity
relation: Entity -- The relationship between the entity and the target relation: Entity, -- The relationship between the entity and the target
): Entity? -- Returns the parent of the child nth: number, -- The index
): Entity? -- The target for the relationship at the specified index.
``` ```
Get the target of a relationship. Get the target of a relationship.
This will return a target (second element of a pair) of the entity for the specified relationship. This will return a target (second element of a pair) of the entity for the specified relationship. The index allows for iterating through the targets, if a single entity has multiple targets for the same relationship.
If there is no pair with specified relationship, it will return nil. If the index is larger than the total number of instances the entity has for the relationship or if there is no pair with the specified relationship on the entity, the operation will return nil.
## parent() ## parent()
```luau ```luau
@ -169,5 +171,5 @@ Get parent (target of ChildOf relationship) for entity. If there is no ChildOf r
This operation is the same as calling: This operation is the same as calling:
```luau ```luau
world:target(entity, jecs.ChildOf) world:target(entity, jecs.ChildOf, 0)
``` ```

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@ -382,11 +382,8 @@ local function world_has(world: World, entity: number, ...: i53): boolean
return true return true
end end
-- TODO:
-- should have an additional `nth` parameter which selects the nth target
-- this is important when an entity can have multiple relationships with the same target
local function world_target(world: World, entity: i53, local function world_target(world: World, entity: i53,
relation: i24--[[, nth: number]]): i24? relation: i24, index: number): i24?
local record = world.entityIndex.sparse[entity] local record = world.entityIndex.sparse[entity]
local archetype = record.archetype local archetype = record.archetype
@ -404,7 +401,24 @@ local function world_target(world: World, entity: i53,
return nil return nil
end end
return ecs_pair_second(world, archetype.types[tr.column]) local count = tr.count
if index >= count then
index = index + count + 1
end
local nth = archetype.types[index + tr.column]
if not nth then
return nil
end
return ecs_pair_second(world, nth)
end
local function ECS_ID_IS_WILDCARD(e: i53): boolean
local first = ECS_ENTITY_T_HI(e)
local second = ECS_ENTITY_T_LO(e)
return first == EcsWildcard or second == EcsWildcard
end end
local function id_record_ensure(world: World, id: number): ArchetypeMap local function id_record_ensure(world: World, id: number): ArchetypeMap
@ -415,8 +429,8 @@ local function id_record_ensure(world: World, id: number): ArchetypeMap
local flags = ECS_ID_MASK local flags = ECS_ID_MASK
local relation = ECS_ENTITY_T_HI(id) local relation = ECS_ENTITY_T_HI(id)
local cleanup_policy = world_target(world, relation, EcsOnDelete) local cleanup_policy = world_target(world, relation, EcsOnDelete, 0)
local cleanup_policy_target = world_target(world, relation, EcsOnDeleteTarget) local cleanup_policy_target = world_target(world, relation, EcsOnDeleteTarget, 0)
local has_delete = false local has_delete = false
@ -426,14 +440,14 @@ local function id_record_ensure(world: World, id: number): ArchetypeMap
local on_add, on_set, on_remove = world_get(world, relation, EcsOnAdd, EcsOnSet, EcsOnRemove) local on_add, on_set, on_remove = world_get(world, relation, EcsOnAdd, EcsOnSet, EcsOnRemove)
local has_tag = world_has_one_inline(world, id, EcsTag) local is_tag = not world_has_one_inline(world, relation, EcsComponent)
flags = bit32.bor(flags, flags = bit32.bor(flags,
if on_add then ECS_ID_HAS_ON_ADD else 0, if on_add then ECS_ID_HAS_ON_ADD else 0,
if on_remove then ECS_ID_HAS_ON_REMOVE else 0, if on_remove then ECS_ID_HAS_ON_REMOVE else 0,
if on_set then ECS_ID_HAS_ON_SET else 0, if on_set then ECS_ID_HAS_ON_SET else 0,
if has_delete then ECS_ID_DELETE else 0, if has_delete then ECS_ID_DELETE else 0,
if has_tag then ECS_ID_IS_TAG else 0 if is_tag then ECS_ID_IS_TAG else 0
) )
idr = { idr = {
@ -447,47 +461,43 @@ local function id_record_ensure(world: World, id: number): ArchetypeMap
return idr return idr
end end
local function ECS_ID_IS_WILDCARD(e: i53): boolean local function archetype_append_to_records(idr: ArchetypeMap, archetype_id, records, id, index)
assert(ECS_IS_PAIR(e)) local tr = idr.cache[archetype_id]
local first = ECS_ENTITY_T_HI(e) if not tr then
local second = ECS_ENTITY_T_LO(e) tr = { column = index, count = 1}
return first == EcsWildcard or second == EcsWildcard idr.cache[archetype_id] = tr
idr.size += 1
records[id] = tr
else
tr.count += 1
end
end end
local function archetype_create(world: World, types: { i24 }, prev: Archetype?): Archetype local function archetype_create(world: World, types: { i24 }, prev: Archetype?): Archetype
local ty = hash(types) local ty = hash(types)
local id = (world.nextArchetypeId :: number) + 1 local archetype_id = (world.nextArchetypeId :: number) + 1
world.nextArchetypeId = id world.nextArchetypeId = archetype_id
local length = #types local length = #types
local columns = (table.create(length) :: any) :: { Column } local columns = (table.create(length) :: any) :: { Column }
local records: { ArchetypeRecord } = {} local records: { ArchetypeRecord } = {}
for i, componentId in types do for i, componentId in types do
local tr = { column = i, count = 1 }
local idr = id_record_ensure(world, componentId) local idr = id_record_ensure(world, componentId)
idr.cache[id] = tr archetype_append_to_records(idr, archetype_id, records, componentId, i)
idr.size += 1
records[componentId] = tr
if ECS_IS_PAIR(componentId) then if ECS_IS_PAIR(componentId) then
local relation = ecs_pair_first(world, componentId) local relation = ecs_pair_first(world, componentId)
local object = ecs_pair_second(world, componentId) local object = ecs_pair_second(world, componentId)
local r = ECS_PAIR(relation, EcsWildcard) local r = ECS_PAIR(relation, EcsWildcard)
local idr_r = id_record_ensure(world, r) local idr_r = id_record_ensure(world, r)
archetype_append_to_records(idr_r, archetype_id, records, r, i)
local o = ECS_PAIR(EcsWildcard, object) local t = ECS_PAIR(EcsWildcard, object)
local idr_o = id_record_ensure(world, o) local idr_t = id_record_ensure(world, t)
archetype_append_to_records(idr_t, archetype_id, records, t, i)
records[r] = tr
records[o] = tr
idr_r.cache[id] = tr
idr_o.cache[id] = tr
idr_r.size += 1
idr_o.size += 1
end end
if bit32.band(idr.flags, ECS_ID_IS_TAG) == 0 then if bit32.band(idr.flags, ECS_ID_IS_TAG) == 0 then
columns[i] = {} columns[i] = {}
@ -500,14 +510,14 @@ local function archetype_create(world: World, types: { i24 }, prev: Archetype?):
columns = columns, columns = columns,
edges = {}, edges = {},
entities = {}, entities = {},
id = id, id = archetype_id,
records = records, records = records,
type = ty, type = ty,
types = types, types = types,
} }
world.archetypeIndex[ty] = archetype world.archetypeIndex[ty] = archetype
world.archetypes[id] = archetype world.archetypes[archetype_id] = archetype
return archetype return archetype
end end
@ -519,7 +529,7 @@ local function world_entity(world: World): i53
end end
local function world_parent(world: World, entity: i53) local function world_parent(world: World, entity: i53)
return world_target(world, entity, EcsChildOf) return world_target(world, entity, EcsChildOf, 0)
end end
local function archetype_ensure(world: World, types, prev): Archetype local function archetype_ensure(world: World, types, prev): Archetype
@ -747,7 +757,9 @@ do
column_count: number, types: { i53 }, entity: i53) column_count: number, types: { i53 }, entity: i53)
for i, column in columns do for i, column in columns do
column[column_count] = nil if column ~= NULL_ARRAY then
column[column_count] = nil
end
end end
end end
@ -755,8 +767,10 @@ do
column_count: number, row, types, entity) column_count: number, row, types, entity)
for i, column in columns do for i, column in columns do
column[row] = column[column_count] if column ~= NULL_ARRAY then
column[column_count] = nil column[row] = column[column_count]
column[column_count] = nil
end
end end
end end
local function archetype_delete(world: World, local function archetype_delete(world: World,
@ -1449,9 +1463,7 @@ if _G.__JECS_DEBUG == true then
return world_query(world, ...) return world_query(world, ...)
end end
World.set = function(world: World, entity: i53, World.set = function(world: World, entity: i53, id: i53, value: any): ()
id: i53, value: any): ()
local idr = world.componentIndex[id] local idr = world.componentIndex[id]
local flags = idr.flags local flags = idr.flags
local id_is_tag = bit32.band(flags, ECS_ID_IS_TAG) ~= 0 local id_is_tag = bit32.band(flags, ECS_ID_IS_TAG) ~= 0
@ -1475,7 +1487,7 @@ if _G.__JECS_DEBUG == true then
world_add(world, entity, id) world_add(world, entity, id)
end end
World.get = function(world: World, entity: i53, id: i53, ...: i53) World.get = function(world: World, entity: i53, ...)
local length = select("#", ...) local length = select("#", ...)
ASSERT(length > 4, "world:get does not support more than 4 components") ASSERT(length > 4, "world:get does not support more than 4 components")
for i = 1, length do for i = 1, length do
@ -1484,15 +1496,12 @@ if _G.__JECS_DEBUG == true then
local flags = idr.flags local flags = idr.flags
local id_is_tag = bit32.band(flags, ECS_ID_IS_TAG) ~= 0 local id_is_tag = bit32.band(flags, ECS_ID_IS_TAG) ~= 0
if id_is_tag then if id_is_tag then
local name = world_get_one_inline(world, id, EcsName) or `${id}`
throw(`cannot get component ({name}) value because it is a tag. If this was intentional, use "world:has(entity, {name})"`) throw(`cannot get component ({name}) value because it is a tag. If this was intentional, use "world:has(entity, {name})"`)
end end
end end
if value ~= nil then
local name = world_get_one_inline(world, id, EcsName) or `${id}`
throw(`You provided a value when none was expected. Did you mean to use "world:add(entity, {name})"`)
end
return world_get(world, entity, id) return world_get(world, entity, ...)
end end
end end
@ -1518,6 +1527,11 @@ function World.new()
entity_index_new_id(self.entityIndex, i) entity_index_new_id(self.entityIndex, i)
end end
world_add(self, EcsOnSet, EcsComponent)
world_add(self, EcsOnAdd, EcsComponent)
world_add(self, EcsOnRemove, EcsComponent)
world_add(self, EcsRest, EcsComponent)
world_add(self, EcsName, EcsComponent)
world_add(self, EcsChildOf, ECS_PAIR(EcsOnDeleteTarget, EcsDelete)) world_add(self, EcsChildOf, ECS_PAIR(EcsOnDeleteTarget, EcsDelete))
return self return self
@ -1562,8 +1576,8 @@ export type World = {
--- These should be used for static components for fast access. --- These should be used for static components for fast access.
component: <T>(self: World) -> Entity<T>, component: <T>(self: World) -> Entity<T>,
--- Gets the target of an relationship. For example, when a user calls --- Gets the target of an relationship. For example, when a user calls
--- `world:target(id, ChildOf(parent))`, you will obtain the parent entity. --- `world:target(id, ChildOf(parent), 0)`, you will obtain the parent entity.
target: (self: World, id: Entity, relation: Entity) -> Entity?, target: (self: World, id: Entity, relation: Entity, nth: number) -> Entity?,
--- Deletes an entity and all it's related components and relationships. --- Deletes an entity and all it's related components and relationships.
delete: (self: World, id: Entity) -> (), delete: (self: World, id: Entity) -> (),

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@ -1,3 +1,4 @@
local jecs = require("@jecs") local jecs = require("@jecs")
local testkit = require("@testkit") local testkit = require("@testkit")
local BENCH, START = testkit.benchmark() local BENCH, START = testkit.benchmark()
@ -9,6 +10,7 @@ local pair = jecs.pair
local getAlive = jecs.entity_index_get_alive local getAlive = jecs.entity_index_get_alive
local ecs_pair_first = jecs.pair_first local ecs_pair_first = jecs.pair_first
local ecs_pair_second = jecs.pair_second local ecs_pair_second = jecs.pair_second
local world_new = jecs.World.new
local TEST, CASE, CHECK, FINISH, SKIP = testkit.test() local TEST, CASE, CHECK, FINISH, SKIP = testkit.test()
local function CHECK_NO_ERR<T...>(s: string, fn: (T...) -> (), ...: T...) local function CHECK_NO_ERR<T...>(s: string, fn: (T...) -> (), ...: T...)
@ -138,24 +140,50 @@ TEST("world:set()", function()
end end
do CASE "arbitrary order" do CASE "arbitrary order"
local world = jecs.World.new() local world = jecs.World.new()
local Health = world:entity() local Health = world:entity()
local Poison = world:component() local Poison = world:component()
local id = world:entity() local id = world:entity()
world:set(id, Poison, 5) world:set(id, Poison, 5)
world:set(id, Health, 50) world:set(id, Health, 50)
CHECK(world:get(id, Poison) == 5) CHECK(world:get(id, Poison) == 5)
end end
do CASE "pairs"
local world = jecs.World.new()
local C1 = world:component()
local C2 = world:component()
local T1 = world:entity()
local T2 = world:entity()
local e = world:entity()
world:set(e, pair(C1, C2), true)
world:set(e, pair(C1, T1), true)
world:set(e, pair(T1, C1), true)
world:set(e, pair(T1, T2), true)
CHECK(world:get(e, pair(C1, C2)))
CHECK(world:get(e, pair(C1, T1)))
CHECK(not world:get(e, pair(T1, C1)))
CHECK(not world:get(e, pair(T1, T2)))
local e2 = world:entity()
world:set(e2, pair(jecs.ChildOf, e), true)
CHECK(not world:get(e2, pair(jecs.ChildOf, e)))
end
end) end)
TEST("world:remove()", function() TEST("world:remove()", function()
do CASE "should allow remove a component that doesn't exist on entity" do CASE "should allow remove a component that doesn't exist on entity"
local world = jecs.World.new() local world = jecs.World.new()
local Health = world:entity() local Health = world:component()
local Poison = world:component() local Poison = world:component()
local id = world:entity() local id = world:entity()
@ -213,14 +241,35 @@ end)
TEST("world:query()", function() TEST("world:query()", function()
do CASE "tag" do CASE "tag"
local world = jecs.World.new() local world = jecs.World.new()
local A = world:component() local A = world:entity()
world:add(A, jecs.Tag)
local e = world:entity() local e = world:entity()
world:set(e, A, "test") world:set(e, A, "test")
for id, a in world:query(A) do for id, a in world:query(A) do
CHECK(a == nil) CHECK(a == nil)
end end
end end
do CASE "pairs"
local world = jecs.World.new()
local C1 = world:component()
local C2 = world:component()
local T1 = world:entity()
local T2 = world:entity()
local e = world:entity()
world:set(e, pair(C1, C2), true)
world:set(e, pair(C1, T1), true)
world:set(e, pair(T1, C1), true)
world:set(e, pair(T1, T2), true)
for id, a, b, c, d in world:query(pair(C1, C2), pair(C1, T1), pair(T1, C1), pair(T1, T2)) do
CHECK(a == true)
CHECK(b == true)
CHECK(c == nil)
CHECK(d == nil)
end
end
do CASE "query single component" do CASE "query single component"
do do
local world = jecs.World.new() local world = jecs.World.new()
@ -405,8 +454,8 @@ TEST("world:query()", function()
do CASE("should allow querying for relations") do CASE("should allow querying for relations")
local world = jecs.World.new() local world = jecs.World.new()
local Eats = world:entity() local Eats = world:component()
local Apples = world:entity() local Apples = world:component()
local bob = world:entity() local bob = world:entity()
world:set(bob, pair(Eats, Apples), true) world:set(bob, pair(Eats, Apples), true)
@ -418,7 +467,7 @@ TEST("world:query()", function()
do CASE("should allow wildcards in queries") do CASE("should allow wildcards in queries")
local world = jecs.World.new() local world = jecs.World.new()
local Eats = world:entity() local Eats = world:component()
local Apples = world:entity() local Apples = world:entity()
local bob = world:entity() local bob = world:entity()
@ -437,7 +486,7 @@ TEST("world:query()", function()
do CASE("should match against multiple pairs") do CASE("should match against multiple pairs")
local world = jecs.World.new() local world = jecs.World.new()
local Eats = world:entity() local Eats = world:component()
local Apples = world:entity() local Apples = world:entity()
local Oranges = world:entity() local Oranges = world:entity()
local bob = world:entity() local bob = world:entity()
@ -697,32 +746,32 @@ TEST("world:clear()", function()
end) end)
TEST("world:has()", function() TEST("world:has()", function()
do CASE "should find Tag on entity" do CASE "should find Tag on entity"
local world = jecs.World.new() local world = jecs.World.new()
local Tag = world:component() local Tag = world:entity()
local e = world:entity() local e = world:entity()
world:add(e, Tag) world:add(e, Tag)
CHECK(world:has(e, Tag)) CHECK(world:has(e, Tag))
end end
do CASE "should return false when missing one tag" do CASE "should return false when missing one tag"
local world = jecs.World.new() local world = jecs.World.new()
local A = world:component() local A = world:entity()
local B = world:component() local B = world:entity()
local C = world:component() local C = world:entity()
local D = world:component() local D = world:entity()
local e = world:entity() local e = world:entity()
world:add(e, A) world:add(e, A)
world:add(e, C) world:add(e, C)
world:add(e, D) world:add(e, D)
CHECK(world:has(e, A, B, C, D) == false) CHECK(world:has(e, A, B, C, D) == false)
end end
end) end)
TEST("world:component()", function() TEST("world:component()", function()
@ -738,10 +787,8 @@ TEST("world:component()", function()
do CASE "tag" do CASE "tag"
local world = jecs.World.new() :: World local world = jecs.World.new() :: World
local A = world:component() local A = world:component()
local B = world:component() local B = world:entity()
local C = world:component() local C = world:entity()
world:add(B, jecs.Tag)
world:add(C, jecs.Tag)
local e = world:entity() local e = world:entity()
world:set(e, A, "test") world:set(e, A, "test")
world:add(e, B, "test") world:add(e, B, "test")
@ -758,7 +805,7 @@ TEST("world:delete", function()
do CASE("should allow deleting components") do CASE("should allow deleting components")
local world = jecs.World.new() local world = jecs.World.new()
local Health = world:entity() local Health = world:component()
local Poison = world:component() local Poison = world:component()
local id = world:entity() local id = world:entity()
@ -900,13 +947,66 @@ TEST("world:delete", function()
end end
end) end)
TEST("world:target", function()
do CASE "nth index"
local world = world_new()
local A = world:component()
local B = world:component()
local C = world:component()
local D = world:component()
local e = world:entity()
world:add(e, pair(A, B))
world:add(e, pair(A, C))
world:add(e, pair(B, C))
world:add(e, pair(B, D))
world:add(e, pair(C, D))
CHECK(pair(A, B) < pair(A, C))
CHECK(world:target(e, A, 0) == B)
CHECK(world:target(e, A, 1) == C)
CHECK(world:target(e, B, 0) == C)
CHECK(world:target(e, B, 1) == D)
CHECK(world:target(e, C, 0) == D)
CHECK(world:target(e, C, 1) == nil)
end
do CASE "loop until no target"
local world = world_new()
local ROOT = world:entity()
local e1 = world:entity()
local targets = {}
for i = 1, 10 do
local target = world:entity()
targets[i] = target
world:add(e1, pair(ROOT, target))
end
local i = 0
local target = world:target(e1, ROOT, 0)
while target do
i+=1
CHECK(targets[i] == target)
target = world:target(e1, ROOT, i)
end
CHECK(i == 10)
end
end)
TEST("world:contains", function() TEST("world:contains", function()
local world = jecs.World.new() local world = jecs.World.new()
local id = world:entity() local id = world:entity()
CHECK(world:contains(id)) CHECK(world:contains(id))
world:delete(id)
CHECK(not world:contains(id)) do CASE "should not exist after delete"
world:delete(id)
CHECK(not world:contains(id))
end
end) end)
type Tracker<T> = { track: (world: World, fn: (changes: { type Tracker<T> = { track: (world: World, fn: (changes: {
added: () -> () -> (number, T), added: () -> () -> (number, T),
@ -1434,7 +1534,7 @@ TEST("scheduler", function()
local DependsOn = components.DependsOn local DependsOn = components.DependsOn
local Physics = scheduler.phase(Heartbeat) local Physics = scheduler.phase(Heartbeat)
CHECK(world:target(Physics, DependsOn) == Heartbeat) CHECK(world:target(Physics, DependsOn, 0) == Heartbeat)
end end
do CASE "user-defined sub phases" do CASE "user-defined sub phases"
@ -1447,7 +1547,7 @@ TEST("scheduler", function()
local A = scheduler.phase(phases.Heartbeat) local A = scheduler.phase(phases.Heartbeat)
local B = scheduler.phase(A) local B = scheduler.phase(A)
CHECK(world:target(B, DependsOn) == A) CHECK(world:target(B, DependsOn, 0) == A)
end end
do CASE "phase order" do CASE "phase order"