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Correct indentation on numbers
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1 changed files with 6 additions and 7 deletions
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@ -91,8 +91,8 @@ local EcsRemove = HI_COMPONENT_ID + 10
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local EcsName = HI_COMPONENT_ID + 11
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local EcsName = HI_COMPONENT_ID + 11
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local EcsRest = HI_COMPONENT_ID + 12
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local EcsRest = HI_COMPONENT_ID + 12
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local ECS_PAIR_FLAG = 0x8
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local ECS_PAIR_FLAG = 0x8
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local ECS_ID_FLAGS_MASK = 0x10
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local ECS_ID_FLAGS_MASK = 0x10
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local ECS_ENTITY_MASK = bit32.lshift(1, 24)
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local ECS_ENTITY_MASK = bit32.lshift(1, 24)
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local ECS_GENERATION_MASK = bit32.lshift(1, 16)
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local ECS_GENERATION_MASK = bit32.lshift(1, 16)
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@ -173,6 +173,9 @@ end
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local function entity_index_try_get_any(entity_index: EntityIndex, entity: number): Record?
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local function entity_index_try_get_any(entity_index: EntityIndex, entity: number): Record?
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local r = entity_index.sparse_array[ECS_ENTITY_T_LO(entity)]
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local r = entity_index.sparse_array[ECS_ENTITY_T_LO(entity)]
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if not r then
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return nil
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end
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if not r or r.dense == 0 then
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if not r or r.dense == 0 then
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return nil
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return nil
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@ -1610,14 +1613,12 @@ if _G.__JECS_DEBUG then
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World.set = function(world: World, entity: i53, id: i53, value: any): ()
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World.set = function(world: World, entity: i53, id: i53, value: any): ()
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local is_tag = ID_IS_TAG(world, id)
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local is_tag = ID_IS_TAG(world, id)
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if is_tag and value == nil then
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if is_tag and value == nil then
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world_add(world, entity, id)
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local _1 = get_name(world, entity)
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local _1 = get_name(world, entity)
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local _2 = get_name(world, id)
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local _2 = get_name(world, id)
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local why = "cannot set component value to nil"
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local why = "cannot set component value to nil"
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throw(why)
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throw(why)
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return
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return
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elseif value ~= nil and is_tag then
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elseif value ~= nil and is_tag then
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world_add(world, entity, id)
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local _1 = get_name(world, entity)
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local _1 = get_name(world, entity)
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local _2 = get_name(world, id)
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local _2 = get_name(world, id)
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local why = `cannot set a component value because {_2} is a tag`
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local why = `cannot set a component value because {_2} is a tag`
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@ -1631,10 +1632,8 @@ if _G.__JECS_DEBUG then
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World.add = function(world: World, entity: i53, id: i53, value: nil)
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World.add = function(world: World, entity: i53, id: i53, value: nil)
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if value ~= nil then
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if value ~= nil then
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local _1 = get_name(world, entity)
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local _1 = get_name(world, entity) local _2 = get_name(world, id)
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local _2 = get_name(world, id)
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throw("You provided a value when none was expected. " .. `Did you mean to use "world:add({_1}, {_2})"`)
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throw("You provided a value when none was expected. " .. `Did you mean to use "world:add({_1}, {_2})"`)
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return
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end
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end
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world_add(world, entity, id)
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world_add(world, entity, id)
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