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Fix bulk_insert with moving archetypes (#272)
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* Fix bulk_insert with moving archetypes * Reword message
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51b09549db
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2 changed files with 33 additions and 6 deletions
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@ -2110,15 +2110,13 @@ local function ecs_bulk_insert(world: world, entity: i53, ids: { i53 }, values:
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local dst_types = ids
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local dst_types = ids
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local to = archetype_ensure(world, dst_types)
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local to = archetype_ensure(world, dst_types)
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new_entity(entity, r, to)
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new_entity(entity, r, to)
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local row = r.row
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local columns_map = to.columns_map
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for i, id in ids do
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for i, id in ids do
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local value = values[i]
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local value = values[i]
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local cdr = component_index[id]
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local cdr = component_index[id]
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local on_add = cdr.on_add
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local on_add = cdr.on_add
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if value then
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if value then
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columns_map[id][row] = value
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r.archetype.columns_map[id][r.row] = value
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if on_add then
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if on_add then
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on_add(entity, id, value :: any)
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on_add(entity, id, value :: any)
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end
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end
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@ -2148,12 +2146,10 @@ local function ecs_bulk_insert(world: world, entity: i53, ids: { i53 }, values:
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end
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end
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local to = archetype_ensure(world, dst_types)
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local to = archetype_ensure(world, dst_types)
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local columns_map = to.columns_map
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if from ~= to then
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if from ~= to then
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entity_move(entity_index, entity, r, to)
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entity_move(entity_index, entity, r, to)
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end
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end
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local row = r.row
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for i, set in emplaced do
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for i, set in emplaced do
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local id = ids[i]
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local id = ids[i]
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@ -2164,7 +2160,7 @@ local function ecs_bulk_insert(world: world, entity: i53, ids: { i53 }, values:
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local on_add = idr.on_add
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local on_add = idr.on_add
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if value ~= nil then
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if value ~= nil then
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columns_map[id][row] = value
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r.archetype.columns_map[id][r.row] = value
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local on_change = idr.on_change
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local on_change = idr.on_change
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local hook = if set then on_change else on_add
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local hook = if set then on_change else on_add
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if hook then
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if hook then
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@ -331,6 +331,37 @@ TEST("bulk", function()
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CHECK(world:has(e, c1, c2, c3))
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CHECK(world:has(e, c1, c2, c3))
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CHECK(count == 3)
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CHECK(count == 3)
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end
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end
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do CASE "Should bulk add with hooks moving archetypes without previous"
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local world = jecs.world()
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local c1, c2, c3 = world:component(), world:component(), world:component()
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world:added(c1, function(e)
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world:set(e, c3, "hello")
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end)
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local e = world:entity()
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jecs.bulk_insert(world, e, {c1,c2}, {true, 123})
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CHECK(world:get(e, c1) == true)
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CHECK(world:get(e, c2) == 123)
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CHECK(world:get(e, c3) == "hello")
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end
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do CASE "Should bulk add with hooks moving archetypes with previous"
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local world = jecs.world()
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local c1, c2, c3 = world:component(), world:component(), world:component()
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world:added(c1, function(e)
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world:set(e, c3, "hello")
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end)
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local e = world:entity()
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world:add(e, world:entity())
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jecs.bulk_insert(world, e, {c1,c2}, {true, 123})
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CHECK(world:get(e, c1) == true)
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CHECK(world:get(e, c2) == 123)
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CHECK(world:get(e, c3) == "hello")
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end
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end)
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end)
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TEST("repro", function()
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TEST("repro", function()
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