jecs/modules/Spring/color3.luau

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2026-01-26 03:28:14 +00:00
--!native
--!optimize 2
--!strict
local Spring_Vector3 = require("./vector3")
export type Spring = {
type: "Color3",
d: number,
f: number,
g: Vector3,
p: Vector3,
v: Vector3
}
local function create(d: number, f: number, origo: Color3, goal: Color3): Spring
return {
type = "Color3",
d = d,
f = f,
g = Vector3.new(),
p = Vector3.new(),
v = Vector3.new(),
}
end
local function inverseGammaCorrectD65(c)
return c < 0.0404482362771076 and c/12.92 or 0.87941546140213*(c + 0.055)^2.4
end
local function gammaCorrectD65(c)
return c < 3.1306684425e-3 and 12.92*c or 1.055*c^(1/2.4) - 0.055
end
local function rgbToLuv(value: Vector3): Color3
-- convert RGB to a variant of cieluv space
local r, g, b = value.X, value.Y, value.Z
-- D65 sRGB inverse gamma correction
r = inverseGammaCorrectD65(r)
g = inverseGammaCorrectD65(g)
b = inverseGammaCorrectD65(b)
-- sRGB -> xyz
local x = 0.9257063972951867*r - 0.8333736323779866*g - 0.09209820666085898*b
local y = 0.2125862307855956*r + 0.71517030370341085*g + 0.0722004986433362*b
local z = 3.6590806972265883*r + 11.4426895800574232*g + 4.1149915024264843*b
-- xyz -> scaled cieluv
local l = y > 0.008856451679035631 and 116*y^(1/3) - 16 or 903.296296296296*y
local u, v
if z > 1e-14 then
u = l*x/z
v = l*(9*y/z - 0.46832)
else
u = -0.19783*l
v = -0.46832*l
end
return Color3.new(l,u,v)
end
local function luvToRgb(value: Vector3): Color3
-- convert back from modified cieluv to rgb space
local l = value.X
if l < 0.0197955 then
return Color3.new(0, 0, 0)
end
local u = value.Y/l + 0.19783
local v = value.Z/l + 0.46832
-- cieluv -> xyz
local y = (l + 16)/116
y = y > 0.206896551724137931 and y*y*y or 0.12841854934601665*y - 0.01771290335807126
local x = y*u/v
local z = y*((3 - 0.75*u)/v - 5)
-- xyz -> D65 sRGB
local r = 7.2914074*x - 1.5372080*y - 0.4986286*z
local g = -2.1800940*x + 1.8757561*y + 0.0415175*z
local b = 0.1253477*x - 0.2040211*y + 1.0569959*z
-- clamp minimum sRGB component
if r < 0 and r < g and r < b then
r, g, b = 0, g - r, b - r
elseif g < 0 and g < b then
r, g, b = r - g, 0, b - g
elseif b < 0 then
r, g, b = r - b, g - b, 0
end
-- gamma correction from D65
-- clamp to avoid undesirable overflow wrapping behavior on certain properties (e.g. BasePart.Color)
return Color3.new(
math.min(gammaCorrectD65(r), 1),
math.min(gammaCorrectD65(g), 1),
math.min(gammaCorrectD65(b), 1)
)
end
local function step(spring: Spring, dt: number): Color3
Spring_Vector3.step((spring::any), dt)
return rgbToLuv(spring.g)
end
return {
create = create,
step = step,
can_sleep = Spring_Vector3.can_sleep,
rgbToLuv = rgbToLuv
}