jecs/benches/general.luau

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local jecs = require("../src/init")
local testkit = require("../testkit")
local BENCH, START = testkit.benchmark()
local function TITLE(s: string)
print()
print(testkit.color.white(s))
end
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local N = 2^17
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local pair = jecs.pair
do TITLE "create"
local world = jecs.World.new()
BENCH("entity", function()
for i = 1, START(N) do
world:entity()
end
end)
local A, B = world:entity(), world:entity()
BENCH("pair", function()
for i = 1, START(N) do
jecs.pair(A, B)
end
end)
end
do TITLE "set"
local world = jecs.World.new()
local A = world:entity()
local entities = table.create(N)
for i = 1, N do
entities[i] = world:entity()
end
BENCH("add", function()
for i = 1, START(N) do
world:set(entities[i], A, 1)
end
end)
BENCH("set", function()
for i = 1, START(N) do
world:set(entities[i], A, 2)
end
end)
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BENCH("remove", function()
for i = 1, START(N) do
world:remove(entities[i], A)
end
end)
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end
do TITLE "get"
local world = jecs.World.new()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
local entities = table.create(N)
for i = 1, N do
entities[i] = world:entity()
world:set(entities[i], A, 1)
world:set(entities[i], B, 1)
world:set(entities[i], C, 1)
world:set(entities[i], D, 1)
end
BENCH("1", function()
for i = 1, START(N) do
world:get(entities[i], A)
end
end)
BENCH("2", function()
for i = 1, START(N) do
world:get(entities[i], A, B)
end
end)
BENCH("3", function()
for i = 1, START(N) do
world:get(entities[i], A, B, C)
end
end)
BENCH("4", function()
for i = 1, START(N) do
world:get(entities[i], A, B, C, D)
end
end)
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end
--- this benchmark is used to view how fragmentation affects query performance
--- we use this by determining how many entities should fit per arcehtype, instead
--- of creating x amount of archetypes. this would scale better with any amount of
--- entities.
do TITLE(`query {N} entities`)
local function view_bench(world: jecs.WorldShim, A: jecs.Entity, B: jecs.Entity, C: jecs.Entity, D: jecs.Entity)
BENCH("1 component", function()
for id in world:query(A) do
end
end)
BENCH("2 component", function()
for id in world:query(A, B) do
end
end)
BENCH("3 component", function()
for id in world:query(A, B, C) do
end
end)
BENCH("4 component", function()
for id in world:query(A, B, C, D) do
end
end)
end
do TITLE "2048 entities per archetype"
local world = jecs.World.new()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
for i = 1, N, 2048 do
local ct = world:entity()
for j = 1, 2048 do
local id = world:entity()
world:set(id, A, true)
world:set(id, B, true)
world:set(id, C, true)
world:set(id, D, true)
world:set(id, ct, true)
end
end
view_bench(world, A, B, C, D)
end
do TITLE "512 entities per archetype"
local world = jecs.World.new()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
for i = 1, N, 512 do
local ct = world:entity()
for j = 1, 512 do
local id = world:entity()
world:set(id, A, true)
world:set(id, B, true)
world:set(id, C, true)
world:set(id, D, true)
world:set(id, ct, true)
end
end
view_bench(world, A, B, C, D)
end
do TITLE "32 entities per archetype"
local world = jecs.World.new()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
for i = 1, N, 32 do
local ct = world:entity()
for j = 1, 32 do
local id = world:entity()
world:set(id, A, true)
world:set(id, B, true)
world:set(id, C, true)
world:set(id, D, true)
world:set(id, ct, true)
end
end
view_bench(world, A, B, C, D)
end
do TITLE "16 entities per archetype"
local world = jecs.World.new()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
for i = 1, N, 16 do
local ct = world:entity()
for j = 1, 16 do
local id = world:entity()
world:set(id, A, true)
world:set(id, B, true)
world:set(id, C, true)
world:set(id, D, true)
world:set(id, ct, true)
end
end
view_bench(world, A, B, C, D)
end
do TITLE "8 entity per archetype"
local world = jecs.World.new()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
for i = 1, N, 8 do
local ct = world:entity()
for j = 1, 8 do
local id = world:entity()
world:set(id, A, true)
world:set(id, B, true)
world:set(id, C, true)
world:set(id, D, true)
world:set(id, ct, true)
end
end
view_bench(world, A, B, C, D)
end
do TITLE "archetype per entity"
local world = jecs.World.new()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
for i = 1, N do
local id = world:entity()
world:set(id, A, true)
world:set(id, B, true)
world:set(id, C, true)
world:set(id, D, true)
world:set(id, pair(A, id))
end
view_bench(world, A, B, C, D)
end
end