jecs/README.md

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2024-04-23 16:12:46 +00:00
[![License: Apache 2.0](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](LICENSE-APACHE)
2024-04-23 16:38:12 +00:00
[![Wally](https://img.shields.io/github/v/tag/ukendio/jecs)](https://wally.run/package/ukendio/jecs)
2024-04-23 16:12:46 +00:00
2024-04-23 15:10:49 +00:00
Just an ECS
2024-04-23 16:12:46 +00:00
jecs is a stupidly fast Entity Component System (ECS).
- Process tens of thousands of entities with ease every frame
- Zero-dependency Luau package
- Optimized for column-major operations
- Cache friendly archetype/SoA storage
### Example
```lua
local world = Jecs.World.new()
local player = world:entity()
local opponent = world:entity()
-- Notice how components are just entities
local Health = world:entity()
local Damage = world:entity()
local Position = world:entity()
world:add(player, Health, 100)
world:add(player, Damage, 8)
world:add(player, Position, Vector3.new(0, 5, 0))
world:add(opponent, Health, 100)
world:add(opponent, Damage, 21)
world:add(opponent, Position, Vector3.new(0, 5, 3))
for playerId, playerPosition, health in world:query(Position, Health) do
local totalDamage = 0
for _, opponentPosition, damage in world:query(Position, Damage) do
if (playerPosition - opponentPosition).Magnitude < 5 then
totalDamage += damage
end
end
world:add(playerId, Health, health - totalDamage)
end
assert(world:get(playerId, Health) == 79)
assert(world:get(opponentId, Health) == 92)
```