jecs/demo/src/StarterPlayer/StarterPlayerScripts/systems/syncMobs.luau

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local ReplicatedStorage = game:GetService("ReplicatedStorage")
local blink = require(ReplicatedStorage.net)
local std = ReplicatedStorage.std
local ref = require(std.ref)
local world = require(std.world)
local cts = require(std.components)
local function syncMobs()
for _, id, cf, vel in blink.SpawnMob.Iter() do
local part = Instance.new("Part")
part.Size = Vector3.one * 5
part.BrickColor = BrickColor.Red()
part.Anchored = true
local model = Instance.new("Model")
model.PrimaryPart = part
part.Parent = model
model.Parent = workspace
local e = ref("server-" .. tostring(id))
world:set(e, cts.Transform, { new = cf, old = cf })
world:set(e, cts.Velocity, vel)
world:set(e, cts.Model, model)
world:add(e, cts.Mob)
end
end
local scheduler = require(std.scheduler)
scheduler.SYSTEM(syncMobs)
return 0