2024-05-03 12:45:11 +00:00
|
|
|
|
|
|
|
<p align="center">
|
2024-05-03 12:45:48 +00:00
|
|
|
<img src="logo.png" />
|
2024-05-03 12:45:11 +00:00
|
|
|
</p>
|
|
|
|
|
|
|
|
[](LICENSE-APACHE)
|
|
|
|
[](https://wally.run/package/ukendio/jecs)
|
2024-04-23 16:12:46 +00:00
|
|
|
|
2024-04-23 15:10:49 +00:00
|
|
|
Just an ECS
|
|
|
|
|
2024-05-02 13:33:31 +00:00
|
|
|
jecs is a stupidly fast Entity Component System (ECS).
|
2024-04-23 16:12:46 +00:00
|
|
|
|
|
|
|
- Process tens of thousands of entities with ease every frame
|
|
|
|
- Zero-dependency Luau package
|
|
|
|
- Optimized for column-major operations
|
2024-05-02 13:33:31 +00:00
|
|
|
- Cache friendly archetype/SoA storage
|
2024-04-23 16:12:46 +00:00
|
|
|
|
|
|
|
### Example
|
|
|
|
|
|
|
|
```lua
|
|
|
|
local world = Jecs.World.new()
|
|
|
|
|
2024-05-02 13:33:31 +00:00
|
|
|
local Health = world:component()
|
|
|
|
local Damage = world:component()
|
|
|
|
local Position = world:component()
|
2024-04-23 16:12:46 +00:00
|
|
|
|
2024-05-02 13:33:31 +00:00
|
|
|
local player = world:entity()
|
|
|
|
local opponent = world:entity()
|
2024-04-23 16:12:46 +00:00
|
|
|
|
2024-04-24 15:32:07 +00:00
|
|
|
world:set(player, Health, 100)
|
|
|
|
world:set(player, Damage, 8)
|
|
|
|
world:set(player, Position, Vector3.new(0, 5, 0))
|
2024-04-23 16:12:46 +00:00
|
|
|
|
2024-04-24 15:32:07 +00:00
|
|
|
world:set(opponent, Health, 100)
|
|
|
|
world:set(opponent, Damage, 21)
|
|
|
|
world:set(opponent, Position, Vector3.new(0, 5, 3))
|
2024-04-23 16:12:46 +00:00
|
|
|
|
2024-05-02 13:33:31 +00:00
|
|
|
for playerId, playerPosition, health in world:query(Position, Health) do
|
2024-04-23 16:12:46 +00:00
|
|
|
local totalDamage = 0
|
2024-05-02 13:33:31 +00:00
|
|
|
for _, opponentPosition, damage in world:query(Position, Damage) do
|
|
|
|
if (playerPosition - opponentPosition).Magnitude < 5 then
|
2024-04-23 16:12:46 +00:00
|
|
|
totalDamage += damage
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-05-02 13:33:31 +00:00
|
|
|
world:set(playerId, Health, health - totalDamage)
|
2024-04-23 16:12:46 +00:00
|
|
|
end
|
|
|
|
|
|
|
|
assert(world:get(playerId, Health) == 79)
|
|
|
|
assert(world:get(opponentId, Health) == 92)
|
2024-04-24 00:23:15 +00:00
|
|
|
```
|
2024-05-02 13:33:31 +00:00
|
|
|
|
2024-04-25 22:10:34 +00:00
|
|
|
125 archetypes, 4 random components queried.
|
2024-04-30 15:52:44 +00:00
|
|
|

|
|
|
|
Can be found under /benches/query.lua
|
|
|
|
|
|
|
|
Inserting 8 components to an entity and updating them over 50 times.
|
|
|
|

|
2024-05-02 13:33:31 +00:00
|
|
|
Can be found under /benches/insertions.lua
|