2024-05-03 12:45:11 +00:00
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<p align="center">
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2024-05-07 16:37:14 +00:00
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<img src="jecs_darkmode.svg#gh-dark-mode-only" width=50%/>
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<img src="jecs_lightmode.svg#gh-light-mode-only" width=50%/>
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</p>
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[](LICENSE-APACHE)
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[](https://wally.run/package/ukendio/jecs)
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2024-04-23 16:12:46 +00:00
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2024-04-23 15:10:49 +00:00
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Just an ECS
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2024-05-02 13:33:31 +00:00
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jecs is a stupidly fast Entity Component System (ECS).
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2024-05-10 16:09:34 +00:00
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- Entity Relationships as first class citizens
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- Process tens of thousands of entities with ease every frame
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- Type-safe [Luau](https://luau-lang.org/) API
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- Zero-dependency package
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- Optimized for column-major operations
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- Cache friendly archetype/SoA storage
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- Unit tested for stability
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### Example
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```lua
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local world = World.new()
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local player = world:entity()
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local opponent = world:entity()
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local Health = world:component()
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local Position = world:component()
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-- Notice how components can just be entities as well?
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-- It allows you to model relationships easily!
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local Damage = world:entity()
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local DamagedBy = world:entity()
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2024-04-24 15:32:07 +00:00
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world:set(player, Health, 100)
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world:set(player, Damage, 8)
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world:set(player, Position, Vector3.new(0, 5, 0))
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world:set(opponent, Health, 100)
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world:set(opponent, Damage, 21)
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world:set(opponent, Position, Vector3.new(0, 5, 3))
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for playerId, playerPosition, health in world:query(Position, Health) do
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local totalDamage = 0
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for opponentId, opponentPosition, damage in world:query(Position, Damage) do
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if (playerPosition - opponentPosition).Magnitude < 5 then
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totalDamage += damage
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end
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world:set(playerId, ECS_PAIR(DamagedBy, opponentId), totalDamage)
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end
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end
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2024-05-10 15:59:57 +00:00
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-- Gets the damage inflicted by our specific opponent!
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for playerId, health, inflicted in world:query(Health, ECS_PAIR(DamagedBy, opponent)) do
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world:set(playerId, health - inflicted)
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end
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assert(world:get(playerId, Health) == 79)
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```
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2024-04-25 22:10:34 +00:00
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125 archetypes, 4 random components queried.
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2024-04-30 15:52:44 +00:00
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Can be found under /benches/query.lua
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Inserting 8 components to an entity and updating them over 50 times.
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Can be found under /benches/insertions.lua
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