jecs/benches/general.luau

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local jecs = require("@jecs")
local testkit = require("@testkit")
local BENCH, START = testkit.benchmark()
local function TITLE(s: string)
print()
print(testkit.color.white(s))
end
local N = 2 ^ 17
local pair = jecs.pair
do
TITLE("create")
local world = jecs.World.new()
BENCH("entity", function()
for i = 1, START(N) do
world:entity()
end
end)
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local A = world:component()
local B = world:component()
BENCH("pair", function()
for i = 1, START(N) do
jecs.pair(A, B)
end
end)
end
do
TITLE("set")
local world = jecs.World.new()
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local A = world:component()
local entities = table.create(N)
for i = 1, N do
entities[i] = world:entity()
end
BENCH("add", function()
for i = 1, START(N) do
world:set(entities[i], A, 1)
end
end)
BENCH("set", function()
for i = 1, START(N) do
world:set(entities[i], A, 2)
end
end)
BENCH("remove", function()
for i = 1, START(N) do
world:remove(entities[i], A)
end
end)
end
-- we have a separate benchmark for relationships.
-- this is due to that relationships have a very high id compared to normal
-- components, which cause them to get added into the hashmap portion.
do
TITLE("set relationship")
local world = jecs.World.new()
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local A = world:component()
local entities = table.create(N)
for i = 1, N do
entities[i] = world:entity()
world:set(entities[i], A, 1)
end
local pair = jecs.pair(A, world:entity())
BENCH("add", function()
for i = 1, START(N) do
world:set(entities[i], pair, 1)
end
end)
BENCH("set", function()
for i = 1, START(N) do
world:set(entities[i], pair, 2)
end
end)
BENCH("remove", function()
for i = 1, START(N) do
world:remove(entities[i], pair)
end
end)
end
do
TITLE("get")
local world = jecs.World.new()
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local A = world:component()
local B = world:component()
local C = world:component()
local D = world:component()
local entities = table.create(N)
for i = 1, N do
entities[i] = world:entity()
world:set(entities[i], A, 1)
world:set(entities[i], B, 1)
world:set(entities[i], C, 1)
world:set(entities[i], D, 1)
end
BENCH("1", function()
for i = 1, START(N) do
world:get(entities[i], A)
end
end)
BENCH("2", function()
for i = 1, START(N) do
world:get(entities[i], A, B)
end
end)
BENCH("3", function()
for i = 1, START(N) do
world:get(entities[i], A, B, C)
end
end)
BENCH("4", function()
for i = 1, START(N) do
world:get(entities[i], A, B, C, D)
end
end)
end
do
TITLE("target")
BENCH("1st target", function()
local world = jecs.World.new()
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local A = world:component()
local B = world:component()
local C = world:component()
local D = world:component()
local entities = table.create(N)
for i = 1, N do
local ent = world:entity()
entities[i] = ent
world:set(ent, pair(A, A))
world:set(ent, pair(A, B))
world:set(ent, pair(A, C))
world:set(ent, pair(A, D))
end
for i = 1, START(N) do
world:target(entities[i], A, 0)
end
end)
end
--- this benchmark is used to view how fragmentation affects query performance
--- we use this by determining how many entities should fit per arcehtype, instead
--- of creating x amount of archetypes. this would scale better with any amount of
--- entities.
do
TITLE(`query {N} entities`)
local function view_bench(n: number)
BENCH(`{n} entities per archetype`, function()
local world = jecs.World.new()
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local A = world:component()
local B = world:component()
local C = world:component()
local D = world:component()
for i = 1, N, n do
local ct = world:entity()
for j = 1, n do
local id = world:entity()
world:set(id, A, true)
world:set(id, B, true)
world:set(id, C, true)
world:set(id, D, true)
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world:add(id, ct)
end
end
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local q = world:query(A, B, C, D)
START()
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for id in q do
end
end)
BENCH(`inlined query`, function()
local world = jecs.World.new()
local A = world:component()
local B = world:component()
local C = world:component()
local D = world:component()
for i = 1, N, n do
local ct = world:entity()
for j = 1, n do
local id = world:entity()
world:set(id, A, true)
world:set(id, B, true)
world:set(id, C, true)
world:set(id, D, true)
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world:add(id, ct)
end
end
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local archetypes = world:query(A, B, C, D):archetypes()
START()
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for _, archetype in archetypes do
local columns, records = archetype.columns, archetype.records
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local a = columns[records[A]]
local b = columns[records[B]]
local c = columns[records[C]]
local d = columns[records[D]]
for row in archetype.entities do
local _1, _2, _3, _4 = a[row], b[row], c[row], d[row]
end
end
end)
end
for i = 13, 0, -1 do
view_bench(2 ^ i)
end
end