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fix bug: server function be invoke too manay time. server code local Wrap = require(game.ReplicatedStorage.Warp) local Func = Wrap.Server("Func"); Func:Connect(function(player: Player, str,num) warn("on_invoke", player.Name) task.wait(1) return "hi.." end) client code: local Wrap = require(game.ReplicatedStorage.Warp) local Func = Wrap.Client("Func"); warn(Func:Invoke(3, "balala")) |
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init.luau |