Client
For Client-sided
.Client
Create new Warp event.
lua
(
Identifier: string
)lua
local Remote = Warp.new("Remote"):Connect
Connect event to receive incoming from server way.
lua
(
callback: (...any) -> ()
)lua
Remote:Connect(function(...)
print(...)
end):Once
This function likely :Connect but it disconnect the event once it fired.
lua
(
callback: (...any) -> ()
)lua
Remote:Once(function(...)
print(...)
end):Disconnect
Disconnect the event connection.
lua
(
key: string
)lua
local connection = Remote:Connect(function(player, ...) end) -- store the key
Remote:Disconnect(connection):DisconnectAll
Disconnect All the event connection.
lua
Remote:DisconnectAll():Fire
Fire the event to the spesific server with data.
lua
(
reliable: boolean,
...: any
)lua
Remote:Fire(true, "Hello World!")WARNING
This function have rate limiting it self and configured from server.
:Invoke
Semiliar to :InvokeServer, its for Invoke to a server.
lua
(
timeout: number,
...: any
) -> (...any)lua
local Request = Remote:Invoke(2, "Hello World!")WARNING
This function is yielded, once it timeout it will return nil.
:Wait
Wait the event being triggered.
lua
Remote:Wait()WARNING
This function is yielded, Invoke might also ping this one and also causing error.
:Destroy
Disconnect all connection of event and remove the event from Warp
lua
Remote:Destroy()