--!strict local ClientProcess = {} local RunService = game:GetService("RunService") local Util = script.Parent.Parent.Util local Type = require(script.Parent.Parent.Type) local Event = require(script.Parent.Parent.Event) local Spawn = require(Util.Spawn) local Key = require(Util.Key) local RateLimit = require(Util.RateLimit) local clientRatelimit: Type.StoredRatelimit = {} local clientQueue: Type.QueueMap = {} local unreliableClientQueue: Type.QueueMap = {} local clientCallback: Type.CallbackMap = {} local clientRequestQueue: Type.QueueMap = {} local queueIn: { [string]: {any} } = {} local queueInRequest: { [number]: { [string]: { any } } } = {} local queueOutRequest: { [number]: { [string]: { any } } } = {} queueInRequest[1] = {} queueInRequest[2] = {} queueOutRequest[1] = {} queueOutRequest[2] = {} local ReliableEvent = Event.Reliable local UnreliableEvent = Event.Unreliable local RequestEvent = Event.Request function ClientProcess.insertQueue(Identifier: string, reliable: boolean, ...: any) if not reliable then table.insert(unreliableClientQueue[Identifier], { ... }) return end table.insert(clientQueue[Identifier], { ... }) end function ClientProcess.insertRequest(Identifier: string, timeout: number, ...: any) local yieldThread: thread, start = coroutine.running(), os.clock() local cancel = task.delay(timeout, function() task.spawn(yieldThread, nil) end) table.insert(clientRequestQueue[Identifier], { tostring(Key()), function(...: any) if (os.clock() - start) > timeout then return end task.cancel(cancel) task.spawn(yieldThread, ...) end :: any, { ... } :: any }) return coroutine.yield() end function ClientProcess.add(Identifier: string, originId: string) if not clientQueue[Identifier] then clientRatelimit[Identifier] = RateLimit.create(originId) clientQueue[Identifier] = {} unreliableClientQueue[Identifier] = {} clientRequestQueue[Identifier] = {} clientCallback[Identifier] = {} queueOutRequest[1][Identifier] = {} queueOutRequest[2][Identifier] = {} queueInRequest[1][Identifier] = {} queueInRequest[2][Identifier] = {} queueIn[Identifier] = {} end end function ClientProcess.addCallback(Identifier: string, key: string, callback) clientCallback[Identifier][key] = callback end function ClientProcess.removeCallback(Identifier: string, key: string) clientCallback[Identifier][key] = nil end function ClientProcess.start() RunService.PostSimulation:Connect(function() for Identifier: string, data: any in unreliableClientQueue do if #data > 0 then if clientRatelimit[Identifier](#data) then UnreliableEvent:FireServer(Identifier, data) end table.clear(data) end end for Identifier: string, data: any in clientQueue do if #data > 0 then if clientRatelimit[Identifier](#data) then ReliableEvent:FireServer(Identifier, data) end table.clear(data) end if #clientRequestQueue[Identifier] > 0 then for _, requestData in clientRequestQueue[Identifier] do if not requestData[3] then continue end table.insert(queueOutRequest[1][Identifier], { requestData[1], requestData[3] }) table.remove(requestData, #requestData) end end if clientCallback[Identifier] ~= nil then if #queueIn[Identifier] > 0 then for _, packedDatas: any in queueIn[Identifier] do if #packedDatas == 0 then continue end for _, v: any in packedDatas do for _, fn: any in clientCallback[Identifier] do Spawn(fn, table.unpack(v)) end end end table.clear(queueIn[Identifier]) end if #queueInRequest[1][Identifier] > 0 then for idx, packetDatas: any in queueInRequest[1][Identifier] do if #packetDatas == 0 then continue end for _, packetData in packetDatas do for _, fn: any in clientCallback[Identifier] do Spawn(function() local requestReturn = { fn(table.unpack(packetData[2])) } table.insert(queueOutRequest[2][Identifier], { packetData[1], requestReturn }) end) end end end table.clear(queueInRequest[1][Identifier]) end if #queueInRequest[2][Identifier] > 0 then for _, packetDatas: any in queueInRequest[2][Identifier] do for _, packetData in packetDatas do if #packetData == 1 then continue end for idx, clientRequest in clientRequestQueue[Identifier] do if clientRequest[1] == packetData[1] then Spawn(clientRequest[2], table.unpack(packetData[2])) table.remove(clientRequestQueue[Identifier], idx) break end end end end table.clear(queueInRequest[2][Identifier]) end end end for Identifier: string, requestsData in queueOutRequest[1] do if #requestsData == 0 then continue end RequestEvent:FireServer(Identifier, "\1", requestsData) table.clear(queueOutRequest[1][Identifier]) end for Identifier: string, requestsData in queueOutRequest[2] do if #requestsData == 0 then continue end RequestEvent:FireServer(Identifier, "\0", requestsData) table.clear(queueOutRequest[2][Identifier]) end end) local function onClientNetworkReceive(Identifier: string, data: any) if not Identifier or not data then return end if not queueIn[Identifier] then queueIn[Identifier] = {} end table.insert(queueIn[Identifier], data) end ReliableEvent.OnClientEvent:Connect(onClientNetworkReceive) UnreliableEvent.OnClientEvent:Connect(onClientNetworkReceive) RequestEvent.OnClientEvent:Connect(function(Identifier: string, action: string, returnDatas) if not Identifier or not returnDatas then return end if action == "\1" then table.insert(queueInRequest[1][Identifier], returnDatas) else table.insert(queueInRequest[2][Identifier], returnDatas) end end) end return ClientProcess