# Buffer
For efficient data serialization and schema definition with optimized packing.
## Getting the Buffer Object
```lua
local Buffer = Warp.Buffer()
```
## Schema System
Define strict data schemas for optimized serialization and type safety.
### Available Schema Types
```lua
{
-- Basic types
"boolean",
"string",
"nil",
-- Numeric types
"uint8",
"uint16",
"uint32",
"int8",
"int16",
"int32",
"float32",
"float64",
-- Roblox types
"buffer"
"Vector2",
"Vector3",
"CFrame",
"Color3",
"BrickColor",
"Instance",
"EnumItem",
"Enum",
"UDim2",
"UDim",
"Rect",
"NumberRange",
"Ray",
"ColorSequence",
"NumberSequence",
}
```
## Writer and Reader Functions
### `.createWriter`
Create a new buffer writer for serializing data.
::: code-group
```lua [Variable]
(
capacity: number? -- Optional initial capacity (default: 64)
): Writer
```
```lua [Example]
local Buffer = Warp.Buffer()
local writer = Buffer.createWriter(256) -- Pre-allocate 256 bytes
```
:::
### `.build`
Build the final buffer for transmission.
::: code-group
```lua [Variable]
(
writer: Writer
): buffer -- Returns buffer
```
```lua [Example]
local Buffer = Warp.Buffer()
local writer = Buffer.createWriter()
-- Write some data
Buffer.packValue(writer, "Hello World")
Buffer.packValue(writer, 12345)
-- Build final buffer
local finalBuffer = Buffer.build(writer)
print(buffer.len(finalBuffer))
```
:::
### `.buildWithRefs`
Build the final buffer with instance references for transmission.
::: code-group
```lua [Variable]
(
writer: Writer
): (buffer, { Instance }?) -- Returns buffer and optional instance references
```
```lua [Example]
local Buffer = Warp.Buffer()
local writer = Buffer.createWriter()
-- Write some data with instances
Buffer.packValue(writer, workspace.Part)
Buffer.packValue(writer, game.Players.LocalPlayer)
-- Build final buffer
local finalBuffer, refs = Buffer.buildWithRefs(writer)
print(buffer.len(finalBuffer), refs)
```
:::
### `.reset`
Reset a writer for reuse, clearing all data.
::: code-group
```lua [Variable]
(
writer: Writer
)
```
```lua [Example]
local Buffer = Warp.Buffer()
local writer = Buffer.createWriter()
-- Use writer for first batch
Buffer.writeEvents(writer, events1)
local buffer1 = Buffer.build(writer)
-- Reset and reuse for second batch
Buffer.reset(writer)
Buffer.writeEvents(writer, events2)
local buffer2 = Buffer.build(writer)
```
:::