# Client
For Client-sided operations.
## Getting the Client Object
```lua
local Client = Warp.Client()
```
## `.awaitReady`
Yields the current thread until the client has successfully initialized and synchronized with the server's replication data (identifier).
::: info
Its optionally, but highly recommended to call this before firing or connecting to any events to ensure the network is fully ready.
:::
::: code-group
```luau [Variable]
() -> ()
```
```luau [Example]
local Client = Warp.Client()
-- wait for the client to be fully initialized
Client.awaitReady()
print("Client is now ready to send and receive events! :D")
```
:::
## `.Connect`
Connect to an event to receive incoming data from the server.
::: code-group
```luau [Variable]
(
remoteName: string,
fn: (...any) -> ...any
) -> Connection
```
```luau [Example]
local connection = Client.Connect("ServerNotify", function(message, sender)
print(`Server message from {sender}: {message}`)
end)
print(connection.Connected)
```
:::
## `.Once`
Similar to `:Connect` but automatically disconnects after the first firing.
::: code-group
```luau [Variable]
(
remoteName: string,
fn: (...any) -> ...any
) -> Connection
```
```luau [Example]
Client.Once("WelcomeMessage", function(welcomeText)
print(`Welcome: {welcomeText}`)
end)
```
:::
## `.Wait`
Wait for an event to be triggered.
::: code-group
```luau [Variable]
(
remoteName: string
) -> (number, ...any)
```
```luau [Example]
local elapsed, message = Client.Wait("ServerMessage")
print(`Received message after {elapsed} seconds: {message}`)
```
:::
## `.Disconnect`
Disconnect the event connection.
::: code-group
```luau [Variable]
()
```
```luau [Example]
local connection = Client.Connect("ServerNotify", function(message, sender)
print(`Server message from {sender}: {message}`)
-- Disconnect the connection
connection:Disconnect()
end)
print(Connection.Connected)
```
:::
## `.DisconnectAll`
Disconnect all connections for a specific event.
::: code-group
```luau [Variable]
(
remoteName: string
)
```
```luau [Example]
Client.DisconnectAll("ServerNotify")
```
:::
## `.Destroy`
Disconnect all connections and remove the event.
::: code-group
```luau [Variable]
(
remoteName: string
)
```
```luau [Example]
Client.Destroy("ServerNotify")
```
:::
## `.Fire`
Fire an event to the server.
::: code-group
```luau [Variable]
(
remoteName: string,
reliable: boolean,
...: any
)
```
```luau [Example]
-- (TCP) Reliable event (guaranteed delivery)
Client.Fire("PlayerAction", true, "jump", playerPosition)
-- (UDP) Unreliable event (faster but not guaranteed)
Client.Fire("PositionUpdate", false, currentPosition)
```
:::
## `.Invoke`
Invoke the server with timeout support.
::: code-group
```luau [Variable]
(
remoteName: string,
timeout: number?,
...: any
) -> ...any
```
```luau [Example]
local Client = Warp.Client()
local response = Client.Invoke("RequestData", 3, "playerStats")
if response then
print("Server responded:", response)
else
print("Request timed out")
end
```
:::
::: warning
This function is yielded. Returns `nil` if timeout occurs.
:::
## `.useSchema`
Define a schema for strict data packing on a specific event.
::: code-group
```luau [Variable]
(
remoteName: string,
schema: Buffer.SchemaType
)
```
```luau [Example]
local Client = Warp.Client()
-- Define a schema for position updates
local positionSchema = Client.Schema.struct({
x = Client.Schema.f32,
y = Client.Schema.f32,
z = Client.Schema.f32,
timestamp = Client.Schema.u32
})
-- Define a schema for data updates
local dataSchema = Client.Schema.struct({
Coins = Client.Schema.u32,
Level = Client.Schema.u8,
Inventory = Client.Schema.array(Client.Schema.u32),
Settings = Client.Schema.struct({
VFX = Client.Schema.boolean,
Volume = Client.Schema.f32,
Language = Client.Schema.string,
})
})
-- Now this event will use the schema
Client.useSchema("DataReplication", dataSchema)
Client.useSchema("PositionUpdate", positionSchema)
Client.Connect("PositionUpdate", function(x, y, z, timestamp)
-- Data is automatically deserialized according to schema
updatePlayerPosition(x, y, z)
end)
```
:::
## `.Schema`
Access to Buffer.Schema for creating data schemas.