import{_ as s,c as i,o as a,U as e}from"./chunks/framework.BouBWMxc.js";const g=JSON.parse('{"title":"Client","description":"","frontmatter":{},"headers":[],"relativePath":"api/1.0/client.md","filePath":"api/1.0/client.md"}'),t={name:"api/1.0/client.md"},l=e(`
For Client-sided
.Client Create new Warp event.
(
Identifier: string
)local Remote = Warp.new("Remote"):Connect Connect event to receive incoming from server way.
(
callback: (...any) -> ()
)Remote:Connect(function(...)
print(...)
end):Once This function likely :Connect but it disconnect the event once it fired.
(
callback: (...any) -> ()
)Remote:Once(function(...)
print(...)
end):Disconnect Disconnect the event connection.
(
key: string
)local connection = Remote:Connect(function(player, ...) end) -- store the key
Remote:Disconnect(connection):DisconnectAll Disconnect All the event connection.
Remote:DisconnectAll():Fire Fire the event to the spesific server with data.
(
reliable: boolean,
...: any
)Remote:Fire(true, "Hello World!")WARNING
This function have rate limiting it self and configured from server.
:Invoke Semiliar to :InvokeServer, its for Invoke to a server.
(
timeout: number,
...: any
) -> (...any)local Request = Remote:Invoke(2, "Hello World!")WARNING
This function is yielded, once it timeout it will return nil.
:Wait Wait the event being triggered.
Remote:Wait()WARNING
This function is yielded, Invoke might also ping this one and also causing error.
:Destroy Disconnect all connection of event and remove the event from Warp
Remote:Destroy()