# Client For Client-sided ## `.Client` Create new Warp event. ::: code-group ```lua [Variable] ( Identifier: string ) ``` ```lua [Example] local Remote = Warp.Client("Remote") ``` ::: ## `.fromClientArray` Create new Warp events with array. ::: code-group ```lua [Variable] ( { any } ) ``` ```lua [Example] local Events = Warp.fromClientArray({ "Remote1", "Remote2", "Remote3", }) -- Usage Events.Remote1:Connect(function(...) end) Events.Remote2:Connect(function(...) end) Events.Remote3:Connect(function(...) end) ``` ::: ## `:Connect` Connect event to receive incoming from server way. ::: code-group ```lua [Variable] ( callback: (...any) -> () ) ``` ```lua [Example] Remote:Connect(function(...) print(...) end) ``` ::: ## `:Once` This function likely `:Connect` but it disconnect the event once it fired. ::: code-group ```lua [Variable] ( callback: (...any) -> () ) ``` ```lua [Example] Remote:Once(function(...) print(...) end) ``` ::: ## `:Disconnect` Disconnect the event connection. ::: code-group ```lua [Variable] ( key: string ): boolean ``` ```lua [Example] local connection = Remote:Connect(function(player, ...) end) -- store the key Remote:Disconnect(connection) ``` ::: ## `:DisconnectAll` Disconnect All the event connection. ```lua [Example] Remote:DisconnectAll() ``` ## `:Fire` Fire the event to the spesific server with data. ::: code-group ```lua [Variable] ( reliable: boolean, ...: any ) ``` ```lua [Example] Remote:Fire(true, "Hello World!") ``` ::: ::: warning This function have rate limiting it self and configured from server. ::: ## `:Invoke` Semiliar to `:InvokeServer`, but it have timeout system that not exists on `RemoteFunction.InvokeServer`. ::: code-group ```lua [Variable] ( timeout: number, ...: any ) -> (...any) ``` ```lua [Example] local Request = Remote:Invoke(2, "Hello World!") -- this yield until it response ``` ::: ::: warning This function is yielded, once it timeout it will return nil. ::: ## `:Wait` Wait the event being triggered. ```lua Remote:Wait() -- :Wait return number value ``` ::: warning This function is yielded, Invoke might also ping this one and also causing error. ::: ## `:Destroy` Disconnect all connection of event and remove the event from Warp list ```lua Remote:Destroy() ```