# Client
For Client-sided
## `.Client`
Create new Warp event.
::: code-group
```lua [Variable]
(
Identifier: string
)
```
```lua [Example]
local Remote = Warp.Client("Remote")
```
:::
## `.fromClientArray`
Create new Warp events with array.
::: code-group
```lua [Variable]
(
{ any }
)
```
```lua [Example]
local Events = Warp.fromClientArray({
"Remote1",
"Remote2",
"Remote3",
})
-- Usage
Events.Remote1:Connect(function(...) end)
Events.Remote2:Connect(function(...) end)
Events.Remote3:Connect(function(...) end)
```
:::
## `:Connect`
Connect event to receive incoming from server way.
::: code-group
```lua [Variable]
(
callback: (...any) -> ()
)
```
```lua [Example]
Remote:Connect(function(...)
print(...)
end)
```
:::
## `:Once`
This function likely `:Connect` but it disconnect the event once it fired.
::: code-group
```lua [Variable]
(
callback: (...any) -> ()
)
```
```lua [Example]
Remote:Once(function(...)
print(...)
end)
```
:::
## `:Disconnect`
Disconnect the event connection.
::: code-group
```lua [Variable]
(
key: string
): boolean
```
```lua [Example]
local connection = Remote:Connect(function(player, ...) end) -- store the key
Remote:Disconnect(connection)
```
:::
## `:DisconnectAll`
Disconnect All the event connection.
```lua [Example]
Remote:DisconnectAll()
```
## `:Fire`
Fire the event to the spesific server with data.
::: code-group
```lua [Variable]
(
reliable: boolean,
...: any
)
```
```lua [Example]
Remote:Fire(true, "Hello World!")
```
:::
::: warning
This function have rate limiting it self and configured from server.
:::
## `:Invoke`
Semiliar to `:InvokeServer`, but it have timeout system that not exists on `RemoteFunction.InvokeServer`.
::: code-group
```lua [Variable]
(
timeout: number,
...: any
) -> (...any)
```
```lua [Example]
local Request = Remote:Invoke(2, "Hello World!") -- this yield until it response
```
:::
::: warning
This function is yielded, once it timeout it will return nil.
:::
## `:Wait`
Wait the event being triggered.
```lua
Remote:Wait() -- :Wait return number value
```
::: warning
This function is yielded, Invoke might also ping this one and also causing error.
:::
## `:Destroy`
Disconnect all connection of event and remove the event from Warp list
```lua
Remote:Destroy()
```