# Example Let's try and play something with Warp! ::: code-group ```lua [Server] local Warp = require("path.to.module") -- Events local Example = Warp.Server("Example") local Ping = Warp.Server("Ping") local Pong = Warp.Server("Pong") local PingAll = Warp.Server("PingAll") Example:Connect(function(player, arg1, arg2) print(arg1, arg2) return "Whooo!" end) Ping:Connect(function(player, ping) if ping then print("PING!") Pong:Fire(true, player, "pong!") PingAll:Fires(true, "ey!") end end) ``` ```lua [Client] local Players = game:GetService("Players") local Warp = require("path.to.module") -- Events local Example = Warp.Client("Example") local Ping = Warp.Client("Ping") local Pong = Warp.Client("Pong") local PingAll = Warp.Client("PingAll") -- Connect the events local connection1 connection1 = Pong:Connect(function(pong: boolean) if pong then print("PONG!") end end) PingAll:Connect(function(isPing: boolean) if isPing then print("I GET PINGED!") end end) -- Try request a event from server! print(Example:Invoke(5, "Hello!", "this is from > "..Players.LocalPlayer.Name)) -- Do a ping & pong to server! Ping:Fire(true, "ping!") task.wait(1) -- lets wait 1 seconds! -- Disconnect All the events Pong:DisconnectAll() PingAll:DisconnectAll() -- or Just disconnect spesific connection Pong:Disconnect(connection1) -- Destroying/Deleting a Event? Pong:Destroy() -- Yay Done! ``` :::