import{_ as s,c as i,o as a,U as t}from"./chunks/framework.BouBWMxc.js";const c=JSON.parse('{"title":"Getting Started","description":"","frontmatter":{},"headers":[],"relativePath":"guide/getting-started.md","filePath":"guide/getting-started.md"}'),e={name:"guide/getting-started.md"},n=t('

Getting Started

Step 1:

First, you have to require the Warp module.

lua
local Warp = require('path.to.module');

Step 2:

Then, to create a new event you have to use .Server function

lua
local Remote = Warp.Server("EventName");

Step 3:

Firing event everytime player join

lua
local Players = game:GetService("Players")\n\nPlayers.PlayerAdded:Connect(function(player)\n    Remote:Fire(true, player, "Welcome!")\nend)
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