# Getting Started ### `Step 1:` First, you have to require the Warp module. ```lua local Warp = require('path.to.module'); ``` ### `Step 2:` Then, to create a new event you have to use `.Server` function ```lua local Remote = Warp.Server("EventName"); ``` ### `Step 3:` Firing event everytime player join ```lua local Players = game:GetService("Players") Players.PlayerAdded:Connect(function(player) Remote:Fire(true, player, "Welcome!") end) ```