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Author SHA1 Message Date
EternityDev
a27067c8df
Merge pull request #31 from maneetoo/master
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Fixed Type Annotation for Client.Connect
2026-05-05 20:16:36 +07:00
manee_too
a6456af3e3
Fixed Type Annotation for Client.Connect 2026-05-04 13:06:58 +07:00
khtsly
a21a1e964b feat: add float32 precision option for vector2 & vector3 type 2026-05-04 08:17:09 +07:00
khtsly
677a13dcc1 feat: add float32 precision option for vector2 & vector3 type 2026-05-04 08:15:52 +07:00
3 changed files with 109 additions and 32 deletions

View file

@ -35,6 +35,8 @@ Define strict data schemas for optimized serialization and type safety.
"buffer",
"vector2", -- f16 x/y
"vector3", -- f16 x/y/z
"vector2f32", -- f32 x/y
"vector3f32", -- f32 x/y/z
"vector2int16", -- i16 x/y
"vector3int16", -- i16 x/y/z
"cframe", -- f32 position + compressed rotation (f16)

View file

@ -51,7 +51,7 @@ end
--@remoteName string
--@fn function
-- Connect to an event to receive incoming data from the server.
Client.Connect = function(remoteName: string, fn: (Player, ...any?) -> ...any?): Connection
Client.Connect = function(remoteName: string, fn: (...any?) -> ...any?): Connection
local id = Replication.get_id[remoteName]
if not id then
warn(`[Warp]: ".Connect"::"{remoteName}" does not exist, likely its not registered on the server yet.`)

View file

@ -50,7 +50,11 @@ local T_BUFFER = 0xDC
local T_BOOL_ARR = 0xDD
local T_VEC3 = 0xE0
local T_VEC3F32 = 0xE1
local T_VEC3I16 = 0xF1
local T_VEC2 = 0xE2
local T_VEC2F32 = 0xE3
local T_VEC2I16 = 0xF4
local T_CFRAME = 0xE4
local T_COLOR3 = 0xE6
local T_COLOR3_F = 0xE7
@ -65,8 +69,6 @@ local T_NUMBERRANGE = 0xEF
local T_RAY = 0xF0
local T_COLSEQ = 0xF2
local T_NUMSEQ = 0xF3
local T_VEC3I16 = 0xF1
local T_VEC2I16 = 0xF4
local T_TWEENINFO = 0xF5
local T_PHYSPROP = 0xF6
local T_FONT = 0xF7
@ -732,6 +734,14 @@ local function packVector3(w: Writer, v: Vector3)
rawF16(w, v.Z)
end
local function packVector3F32(w: Writer, v: Vector3)
ensureSpace(w, 13)
rawU8(w, T_VEC3F32)
rawF32(w, v.X)
rawF32(w, v.Y)
rawF32(w, v.Z)
end
local function packVector2(w: Writer, v: Vector2)
ensureSpace(w, 5)
rawU8(w, T_VEC2)
@ -739,6 +749,13 @@ local function packVector2(w: Writer, v: Vector2)
rawF16(w, v.Y)
end
local function packVector2F32(w: Writer, v: Vector2)
ensureSpace(w, 9)
rawU8(w, T_VEC2F32)
rawF32(w, v.X)
rawF32(w, v.Y)
end
local function packCFrame(w: Writer, cf: CFrame)
local pos = cf.Position
local qi, q0, q1, q2 = compressCFrameRotation(cf)
@ -796,10 +813,33 @@ PACK_DISPATCH["Vector3"] = function(w: Writer, v: any)
packVector3(w, v)
end
PACK_DISPATCH["Vector3F32"] = function(w: Writer, v: any)
packVector3F32(w, v)
end
PACK_DISPATCH["Vector3int16"] = function(w: Writer, v: any)
ensureSpace(w, 7)
rawU8(w, T_VEC3I16)
rawI16(w, v.X)
rawI16(w, v.Y)
rawI16(w, v.Z)
end
PACK_DISPATCH["Vector2"] = function(w: Writer, v: any)
packVector2(w, v)
end
PACK_DISPATCH["Vector2F32"] = function(w: Writer, v: any)
packVector2F32(w, v)
end
PACK_DISPATCH["Vector2int16"] = function(w: Writer, v: any)
ensureSpace(w, 5)
rawU8(w, T_VEC2I16)
rawI16(w, v.X)
rawI16(w, v.Y)
end
PACK_DISPATCH["CFrame"] = function(w: Writer, v: any)
packCFrame(w, v)
end
@ -924,21 +964,6 @@ PACK_DISPATCH["buffer"] = function(w: Writer, v: any)
w.cursor += len
end
PACK_DISPATCH["Vector3int16"] = function(w: Writer, v: any)
ensureSpace(w, 7)
rawU8(w, T_VEC3I16)
rawI16(w, v.X)
rawI16(w, v.Y)
rawI16(w, v.Z)
end
PACK_DISPATCH["Vector2int16"] = function(w: Writer, v: any)
ensureSpace(w, 5)
rawU8(w, T_VEC2I16)
rawI16(w, v.X)
rawI16(w, v.Y)
end
PACK_DISPATCH["TweenInfo"] = function(w: Writer, v: any)
ensureSpace(w, 16) -- tag(1) + f32(4) + u8(1) + u8(1) + i32(4) + u8(1) + f32(4)
rawU8(w, T_TWEENINFO)
@ -1066,15 +1091,6 @@ UNPACK[T_F64 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number):
return buffer.readf64(buf, pos), pos + 8
end
UNPACK[T_VEC3I16 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
return Vector3int16.new(buffer.readi16(buf, pos), buffer.readi16(buf, pos + 2), buffer.readi16(buf, pos + 4)),
pos + 6
end
UNPACK[T_VEC2I16 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
return Vector2int16.new(buffer.readi16(buf, pos), buffer.readi16(buf, pos + 2)), pos + 4
end
UNPACK[T_TWEENINFO + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
return TweenInfo.new(
buffer.readf32(buf, pos),
@ -1288,6 +1304,20 @@ UNPACK[T_VEC3 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number):
return Vector3.new(x, y, z), pos + 6
end
-- Vector3 float32
UNPACK[T_VEC3F32 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
local x = buffer.readf32(buf, pos)
local y = buffer.readf32(buf, pos + 4)
local z = buffer.readf32(buf, pos + 8)
return Vector3.new(x, y, z), pos + 12
end
-- Vector3int16
UNPACK[T_VEC3I16 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
return Vector3int16.new(buffer.readi16(buf, pos), buffer.readi16(buf, pos + 2), buffer.readi16(buf, pos + 4)),
pos + 6
end
-- Vector2
UNPACK[T_VEC2 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
local x = readF16(buf, pos)
@ -1295,6 +1325,18 @@ UNPACK[T_VEC2 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number):
return Vector2.new(x, y), pos + 4
end
-- Vector2 float32
UNPACK[T_VEC2F32 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
local x = buffer.readf32(buf, pos)
local y = buffer.readf32(buf, pos + 4)
return Vector2.new(x, y), pos + 8
end
-- Vector2int16
UNPACK[T_VEC2I16 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
return Vector2int16.new(buffer.readi16(buf, pos), buffer.readi16(buf, pos + 2)), pos + 4
end
-- CFrame
UNPACK[T_CFRAME + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
local px = buffer.readf32(buf, pos)
@ -1469,7 +1511,11 @@ Schema.f32 = { type = "f32" }
Schema.f64 = { type = "f64" }
Schema.boolean = { type = "boolean" }
Schema.vector3 = { type = "vector3" }
Schema.vector3f32 = { type = "vector3f32" }
Schema.vector3int16 = { type = "vector3int16" }
Schema.vector2 = { type = "vector2" }
Schema.vector2f32 = { type = "vector2f32" }
Schema.vector2int16 = { type = "vector2int16" }
Schema.cframe = { type = "cframe" }
Schema.color3 = { type = "color3" }
Schema.color3f16 = { type = "color3f16" }
@ -1484,8 +1530,6 @@ Schema.colorsequence = { type = "colorsequence" }
Schema.numbersequence = { type = "numbersequence" }
Schema.brickcolor = { type = "brickcolor" }
Schema.buffer = { type = "buffer" }
Schema.vector3int16 = { type = "vector3int16" }
Schema.vector2int16 = { type = "vector2int16" }
Schema.tweeninfo = { type = "tweeninfo" }
Schema.physicalproperties = { type = "physicalproperties" }
Schema.font = { type = "font" }
@ -1544,7 +1588,11 @@ local SCHEMA_FIXED_SIZES: { [string]: number } = {
f64 = 8,
boolean = 1,
vector3 = 6,
vector3f32 = 12,
vector3int16 = 6,
vector2 = 4,
vector2f32 = 8,
vector2int16 = 4,
cframe = 19,
color3 = 3,
color3f16 = 6,
@ -1554,8 +1602,6 @@ local SCHEMA_FIXED_SIZES: { [string]: number } = {
numberrange = 8,
ray = 24,
brickcolor = 2,
vector3int16 = 6,
vector2int16 = 4,
tweeninfo = 15,
physicalproperties = 20,
datetime = 8,
@ -1637,7 +1683,6 @@ local function compilePacker(s: SchemaType): (Writer, any) -> ()
rawString(w, v, len)
end
end
if schema_type == "vector3" then
return function(w: Writer, v: any)
ensureSpace(w, 6)
@ -1646,6 +1691,14 @@ local function compilePacker(s: SchemaType): (Writer, any) -> ()
rawF16(w, v.Z)
end
end
if schema_type == "vector3f32" then
return function(w: Writer, v: any)
ensureSpace(w, 12)
rawF32(w, v.X)
rawF32(w, v.Y)
rawF32(w, v.Z)
end
end
if schema_type == "vector2" then
return function(w: Writer, v: any)
ensureSpace(w, 4)
@ -1653,6 +1706,13 @@ local function compilePacker(s: SchemaType): (Writer, any) -> ()
rawF16(w, v.Y)
end
end
if schema_type == "vector2f32" then
return function(w: Writer, v: any)
ensureSpace(w, 8)
rawF32(w, v.X)
rawF32(w, v.Y)
end
end
if schema_type == "cframe" then
return function(w: Writer, v: any)
@ -2084,6 +2144,14 @@ local function compileReader(s: SchemaType): (buffer, number, { any }?) -> (any,
return Vector3.new(x, y, z), c + 6
end
end
if schema_type == "vector3f32" then
return function(b: buffer, c: number)
local x = buffer.readf32(b, c)
local y = buffer.readf32(b, c + 4)
local z = buffer.readf32(b, c + 8)
return Vector3.new(x, y, z), c + 12
end
end
if schema_type == "vector2" then
return function(b: buffer, c: number)
local x = readF16(b, c)
@ -2091,6 +2159,13 @@ local function compileReader(s: SchemaType): (buffer, number, { any }?) -> (any,
return Vector2.new(x, y), c + 4
end
end
if schema_type == "vector2f32" then
return function(b: buffer, c: number)
local x = buffer.readf32(b, c)
local y = buffer.readf32(b, c + 4)
return Vector2.new(x, y), c + 8
end
end
if schema_type == "color3" then
return function(b: buffer, c: number)
local r = buffer.readu8(b, c)