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1.1.0-pre6
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12 changed files with 154 additions and 63 deletions
BIN
Warp.rbxm
BIN
Warp.rbxm
Binary file not shown.
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@ -5,7 +5,7 @@ For efficient data serialization and schema definition with optimized packing.
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## Getting the Buffer Object
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```lua
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local Buffer = Warp.Buffer()
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local Buffer = Warp.Buffer
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```
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## Schema System <Badge type="tip" text="v1.1" />
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@ -35,6 +35,8 @@ Define strict data schemas for optimized serialization and type safety.
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"buffer",
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"vector2", -- f16 x/y
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"vector3", -- f16 x/y/z
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"vector2f32", -- f32 x/y
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"vector3f32", -- f32 x/y/z
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"vector2int16", -- i16 x/y
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"vector3int16", -- i16 x/y/z
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"cframe", -- f32 position + compressed rotation (f16)
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@ -81,7 +83,7 @@ there is no standalone `"nil"` schema type. To represent a value that can be `ni
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```
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```luau [Example]
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local Buffer = Warp.Buffer()
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local Buffer = Warp.Buffer
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-- # this custom datatype must be registered on both server & client side
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Buffer.Schema.custom_datatype("u64", {}, function(w: Buffer.Writer, value: any) -- just for reference
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@ -111,7 +113,7 @@ Create a new buffer writer for serializing data.
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```
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```luau [Example]
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local Buffer = Warp.Buffer()
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local Buffer = Warp.Buffer
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local writer = Buffer.createWriter(256) -- Pre-allocate 256 bytes
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```
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:::
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@ -128,7 +130,7 @@ Build the final buffer for transmission.
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```
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```luau [Example]
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local Buffer = Warp.Buffer()
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local Buffer = Warp.Buffer
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local writer = Buffer.createWriter()
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-- Write some data
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@ -153,7 +155,7 @@ Build the final buffer with instance references for transmission.
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```
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```luau [Example]
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local Buffer = Warp.Buffer()
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local Buffer = Warp.Buffer
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local writer = Buffer.createWriter()
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-- Write some data with instances
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@ -178,7 +180,7 @@ Reset a writer for reuse, clearing all data.
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```
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```luau [Example]
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local Buffer = Warp.Buffer()
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local Buffer = Warp.Buffer
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local writer = Buffer.createWriter()
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-- Use writer for first batch
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|
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@ -20,7 +20,7 @@ this is optional and conditional, you may have to use this if you had a problem
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```luau [Variable]
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(
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namespaces: { string },
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) -> Connection
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)
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```
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```luau [Example]
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@ -40,6 +40,8 @@ local Players = game:GetService("Players")
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local Warp = require(path.to.warp).Client()
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local Schemas = require(path.to.schemas)
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Warp.awaitReady() -- this is optional, but recommended if facing any issues with race-condition, or remotes not registered
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-- Use schemas
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for eventName, schema in Schemas do
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Warp.useSchema(eventName, schema)
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@ -1,5 +1,5 @@
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name = "eternitydev/warp"
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version = "1.1.0-pre4"
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version = "1.1.0-pre7"
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description = "A rapidly-fast & powerful networking library."
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authors = ["eternitydev"]
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repository = "https://github.com/imezx/Warp"
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|
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@ -9,8 +9,8 @@ local Replication = require("./Replication")
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local Xor = require("./Util/Xor")
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local RunService = game:GetService("RunService")
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local Event: RemoteEvent = script.Parent:WaitForChild("Event")
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local UnreliableEvent: UnreliableRemoteEvent = script.Parent:WaitForChild("UnreliableEvent")
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local Event: RemoteEvent = script.Parent:WaitForChild("Event") :: RemoteEvent
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local UnreliableEvent: UnreliableRemoteEvent = script.Parent:WaitForChild("UnreliableEvent") :: UnreliableRemoteEvent
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local deltaT: number, cycle: number = 0, 1 / 61
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local writer: Buffer.Writer = Buffer.createWriter()
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@ -51,7 +51,7 @@ end
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--@remoteName string
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--@fn function
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-- Connect to an event to receive incoming data from the server.
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Client.Connect = function(remoteName: string, fn: (Player, ...any?) -> ...any?): Connection
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Client.Connect = function(remoteName: string, fn: (...any?) -> ...any?): Connection
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local id = Replication.get_id[remoteName]
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if not id then
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warn(`[Warp]: ".Connect"::"{remoteName}" does not exist, likely its not registered on the server yet.`)
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@ -176,8 +176,8 @@ if RunService:IsClient() then
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local args = content[2]
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if handleInvokes then
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if remote == 0 then
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local id = content[1]
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local results = content[2]
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local id = args[1]
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local results = args[2]
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local pending = pendingInvokes[id]
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if pending then
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task.spawn(pending :: any, table.unpack(results))
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@ -200,7 +200,7 @@ if RunService:IsClient() then
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local connections = eventListeners[remote]
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if connections then
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for _, connection in connections do
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Thread(connection.c, table.unpack(args))
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Thread(connection.c :: any, table.unpack(args))
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end
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end
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end
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@ -14,7 +14,7 @@ local warp_identifier_registry = shared.__warp_identifier_registry
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if RunService:IsClient() or RunService:IsRunMode() then
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local pending_id_yields, pending_name_yields, ready_yields = {}, {}, {}
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local is_ready = false
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if RunService:IsClient() then
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_repl.OnClientEvent:Connect(function(b: buffer)
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if type(b) ~= "buffer" then
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@ -26,7 +26,7 @@ if RunService:IsClient() or RunService:IsRunMode() then
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local id: number, remote: string = content[1], content[2]
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warp_identifier_registry.cache[remote] = id
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warp_identifier_registry.name[id] = remote
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if pending_id_yields[remote] then
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for _, thread in pending_id_yields[remote] do
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task.spawn(thread, id)
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@ -55,7 +55,6 @@ if RunService:IsClient() or RunService:IsRunMode() then
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-- wait for the identifiers to be replicated from the server
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Replication.wait_for_ready = function()
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if is_ready then return end
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local thread = coroutine.running()
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table.insert(ready_yields, thread)
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coroutine.yield()
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@ -11,9 +11,9 @@ local Xor = require("./Util/Xor")
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local Players = game:GetService("Players")
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local RunService = game:GetService("RunService")
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local Event: RemoteEvent = script.Parent:WaitForChild("Event")
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local _repl: RemoteEvent = script.Parent:WaitForChild("_repl")
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local UnreliableEvent: UnreliableRemoteEvent = script.Parent:WaitForChild("UnreliableEvent")
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local Event: RemoteEvent = script.Parent:WaitForChild("Event") :: RemoteEvent
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local _repl: RemoteEvent = script.Parent:WaitForChild("_repl") :: RemoteEvent
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local UnreliableEvent: UnreliableRemoteEvent = script.Parent:WaitForChild("UnreliableEvent") :: UnreliableRemoteEvent
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local deltaT: number, cycle: number = 0, 1 / 61
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local writer: Buffer.Writer = Buffer.createWriter()
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@ -182,7 +182,7 @@ Server.Invoke = function(remoteName: string, player: Player, timeout: number?, .
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end
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table.insert(queueEvent[player], {
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0,
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{ Identifier.get_id(remoteName), reqId :: any, { ... } :: any } :: any,
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{ reqId :: any, { ... } :: any } :: any,
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})
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return coroutine.yield()
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end
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@ -217,7 +217,7 @@ if RunService:IsServer() then
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continue
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end
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if remote == 0 then
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if #eventListeners == 0 then
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if not next(eventListeners) then
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continue
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end
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local remoteName = d[1]
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@ -242,7 +242,7 @@ if RunService:IsServer() then
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local connections = eventListeners[remote]
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if connections then
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for _, connection in connections do
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Thread(connection.c, player, table.unpack(d))
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Thread(connection.c :: any, player, table.unpack(d))
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end
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end
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end
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@ -50,7 +50,11 @@ local T_BUFFER = 0xDC
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local T_BOOL_ARR = 0xDD
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local T_VEC3 = 0xE0
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local T_VEC3F32 = 0xE1
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local T_VEC3I16 = 0xF1
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local T_VEC2 = 0xE2
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local T_VEC2F32 = 0xE3
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local T_VEC2I16 = 0xF4
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local T_CFRAME = 0xE4
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local T_COLOR3 = 0xE6
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local T_COLOR3_F = 0xE7
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@ -65,8 +69,6 @@ local T_NUMBERRANGE = 0xEF
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local T_RAY = 0xF0
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local T_COLSEQ = 0xF2
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local T_NUMSEQ = 0xF3
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local T_VEC3I16 = 0xF1
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local T_VEC2I16 = 0xF4
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local T_TWEENINFO = 0xF5
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local T_PHYSPROP = 0xF6
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local T_FONT = 0xF7
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@ -732,6 +734,14 @@ local function packVector3(w: Writer, v: Vector3)
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rawF16(w, v.Z)
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end
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local function packVector3F32(w: Writer, v: Vector3)
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ensureSpace(w, 13)
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rawU8(w, T_VEC3F32)
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rawF32(w, v.X)
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rawF32(w, v.Y)
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rawF32(w, v.Z)
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end
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local function packVector2(w: Writer, v: Vector2)
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ensureSpace(w, 5)
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rawU8(w, T_VEC2)
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@ -739,6 +749,13 @@ local function packVector2(w: Writer, v: Vector2)
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rawF16(w, v.Y)
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end
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local function packVector2F32(w: Writer, v: Vector2)
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ensureSpace(w, 9)
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rawU8(w, T_VEC2F32)
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rawF32(w, v.X)
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rawF32(w, v.Y)
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end
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local function packCFrame(w: Writer, cf: CFrame)
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local pos = cf.Position
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local qi, q0, q1, q2 = compressCFrameRotation(cf)
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@ -796,10 +813,33 @@ PACK_DISPATCH["Vector3"] = function(w: Writer, v: any)
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packVector3(w, v)
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end
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PACK_DISPATCH["Vector3F32"] = function(w: Writer, v: any)
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packVector3F32(w, v)
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end
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PACK_DISPATCH["Vector3int16"] = function(w: Writer, v: any)
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ensureSpace(w, 7)
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rawU8(w, T_VEC3I16)
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rawI16(w, v.X)
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rawI16(w, v.Y)
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rawI16(w, v.Z)
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end
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PACK_DISPATCH["Vector2"] = function(w: Writer, v: any)
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packVector2(w, v)
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end
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PACK_DISPATCH["Vector2F32"] = function(w: Writer, v: any)
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packVector2F32(w, v)
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end
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PACK_DISPATCH["Vector2int16"] = function(w: Writer, v: any)
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ensureSpace(w, 5)
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rawU8(w, T_VEC2I16)
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rawI16(w, v.X)
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rawI16(w, v.Y)
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end
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PACK_DISPATCH["CFrame"] = function(w: Writer, v: any)
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packCFrame(w, v)
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end
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@ -924,21 +964,6 @@ PACK_DISPATCH["buffer"] = function(w: Writer, v: any)
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w.cursor += len
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end
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PACK_DISPATCH["Vector3int16"] = function(w: Writer, v: any)
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ensureSpace(w, 7)
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rawU8(w, T_VEC3I16)
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rawI16(w, v.X)
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rawI16(w, v.Y)
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rawI16(w, v.Z)
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end
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PACK_DISPATCH["Vector2int16"] = function(w: Writer, v: any)
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ensureSpace(w, 5)
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rawU8(w, T_VEC2I16)
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rawI16(w, v.X)
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rawI16(w, v.Y)
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end
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PACK_DISPATCH["TweenInfo"] = function(w: Writer, v: any)
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ensureSpace(w, 16) -- tag(1) + f32(4) + u8(1) + u8(1) + i32(4) + u8(1) + f32(4)
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rawU8(w, T_TWEENINFO)
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@ -1066,15 +1091,6 @@ UNPACK[T_F64 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number):
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return buffer.readf64(buf, pos), pos + 8
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end
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UNPACK[T_VEC3I16 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
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return Vector3int16.new(buffer.readi16(buf, pos), buffer.readi16(buf, pos + 2), buffer.readi16(buf, pos + 4)),
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pos + 6
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end
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UNPACK[T_VEC2I16 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
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return Vector2int16.new(buffer.readi16(buf, pos), buffer.readi16(buf, pos + 2)), pos + 4
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end
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UNPACK[T_TWEENINFO + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
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return TweenInfo.new(
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buffer.readf32(buf, pos),
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|
|
@ -1288,6 +1304,20 @@ UNPACK[T_VEC3 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number):
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return Vector3.new(x, y, z), pos + 6
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end
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-- Vector3 float32
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UNPACK[T_VEC3F32 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
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local x = buffer.readf32(buf, pos)
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local y = buffer.readf32(buf, pos + 4)
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local z = buffer.readf32(buf, pos + 8)
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return Vector3.new(x, y, z), pos + 12
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end
|
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|
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-- Vector3int16
|
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UNPACK[T_VEC3I16 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
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return Vector3int16.new(buffer.readi16(buf, pos), buffer.readi16(buf, pos + 2), buffer.readi16(buf, pos + 4)),
|
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pos + 6
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end
|
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|
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-- Vector2
|
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UNPACK[T_VEC2 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
|
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local x = readF16(buf, pos)
|
||||
|
|
@ -1295,6 +1325,18 @@ UNPACK[T_VEC2 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number):
|
|||
return Vector2.new(x, y), pos + 4
|
||||
end
|
||||
|
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-- Vector2 float32
|
||||
UNPACK[T_VEC2F32 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
|
||||
local x = buffer.readf32(buf, pos)
|
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local y = buffer.readf32(buf, pos + 4)
|
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return Vector2.new(x, y), pos + 8
|
||||
end
|
||||
|
||||
-- Vector2int16
|
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UNPACK[T_VEC2I16 + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
|
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return Vector2int16.new(buffer.readi16(buf, pos), buffer.readi16(buf, pos + 2)), pos + 4
|
||||
end
|
||||
|
||||
-- CFrame
|
||||
UNPACK[T_CFRAME + 1] = function(buf: buffer, pos: number, _: { any }?, _: number): (any, number)
|
||||
local px = buffer.readf32(buf, pos)
|
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|
|
@ -1469,7 +1511,11 @@ Schema.f32 = { type = "f32" }
|
|||
Schema.f64 = { type = "f64" }
|
||||
Schema.boolean = { type = "boolean" }
|
||||
Schema.vector3 = { type = "vector3" }
|
||||
Schema.vector3f32 = { type = "vector3f32" }
|
||||
Schema.vector3int16 = { type = "vector3int16" }
|
||||
Schema.vector2 = { type = "vector2" }
|
||||
Schema.vector2f32 = { type = "vector2f32" }
|
||||
Schema.vector2int16 = { type = "vector2int16" }
|
||||
Schema.cframe = { type = "cframe" }
|
||||
Schema.color3 = { type = "color3" }
|
||||
Schema.color3f16 = { type = "color3f16" }
|
||||
|
|
@ -1484,8 +1530,6 @@ Schema.colorsequence = { type = "colorsequence" }
|
|||
Schema.numbersequence = { type = "numbersequence" }
|
||||
Schema.brickcolor = { type = "brickcolor" }
|
||||
Schema.buffer = { type = "buffer" }
|
||||
Schema.vector3int16 = { type = "vector3int16" }
|
||||
Schema.vector2int16 = { type = "vector2int16" }
|
||||
Schema.tweeninfo = { type = "tweeninfo" }
|
||||
Schema.physicalproperties = { type = "physicalproperties" }
|
||||
Schema.font = { type = "font" }
|
||||
|
|
@ -1544,7 +1588,11 @@ local SCHEMA_FIXED_SIZES: { [string]: number } = {
|
|||
f64 = 8,
|
||||
boolean = 1,
|
||||
vector3 = 6,
|
||||
vector3f32 = 12,
|
||||
vector3int16 = 6,
|
||||
vector2 = 4,
|
||||
vector2f32 = 8,
|
||||
vector2int16 = 4,
|
||||
cframe = 19,
|
||||
color3 = 3,
|
||||
color3f16 = 6,
|
||||
|
|
@ -1554,8 +1602,6 @@ local SCHEMA_FIXED_SIZES: { [string]: number } = {
|
|||
numberrange = 8,
|
||||
ray = 24,
|
||||
brickcolor = 2,
|
||||
vector3int16 = 6,
|
||||
vector2int16 = 4,
|
||||
tweeninfo = 15,
|
||||
physicalproperties = 20,
|
||||
datetime = 8,
|
||||
|
|
@ -1637,7 +1683,6 @@ local function compilePacker(s: SchemaType): (Writer, any) -> ()
|
|||
rawString(w, v, len)
|
||||
end
|
||||
end
|
||||
|
||||
if schema_type == "vector3" then
|
||||
return function(w: Writer, v: any)
|
||||
ensureSpace(w, 6)
|
||||
|
|
@ -1646,6 +1691,14 @@ local function compilePacker(s: SchemaType): (Writer, any) -> ()
|
|||
rawF16(w, v.Z)
|
||||
end
|
||||
end
|
||||
if schema_type == "vector3f32" then
|
||||
return function(w: Writer, v: any)
|
||||
ensureSpace(w, 12)
|
||||
rawF32(w, v.X)
|
||||
rawF32(w, v.Y)
|
||||
rawF32(w, v.Z)
|
||||
end
|
||||
end
|
||||
if schema_type == "vector2" then
|
||||
return function(w: Writer, v: any)
|
||||
ensureSpace(w, 4)
|
||||
|
|
@ -1653,6 +1706,13 @@ local function compilePacker(s: SchemaType): (Writer, any) -> ()
|
|||
rawF16(w, v.Y)
|
||||
end
|
||||
end
|
||||
if schema_type == "vector2f32" then
|
||||
return function(w: Writer, v: any)
|
||||
ensureSpace(w, 8)
|
||||
rawF32(w, v.X)
|
||||
rawF32(w, v.Y)
|
||||
end
|
||||
end
|
||||
|
||||
if schema_type == "cframe" then
|
||||
return function(w: Writer, v: any)
|
||||
|
|
@ -2084,6 +2144,14 @@ local function compileReader(s: SchemaType): (buffer, number, { any }?) -> (any,
|
|||
return Vector3.new(x, y, z), c + 6
|
||||
end
|
||||
end
|
||||
if schema_type == "vector3f32" then
|
||||
return function(b: buffer, c: number)
|
||||
local x = buffer.readf32(b, c)
|
||||
local y = buffer.readf32(b, c + 4)
|
||||
local z = buffer.readf32(b, c + 8)
|
||||
return Vector3.new(x, y, z), c + 12
|
||||
end
|
||||
end
|
||||
if schema_type == "vector2" then
|
||||
return function(b: buffer, c: number)
|
||||
local x = readF16(b, c)
|
||||
|
|
@ -2091,6 +2159,13 @@ local function compileReader(s: SchemaType): (buffer, number, { any }?) -> (any,
|
|||
return Vector2.new(x, y), c + 4
|
||||
end
|
||||
end
|
||||
if schema_type == "vector2f32" then
|
||||
return function(b: buffer, c: number)
|
||||
local x = buffer.readf32(b, c)
|
||||
local y = buffer.readf32(b, c + 4)
|
||||
return Vector2.new(x, y), c + 8
|
||||
end
|
||||
end
|
||||
if schema_type == "color3" then
|
||||
return function(b: buffer, c: number)
|
||||
local r = buffer.readu8(b, c)
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
--!optimize 2
|
||||
--!strict
|
||||
--@EternityDev
|
||||
local BITS: number = 8
|
||||
local MAX_VALUE: number = bit32.lshift(1, BITS) - 1
|
||||
const BITS: number = 8
|
||||
const MAX_VALUE: number = bit32.lshift(1, BITS) - 1
|
||||
local hook_fn: (string, number) -> ()
|
||||
|
||||
if not shared.__warp_identifier_registry then
|
||||
|
|
|
|||
|
|
@ -10,17 +10,27 @@ local clientPrev: { [Player]: XorEntry } = {}
|
|||
|
||||
local clientOutPrev: XorEntry? = nil
|
||||
local clientInPrev: XorEntry? = nil
|
||||
const MAX_BUFFER_SIZE: number = 1024
|
||||
|
||||
local function xorApply(current: buffer, curLen: number, prev: buffer, prevLen: number): buffer
|
||||
local function xorApply(
|
||||
current: buffer, curLen: number,
|
||||
prev: buffer, prevLen: number
|
||||
): buffer
|
||||
local out = buffer.create(curLen)
|
||||
local common = if curLen < prevLen then curLen else prevLen
|
||||
|
||||
local wordEnd = (common // 4) * 4
|
||||
for off = 0, wordEnd - 4, 4 do
|
||||
buffer.writeu32(out, off, bit32.bxor(buffer.readu32(current, off), buffer.readu32(prev, off)))
|
||||
buffer.writeu32(
|
||||
out, off,
|
||||
bit32.bxor(buffer.readu32(current, off), buffer.readu32(prev, off))
|
||||
)
|
||||
end
|
||||
for i = wordEnd, common - 1 do
|
||||
buffer.writeu8(out, i, bit32.bxor(buffer.readu8(current, i), buffer.readu8(prev, i)))
|
||||
buffer.writeu8(
|
||||
out, i,
|
||||
bit32.bxor(buffer.readu8(current, i), buffer.readu8(prev, i))
|
||||
)
|
||||
end
|
||||
|
||||
if curLen > common then
|
||||
|
|
@ -30,10 +40,13 @@ local function xorApply(current: buffer, curLen: number, prev: buffer, prevLen:
|
|||
end
|
||||
|
||||
local function storeEntry(entry: XorEntry?, src: buffer, len: number): XorEntry
|
||||
local e: XorEntry = entry or { buf = buffer.create(len > 64 and len or 64), len = 0 }
|
||||
local e: XorEntry = entry or { buf = buffer.create(math.max(len, 64)), len = 0 }
|
||||
local cap = buffer.len(e.buf)
|
||||
|
||||
if buffer.len(e.buf) < len then
|
||||
e.buf = buffer.create(len * 2)
|
||||
if cap < len then
|
||||
e.buf = buffer.create(math.min(len * 2, MAX_BUFFER_SIZE + len))
|
||||
elseif cap > len * 4 and cap > 128 then
|
||||
e.buf = buffer.create(math.max(len, 64))
|
||||
end
|
||||
|
||||
buffer.copy(e.buf, 0, src, 0, len)
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
[package]
|
||||
name = "imezx/warp"
|
||||
version = "1.1.0-pre4"
|
||||
version = "1.1.0-pre7"
|
||||
registry = "https://github.com/UpliftGames/wally-index"
|
||||
realm = "shared"
|
||||
license = "MIT"
|
||||
|
|
|
|||
Loading…
Reference in a new issue