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4 commits

Author SHA1 Message Date
Khietsly Tristan
80646eeebb chore(server): disable player buffer history in studio environment
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2026-02-25 11:21:36 +07:00
Khietsly Tristan
704942c979 chore(repl): fast access 2026-02-25 10:49:06 +07:00
Khietsly Tristan
b26d06fa3d chore(repl): debloated prev changes made 2026-02-25 10:47:37 +07:00
khtsly
4f92248187 chore(docs): use card instead for this note 2026-02-23 12:17:02 +07:00
4 changed files with 407 additions and 453 deletions

View file

@ -10,7 +10,11 @@ local Client = Warp.Client()
## `.awaitReady` <Badge type="warning" text="yield" /> ## `.awaitReady` <Badge type="warning" text="yield" />
Yields the current thread until the client has successfully initialized and synchronized with the server's replication data (identifier). Its optionally, but highly recommended to call this before firing or connecting to any events to ensure the network is fully ready. Yields the current thread until the client has successfully initialized and synchronized with the server's replication data (identifier).
::: info
Its optionally, but highly recommended to call this before firing or connecting to any events to ensure the network is fully ready.
:::
::: code-group ::: code-group
```luau [Variable] ```luau [Variable]

View file

@ -13,12 +13,12 @@ local deltaT: number, cycle: number = 0, 1 / 61
local writer: Buffer.Writer = Buffer.createWriter() local writer: Buffer.Writer = Buffer.createWriter()
type Connection = { type Connection = {
Connected: boolean, Connected: boolean,
Disconnect: (self: Connection) -> (), Disconnect: (self: Connection) -> (),
} }
type Event = { type Event = {
i: number, i: number,
c: (Player, ...any?) -> ...any?, c: (Player, ...any?) -> ...any?,
} }
local queueEvent: { { any } } = {} local queueEvent: { { any } } = {}
@ -37,79 +37,79 @@ Client.awaitReady = Replication.wait_for_ready
--@schema Buffer.SchemaType --@schema Buffer.SchemaType
-- Define a schema for strict data packing on a specific event. -- Define a schema for strict data packing on a specific event.
Client.useSchema = function(remoteName: string, schema: Buffer.SchemaType) Client.useSchema = function(remoteName: string, schema: Buffer.SchemaType)
local id = Replication.get_id(remoteName) local id = Replication.get_id[remoteName]
if not id then if not id then
warn(`[Warp]: ".useSchema"::"{remoteName}" does not exist, likely its not registered on the server yet.`) warn(`[Warp]: ".useSchema"::"{remoteName}" does not exist, likely its not registered on the server yet.`)
return return
end end
eventSchemas[id] = schema eventSchemas[id] = schema
end end
--@remoteName string --@remoteName string
--@fn function --@fn function
-- Connect to an event to receive incoming data from the server. -- Connect to an event to receive incoming data from the server.
Client.Connect = function(remoteName: string, fn: (Player, ...any?) -> ...any?): Connection Client.Connect = function(remoteName: string, fn: (Player, ...any?) -> ...any?): Connection
local id = Replication.get_id(remoteName) local id = Replication.get_id[remoteName]
if not id then if not id then
warn(`[Warp]: ".Connect"::"{remoteName}" does not exist, likely its not registered on the server yet.`) warn(`[Warp]: ".Connect"::"{remoteName}" does not exist, likely its not registered on the server yet.`)
return { Connected = false, Disconnect = function() return end } :: Connection return { Connected = false, Disconnect = function() return end } :: Connection
end end
local detail = { local detail = {
i = id, i = id,
c = fn, c = fn,
} }
table.insert(eventListeners, detail) table.insert(eventListeners, detail)
return { return {
Connected = true, Connected = true,
Disconnect = function(self: Connection) Disconnect = function(self: Connection)
if not self.Connected then if not self.Connected then
return return
end end
self.Connected = false self.Connected = false
local idx = table.find(eventListeners, detail) local idx = table.find(eventListeners, detail)
if idx then if idx then
table.remove(eventListeners, idx) table.remove(eventListeners, idx)
end end
end, end,
} :: Connection } :: Connection
end end
--@remoteName string --@remoteName string
--@fn function --@fn function
-- Similar to :Connect but automatically disconnects after the first firing. -- Similar to :Connect but automatically disconnects after the first firing.
Client.Once = function(remoteName: string, fn: (...any?) -> ()): Connection Client.Once = function(remoteName: string, fn: (...any?) -> ()): Connection
local connection local connection
connection = Client.Connect(remoteName, function(...: any?) connection = Client.Connect(remoteName, function(...: any?)
if connection then if connection then
connection:Disconnect() connection:Disconnect()
end end
fn(...) fn(...)
end) end)
return connection return connection
end end
--@remoteName string --@remoteName string
-- Wait for an event to be triggered. Yields the current thread. -- Wait for an event to be triggered. Yields the current thread.
Client.Wait = function(remoteName: string): (number, ...any?) Client.Wait = function(remoteName: string): (number, ...any?)
local thread, t = coroutine.running(), os.clock() local thread, t = coroutine.running(), os.clock()
Client.Once(remoteName, function(...: any?) Client.Once(remoteName, function(...: any?)
task.spawn(thread, os.clock() - t, ...) task.spawn(thread, os.clock() - t, ...)
end) end)
return coroutine.yield() return coroutine.yield()
end end
--@remoteName string --@remoteName string
-- Disconnect all connections for a specific event. -- Disconnect all connections for a specific event.
Client.DisconnectAll = function(remoteName: string) Client.DisconnectAll = function(remoteName: string)
local id = Replication.get_id(remoteName) local id = Replication.get_id[remoteName]
if not id then if not id then
return return
end end
for idx = #eventListeners, 1, -1 do for idx = #eventListeners, 1, -1 do
if eventListeners[idx].i == id then if eventListeners[idx].i == id then
table.remove(eventListeners, idx) table.remove(eventListeners, idx)
end end
end end
end end
--@remoteName string --@remoteName string
@ -120,140 +120,140 @@ Client.Destroy = Client.DisconnectAll
--@reliable boolean --@reliable boolean
-- Fire an event to the server. -- Fire an event to the server.
Client.Fire = function(remoteName: string, reliable: boolean, ...: any?) Client.Fire = function(remoteName: string, reliable: boolean, ...: any?)
local id = Replication.get_id(remoteName) local id = Replication.get_id[remoteName]
if id then if id then
table.insert(reliable and queueEvent or queueUnreliableEvent, { table.insert(reliable and queueEvent or queueUnreliableEvent, {
Replication.get_id(remoteName), Replication.get_id[remoteName],
{ ... } :: any, { ... } :: any,
}) })
end end
end end
--@remoteName string --@remoteName string
--@timeout number? --@timeout number?
-- Invoke the server with timeout support. Yields the current thread. Returns nil if timeout occurs. -- Invoke the server with timeout support. Yields the current thread. Returns nil if timeout occurs.
Client.Invoke = function(remoteName: string, timeout: number?, ...: any?): ...any? Client.Invoke = function(remoteName: string, timeout: number?, ...: any?): ...any?
local id = Replication.get_id(remoteName) local id = Replication.get_id[remoteName]
if not id then if not id then
return nil return nil
end end
invokeId += 1 invokeId += 1
local reqid, thread = `{invokeId}`, coroutine.running() local reqid, thread = `{invokeId}`, coroutine.running()
pendingInvokes[reqid] = thread pendingInvokes[reqid] = thread
task.delay(timeout or 2, function() task.delay(timeout or 2, function()
local pending = pendingInvokes[reqid] local pending = pendingInvokes[reqid]
if not pending then if not pending then
return return
end end
task.spawn(pending, nil) task.spawn(pending, nil)
pendingInvokes[reqid] = nil pendingInvokes[reqid] = nil
end) end)
table.insert(queueEvent, { table.insert(queueEvent, {
0, 0,
{ id, reqid :: any, { ... } :: any } :: any, { id, reqid :: any, { ... } :: any } :: any,
}) })
return coroutine.yield() return coroutine.yield()
end end
if RunService:IsClient() then if RunService:IsClient() then
local function processIncoming(b: buffer, ref: { Instance }?, handleInvokes: boolean) local function processIncoming(b: buffer, ref: { Instance }?, handleInvokes: boolean)
if type(b) ~= "buffer" then if type(b) ~= "buffer" then
return return
end end
local contents = Buffer.readEvents(b, ref, eventSchemas) local contents = Buffer.readEvents(b, ref, eventSchemas)
for _, content in contents do for _, content in contents do
local remote = content[1] local remote = content[1]
local content = content[2] local content = content[2]
if handleInvokes then if handleInvokes then
if remote == 0 then if remote == 0 then
local id = content[1] local id = content[1]
local results = content[2] local results = content[2]
local pending = pendingInvokes[id] local pending = pendingInvokes[id]
if pending then if pending then
task.spawn(pending :: any, table.unpack(results)) task.spawn(pending :: any, table.unpack(results))
pendingInvokes[id] = nil pendingInvokes[id] = nil
end end
continue continue
end end
if remote == 1 then if remote == 1 then
if #eventListeners == 0 then if #eventListeners == 0 then
continue continue
end end
local remoteName = content[1] local remoteName = content[1]
local id = content[2] local id = content[2]
local args = content[3] local args = content[3]
for _, connection in eventListeners do for _, connection in eventListeners do
if connection.i == remoteName then if connection.i == remoteName then
Thread(function() Thread(function()
local results = { connection.c(table.unpack(args)) } local results = { connection.c(table.unpack(args)) }
table.insert(queueEvent, { table.insert(queueEvent, {
1, 1,
{ id, results } :: any, { id, results } :: any,
}) })
end) end)
break break
end end
end end
continue continue
end end
end end
if #eventListeners == 0 then if #eventListeners == 0 then
continue continue
end end
for _, connection in eventListeners do for _, connection in eventListeners do
if connection.i ~= remote then if connection.i ~= remote then
continue continue
end end
Thread(connection.c, table.unpack(content)) Thread(connection.c, table.unpack(content))
end end
end end
end end
Event.OnClientEvent:Connect(function(b: buffer, ref: { Instance }?) Event.OnClientEvent:Connect(function(b: buffer, ref: { Instance }?)
processIncoming(b, ref, true) processIncoming(b, ref, true)
end) end)
UnreliableEvent.OnClientEvent:Connect(function(b: buffer, ref: { Instance }?) UnreliableEvent.OnClientEvent:Connect(function(b: buffer, ref: { Instance }?)
processIncoming(b, ref, false) processIncoming(b, ref, false)
end) end)
RunService.PostSimulation:Connect(function(d: number) RunService.PostSimulation:Connect(function(d: number)
deltaT += d deltaT += d
if deltaT < cycle then if deltaT < cycle then
return return
end end
deltaT = 0 deltaT = 0
-- reliable -- reliable
if #queueEvent > 0 then if #queueEvent > 0 then
Buffer.writeEvents(writer, queueEvent, eventSchemas) Buffer.writeEvents(writer, queueEvent, eventSchemas)
do do
local buf, ref = Buffer.buildWithRefs(writer) local buf, ref = Buffer.buildWithRefs(writer)
Buffer.reset(writer) Buffer.reset(writer)
if not ref or #ref == 0 then if not ref or #ref == 0 then
Event:FireServer(buf) Event:FireServer(buf)
else else
Event:FireServer(buf, ref) Event:FireServer(buf, ref)
end end
end end
table.clear(queueEvent) table.clear(queueEvent)
end end
-- unreliable -- unreliable
if #queueUnreliableEvent > 0 then if #queueUnreliableEvent > 0 then
Buffer.writeEvents(writer, queueUnreliableEvent, eventSchemas) Buffer.writeEvents(writer, queueUnreliableEvent, eventSchemas)
do do
local buf, ref = Buffer.buildWithRefs(writer) local buf, ref = Buffer.buildWithRefs(writer)
Buffer.reset(writer) Buffer.reset(writer)
if not ref or #ref == 0 then if not ref or #ref == 0 then
UnreliableEvent:FireServer(buf) UnreliableEvent:FireServer(buf)
else else
UnreliableEvent:FireServer(buf, ref) UnreliableEvent:FireServer(buf, ref)
end end
end end
table.clear(queueUnreliableEvent) table.clear(queueUnreliableEvent)
end end
end) end)
end end
--[[ --[[

View file

@ -23,7 +23,7 @@ if RunService:IsClient() or RunService:IsRunMode() then
local contents = Buffer.readRepl(b, identifiers_schema) local contents = Buffer.readRepl(b, identifiers_schema)
if #contents == 0 then return end if #contents == 0 then return end
for _, content in contents do for _, content in contents do
local id, remote = content[1], content[2] local id: number, remote: string = content[1], content[2]
warp_identifier_registry.cache[remote] = id warp_identifier_registry.cache[remote] = id
warp_identifier_registry.name[id] = remote warp_identifier_registry.name[id] = remote
@ -61,60 +61,8 @@ if RunService:IsClient() or RunService:IsRunMode() then
coroutine.yield() coroutine.yield()
end end
--@name string Replication.get_id = warp_identifier_registry.cache
--@timeout number (default: 0) Replication.get_name = warp_identifier_registry.name
Replication.get_id = function(name: string, timeout: number?): number
local cached = warp_identifier_registry.cache[name]
if cached or type(timeout) ~= "number" then return cached end
local thread = coroutine.running()
if not pending_id_yields[name] then pending_id_yields[name] = {} end
table.insert(pending_id_yields[name], thread)
task.delay(timeout, function()
if pending_id_yields[name] then
local idx = table.find(pending_id_yields[name], thread)
if idx then
table.remove(pending_id_yields[name], idx)
task.spawn(thread, nil)
end
end
end)
local obj: number = coroutine.yield()
if not obj then
warn(`[Replication] timeout: could not find identifier '{name}' after {timeout}s.`)
end
return obj
end
--@name string
--@timeout number (default: 0)
Replication.get_name = function(id: number, timeout: number?): string
local cached = warp_identifier_registry.name[id]
if cached or type(timeout) ~= "number" then return cached end
local thread = coroutine.running()
if not pending_name_yields[id] then pending_name_yields[id] = {} end
table.insert(pending_name_yields[id], thread)
task.delay(timeout, function()
if pending_name_yields[id] then
local idx = table.find(pending_name_yields[id], thread)
if idx then
table.remove(pending_name_yields[id], idx)
task.spawn(thread, nil)
end
end
end)
local obj: string = coroutine.yield()
if not id then
warn(`[Replication] timeout: could not find identifier '{id}' after {timeout}s.`)
end
return obj
end
else else
local replication_ready: { Player }, pending_replications = {}, {} local replication_ready: { Player }, pending_replications = {}, {}
local writer: Buffer.Writer = Buffer.createWriter() local writer: Buffer.Writer = Buffer.createWriter()

View file

@ -16,19 +16,19 @@ local deltaT: number, cycle: number = 0, 1 / 61
local writer: Buffer.Writer = Buffer.createWriter() local writer: Buffer.Writer = Buffer.createWriter()
type Connection = { type Connection = {
Connected: boolean, Connected: boolean,
Disconnect: (self: Connection) -> (), Disconnect: (self: Connection) -> (),
} }
type Event = { type Event = {
i: number, i: number,
c: (Player, ...any?) -> ...any?, c: (Player, ...any?) -> ...any?,
} }
local queueEvent: { local queueEvent: {
[Player]: { { any } }, [Player]: { { any } },
} = {} } = {}
local queueUnreliableEvent: { local queueUnreliableEvent: {
[Player]: { { any } }, [Player]: { { any } },
} = {} } = {}
local eventListeners: { Event } = {} local eventListeners: { Event } = {}
local eventSchemas: { [number]: Buffer.SchemaType } = {} local eventSchemas: { [number]: Buffer.SchemaType } = {}
@ -41,78 +41,78 @@ local invokeId = 0
--@optional --@optional
-- Register namespaces to ensure all of the namespaces is being registered earlier on the server to prevent any unexpected issues on the client. -- Register namespaces to ensure all of the namespaces is being registered earlier on the server to prevent any unexpected issues on the client.
Server.reg_namespaces = function(namespaces: { string }) Server.reg_namespaces = function(namespaces: { string })
for _, name: string in namespaces do for _, name: string in namespaces do
Identifier.get_id(name) Identifier.get_id(name)
end end
end end
--@remoteName string --@remoteName string
--@schema Buffer.SchemaType --@schema Buffer.SchemaType
-- Define a schema for strict data packing on a specific event. -- Define a schema for strict data packing on a specific event.
Server.useSchema = function(remoteName: string, schema: Buffer.SchemaType) Server.useSchema = function(remoteName: string, schema: Buffer.SchemaType)
eventSchemas[Identifier.get_id(remoteName)] = schema eventSchemas[Identifier.get_id(remoteName)] = schema
end end
--@remoteName string --@remoteName string
--@fn function --@fn function
-- Connect to an event to receive incoming data from clients. -- Connect to an event to receive incoming data from clients.
Server.Connect = function(remoteName: string, fn: (Player, ...any?) -> ...any?): Connection Server.Connect = function(remoteName: string, fn: (Player, ...any?) -> ...any?): Connection
local detail = { local detail = {
i = Identifier.get_id(remoteName), i = Identifier.get_id(remoteName),
c = fn, c = fn,
} }
table.insert(eventListeners, detail) table.insert(eventListeners, detail)
return { return {
Connected = true, Connected = true,
Disconnect = function(self: Connection) Disconnect = function(self: Connection)
if not self.Connected then if not self.Connected then
return return
end end
self.Connected = false self.Connected = false
local idx = table.find(eventListeners, detail) local idx = table.find(eventListeners, detail)
if idx then if idx then
table.remove(eventListeners, idx) table.remove(eventListeners, idx)
end end
end, end,
} :: Connection } :: Connection
end end
--@remoteName string --@remoteName string
--@fn function --@fn function
-- Similar to :Connect but automatically disconnects after the first firing. -- Similar to :Connect but automatically disconnects after the first firing.
Server.Once = function(remoteName: string, fn: (...any?) -> ()): Connection Server.Once = function(remoteName: string, fn: (...any?) -> ()): Connection
local connection local connection
connection = Server.Connect(remoteName, function(...: any?) connection = Server.Connect(remoteName, function(...: any?)
if connection then if connection then
connection:Disconnect() connection:Disconnect()
end end
fn(...) fn(...)
end) end)
return connection return connection
end end
--@remoteName string --@remoteName string
-- Wait for an event to be triggered. Yields the current thread. -- Wait for an event to be triggered. Yields the current thread.
Server.Wait = function(remoteName: string): (number, ...any?) Server.Wait = function(remoteName: string): (number, ...any?)
local thread, t = coroutine.running(), os.clock() local thread, t = coroutine.running(), os.clock()
Server.Once(remoteName, function(...: any?) Server.Once(remoteName, function(...: any?)
task.spawn(thread, os.clock() - t, ...) task.spawn(thread, os.clock() - t, ...)
end) end)
return coroutine.yield() return coroutine.yield()
end end
--@remoteName string --@remoteName string
-- Disconnect all connections for a specific event. -- Disconnect all connections for a specific event.
Server.DisconnectAll = function(remoteName: string) Server.DisconnectAll = function(remoteName: string)
local id = Identifier.get_id(remoteName) local id = Identifier.get_id(remoteName)
if not id then if not id then
return return
end end
for idx = #eventListeners, 1, -1 do for idx = #eventListeners, 1, -1 do
if eventListeners[idx].i == id then if eventListeners[idx].i == id then
table.remove(eventListeners, idx) table.remove(eventListeners, idx)
end end
end end
end end
--@remoteName string --@remoteName string
@ -124,23 +124,23 @@ Server.Destroy = Server.DisconnectAll
--@player Player --@player Player
-- Fire an event to a specific player. -- Fire an event to a specific player.
Server.Fire = function(remoteName: string, reliable: boolean, player: Player, ...: any?) Server.Fire = function(remoteName: string, reliable: boolean, player: Player, ...: any?)
local targetQueue = reliable and queueEvent or queueUnreliableEvent local targetQueue = reliable and queueEvent or queueUnreliableEvent
if not targetQueue[player] then if not targetQueue[player] then
targetQueue[player] = {} :: any targetQueue[player] = {} :: any
end end
table.insert(targetQueue[player], { table.insert(targetQueue[player], {
Identifier.get_id(remoteName), Identifier.get_id(remoteName),
{ ... } :: any, { ... } :: any,
}) })
end end
--@remoteName string --@remoteName string
--@reliable boolean --@reliable boolean
-- Fire an event to all connected players. -- Fire an event to all connected players.
Server.Fires = function(remoteName: string, reliable: boolean, ...: any?) Server.Fires = function(remoteName: string, reliable: boolean, ...: any?)
for _, player: Player in players_ready do for _, player: Player in players_ready do
Server.Fire(remoteName, reliable, player, ...) Server.Fire(remoteName, reliable, player, ...)
end end
end end
--@remoteName string --@remoteName string
@ -148,10 +148,10 @@ end
--@except { Player } --@except { Player }
-- Fire an event to all players except specified ones. -- Fire an event to all players except specified ones.
Server.FireExcept = function(remoteName: string, reliable: boolean, except: { Player }, ...: any?) Server.FireExcept = function(remoteName: string, reliable: boolean, except: { Player }, ...: any?)
for _, player: Player in players_ready do for _, player: Player in players_ready do
if table.find(except, player) then continue end if table.find(except, player) then continue end
Server.Fire(remoteName, reliable, player, ...) Server.Fire(remoteName, reliable, player, ...)
end end
end end
--@remoteName string --@remoteName string
@ -159,172 +159,174 @@ end
--@timeout number? --@timeout number?
-- Invoke a client with timeout support. Yields the current thread. Returns nil if timeout occurs. -- Invoke a client with timeout support. Yields the current thread. Returns nil if timeout occurs.
Server.Invoke = function(remoteName: string, player: Player, timeout: number?, ...: any?): ...any? Server.Invoke = function(remoteName: string, player: Player, timeout: number?, ...: any?): ...any?
invokeId += 1 invokeId += 1
local reqId, thread = `{invokeId}`, coroutine.running() local reqId, thread = `{invokeId}`, coroutine.running()
pendingInvokes[reqId] = thread pendingInvokes[reqId] = thread
task.delay(timeout or 2, function() task.delay(timeout or 2, function()
local pending = pendingInvokes[reqId] local pending = pendingInvokes[reqId]
if not pending then if not pending then
return return
end end
task.spawn(pending, nil) task.spawn(pending, nil)
pendingInvokes[reqId] = nil pendingInvokes[reqId] = nil
end) end)
if not queueEvent[player] then if not queueEvent[player] then
queueEvent[player] = {} :: any queueEvent[player] = {} :: any
end end
table.insert(queueEvent[player], { table.insert(queueEvent[player], {
0, 0,
{ Identifier.get_id(remoteName), reqId :: any, { ... } :: any } :: any, { Identifier.get_id(remoteName), reqId :: any, { ... } :: any } :: any,
}) })
return coroutine.yield() return coroutine.yield()
end end
if RunService:IsServer() then if RunService:IsServer() then
local function processIncoming(player: Player, b: buffer, ref: { Instance }?, handleInvokes: boolean) local function processIncoming(player: Player, b: buffer, ref: { Instance }?, handleInvokes: boolean)
if type(b) ~= "buffer" then if type(b) ~= "buffer" then
return return
end end
local bytes: number = (player_bytes[player] or 0) + math.max(buffer.len(b), 800) if not RunService:IsStudio() then
if bytes > 8e3 then return end local bytes: number = (player_bytes[player] or 0) + math.max(buffer.len(b), 800)
player_bytes[player] = bytes if bytes > 8e3 then return end
player_bytes[player] = bytes
local contents = Buffer.readEvents(b, ref, eventSchemas) end
for _, content in contents do
local remote = content[1]
local content = content[2]
if handleInvokes then
if remote == 1 then
local id = content[1]
local results = content[2]
local pending = pendingInvokes[id]
if pending then
task.spawn(pending :: any, table.unpack(results))
pendingInvokes[id] = nil
end
continue
end
if remote == 0 then
if #eventListeners == 0 then
continue
end
local remoteName = content[1]
local id = content[2]
local args = content[3]
for _, connection in eventListeners do
if connection.i == remoteName then
Thread(function()
local results = { connection.c(player, table.unpack(args)) }
if not queueEvent[player] then
queueEvent[player] = {} :: any
end
table.insert(queueEvent[player], {
0,
{ id, results } :: any,
})
end)
break
end
end
continue
end
end
if #eventListeners == 0 then
continue
end
for _, connection in eventListeners do
if connection.i ~= remote then
continue
end
Thread(connection.c, player, table.unpack(content))
end
end
end
Event.OnServerEvent:Connect(function(player: Player, b: buffer, ref: { Instance }?) local contents = Buffer.readEvents(b, ref, eventSchemas)
processIncoming(player, b, ref, true) for _, content in contents do
end) local remote = content[1]
local content = content[2]
if handleInvokes then
if remote == 1 then
local id = content[1]
local results = content[2]
local pending = pendingInvokes[id]
if pending then
task.spawn(pending :: any, table.unpack(results))
pendingInvokes[id] = nil
end
continue
end
if remote == 0 then
if #eventListeners == 0 then
continue
end
local remoteName = content[1]
local id = content[2]
local args = content[3]
for _, connection in eventListeners do
if connection.i == remoteName then
Thread(function()
local results = { connection.c(player, table.unpack(args)) }
if not queueEvent[player] then
queueEvent[player] = {} :: any
end
table.insert(queueEvent[player], {
0,
{ id, results } :: any,
})
end)
break
end
end
continue
end
end
if #eventListeners == 0 then
continue
end
for _, connection in eventListeners do
if connection.i ~= remote then
continue
end
Thread(connection.c, player, table.unpack(content))
end
end
end
UnreliableEvent.OnServerEvent:Connect(function(player: Player, b: buffer, ref: { Instance }?) Event.OnServerEvent:Connect(function(player: Player, b: buffer, ref: { Instance }?)
processIncoming(player, b, ref, false) processIncoming(player, b, ref, true)
end) end)
RunService.PostSimulation:Connect(function(d: number) UnreliableEvent.OnServerEvent:Connect(function(player: Player, b: buffer, ref: { Instance }?)
deltaT += d processIncoming(player, b, ref, false)
if deltaT < cycle then end)
return
end
deltaT = 0
-- reliable RunService.PostSimulation:Connect(function(d: number)
for player: Player, content in queueEvent do deltaT += d
if #content == 0 or player.Parent ~= Players then if deltaT < cycle then
continue return
end end
Buffer.writeEvents(writer, content, eventSchemas) deltaT = 0
do
local buf, ref = Buffer.buildWithRefs(writer)
Buffer.reset(writer)
if not ref or #ref == 0 then
Event:FireClient(player, buf)
else
Event:FireClient(player, buf, ref)
end
end
player_bytes[player] = 0
table.clear(queueEvent[player])
end
-- unreliable
for player: Player, content in queueUnreliableEvent do
if #content == 0 or player.Parent ~= Players then
continue
end
Buffer.writeEvents(writer, content, eventSchemas)
do
local buf, ref = Buffer.buildWithRefs(writer)
Buffer.reset(writer)
if not ref or #ref == 0 then
UnreliableEvent:FireClient(player, buf)
else
UnreliableEvent:FireClient(player, buf, ref)
end
end
table.clear(player_bytes)
table.clear(queueUnreliableEvent[player])
end
end)
local function onAdded(player: Player) -- reliable
if not table.find(players_ready, player) then for player: Player, content in queueEvent do
table.insert(players_ready, player) if #content == 0 or player.Parent ~= Players then
end continue
if not queueEvent[player] then end
queueEvent[player] = {} :: any Buffer.writeEvents(writer, content, eventSchemas)
end do
if not queueUnreliableEvent[player] then local buf, ref = Buffer.buildWithRefs(writer)
queueUnreliableEvent[player] = {} :: any Buffer.reset(writer)
end if not ref or #ref == 0 then
end Event:FireClient(player, buf)
Players.PlayerAdded:Connect(onAdded) else
Players.PlayerRemoving:Connect(function(player: Player) Event:FireClient(player, buf, ref)
Replication.remove(player) end
table.remove(players_ready, table.find(players_ready, player)) end
if queueEvent[player] then player_bytes[player] = 0
table.clear(queueEvent[player]) table.clear(queueEvent[player])
queueEvent[player] = nil end
end -- unreliable
if player_bytes[player] then for player: Player, content in queueUnreliableEvent do
player_bytes[player] = nil if #content == 0 or player.Parent ~= Players then
end continue
if queueUnreliableEvent[player] then end
table.clear(queueUnreliableEvent[player]) Buffer.writeEvents(writer, content, eventSchemas)
queueUnreliableEvent[player] = nil do
end local buf, ref = Buffer.buildWithRefs(writer)
end) Buffer.reset(writer)
for _, player: Player in ipairs(Players:GetPlayers()) do if not ref or #ref == 0 then
onAdded(player) UnreliableEvent:FireClient(player, buf)
end else
UnreliableEvent:FireClient(player, buf, ref)
end
end
table.clear(player_bytes)
table.clear(queueUnreliableEvent[player])
end
end)
local function onAdded(player: Player)
if not table.find(players_ready, player) then
table.insert(players_ready, player)
end
if not queueEvent[player] then
queueEvent[player] = {} :: any
end
if not queueUnreliableEvent[player] then
queueUnreliableEvent[player] = {} :: any
end
end
Players.PlayerAdded:Connect(onAdded)
Players.PlayerRemoving:Connect(function(player: Player)
Replication.remove(player)
table.remove(players_ready, table.find(players_ready, player))
if queueEvent[player] then
table.clear(queueEvent[player])
queueEvent[player] = nil
end
if player_bytes[player] then
player_bytes[player] = nil
end
if queueUnreliableEvent[player] then
table.clear(queueUnreliableEvent[player])
queueUnreliableEvent[player] = nil
end
end)
for _, player: Player in ipairs(Players:GetPlayers()) do
onAdded(player)
end
end end
--[[ --[[