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chore: fix lint error for studio editor
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parent
36137ea940
commit
f470f74b29
2 changed files with 7 additions and 7 deletions
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@ -9,8 +9,8 @@ local Replication = require("./Replication")
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local Xor = require("./Util/Xor")
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local Xor = require("./Util/Xor")
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local RunService = game:GetService("RunService")
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local RunService = game:GetService("RunService")
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local Event: RemoteEvent = script.Parent:WaitForChild("Event")
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local Event: RemoteEvent = script.Parent:WaitForChild("Event") :: RemoteEvent
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local UnreliableEvent: UnreliableRemoteEvent = script.Parent:WaitForChild("UnreliableEvent")
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local UnreliableEvent: UnreliableRemoteEvent = script.Parent:WaitForChild("UnreliableEvent") :: UnreliableRemoteEvent
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local deltaT: number, cycle: number = 0, 1 / 61
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local deltaT: number, cycle: number = 0, 1 / 61
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local writer: Buffer.Writer = Buffer.createWriter()
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local writer: Buffer.Writer = Buffer.createWriter()
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@ -200,7 +200,7 @@ if RunService:IsClient() then
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local connections = eventListeners[remote]
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local connections = eventListeners[remote]
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if connections then
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if connections then
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for _, connection in connections do
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for _, connection in connections do
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Thread(connection.c, table.unpack(args))
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Thread(connection.c :: any, table.unpack(args))
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end
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end
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end
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end
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end
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end
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@ -11,9 +11,9 @@ local Xor = require("./Util/Xor")
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local Players = game:GetService("Players")
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local Players = game:GetService("Players")
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local RunService = game:GetService("RunService")
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local RunService = game:GetService("RunService")
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local Event: RemoteEvent = script.Parent:WaitForChild("Event")
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local Event: RemoteEvent = script.Parent:WaitForChild("Event") :: RemoteEvent
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local _repl: RemoteEvent = script.Parent:WaitForChild("_repl")
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local _repl: RemoteEvent = script.Parent:WaitForChild("_repl") :: RemoteEvent
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local UnreliableEvent: UnreliableRemoteEvent = script.Parent:WaitForChild("UnreliableEvent")
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local UnreliableEvent: UnreliableRemoteEvent = script.Parent:WaitForChild("UnreliableEvent") :: UnreliableRemoteEvent
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local deltaT: number, cycle: number = 0, 1 / 61
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local deltaT: number, cycle: number = 0, 1 / 61
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local writer: Buffer.Writer = Buffer.createWriter()
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local writer: Buffer.Writer = Buffer.createWriter()
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@ -242,7 +242,7 @@ if RunService:IsServer() then
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local connections = eventListeners[remote]
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local connections = eventListeners[remote]
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if connections then
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if connections then
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for _, connection in connections do
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for _, connection in connections do
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Thread(connection.c, player, table.unpack(d))
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Thread(connection.c :: any, player, table.unpack(d))
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end
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end
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end
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end
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end
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end
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