rewrite(phase5): add docstring

This commit is contained in:
khtsly 2026-02-23 12:02:18 +07:00
parent 85f6aa8b77
commit c4a7934bc4
3 changed files with 459 additions and 404 deletions

View file

@ -29,8 +29,13 @@ local eventSchemas: { [number]: Buffer.SchemaType } = {}
local pendingInvokes: { [string]: thread } = {}
local invokeId = 0
--@optional
-- Yields the current thread until the client has successfully initialized and synchronized with the server's replication data (identifier). Its optionally, but highly recommended to call this before firing or connecting to any events to ensure the network is fully ready.
Client.awaitReady = Replication.wait_for_ready
--@remoteName string
--@schema Buffer.SchemaType
-- Define a schema for strict data packing on a specific event.
Client.useSchema = function(remoteName: string, schema: Buffer.SchemaType)
local id = Replication.get_id(remoteName)
if not id then
@ -40,6 +45,9 @@ Client.useSchema = function(remoteName: string, schema: Buffer.SchemaType)
eventSchemas[id] = schema
end
--@remoteName string
--@fn function
-- Connect to an event to receive incoming data from the server.
Client.Connect = function(remoteName: string, fn: (Player, ...any?) -> ...any?): Connection
local id = Replication.get_id(remoteName)
if not id then
@ -66,6 +74,9 @@ Client.Connect = function(remoteName: string, fn: (Player, ...any?) -> ...any?):
} :: Connection
end
--@remoteName string
--@fn function
-- Similar to :Connect but automatically disconnects after the first firing.
Client.Once = function(remoteName: string, fn: (...any?) -> ()): Connection
local connection
connection = Client.Connect(remoteName, function(...: any?)
@ -77,6 +88,8 @@ Client.Once = function(remoteName: string, fn: (...any?) -> ()): Connection
return connection
end
--@remoteName string
-- Wait for an event to be triggered. Yields the current thread.
Client.Wait = function(remoteName: string): (number, ...any?)
local thread, t = coroutine.running(), os.clock()
Client.Once(remoteName, function(...: any?)
@ -85,6 +98,8 @@ Client.Wait = function(remoteName: string): (number, ...any?)
return coroutine.yield()
end
--@remoteName string
-- Disconnect all connections for a specific event.
Client.DisconnectAll = function(remoteName: string)
local id = Replication.get_id(remoteName)
if not id then
@ -97,8 +112,13 @@ Client.DisconnectAll = function(remoteName: string)
end
end
--@remoteName string
-- Disconnect all connections and remove the event.
Client.Destroy = Client.DisconnectAll
--@remoteName string
--@reliable boolean
-- Fire an event to the server.
Client.Fire = function(remoteName: string, reliable: boolean, ...: any?)
local id = Replication.get_id(remoteName)
if id then
@ -109,6 +129,9 @@ Client.Fire = function(remoteName: string, reliable: boolean, ...: any?)
end
end
--@remoteName string
--@timeout number?
-- Invoke the server with timeout support. Yields the current thread. Returns nil if timeout occurs.
Client.Invoke = function(remoteName: string, timeout: number?, ...: any?): ...any?
local id = Replication.get_id(remoteName)
if not id then

View file

@ -86,7 +86,6 @@ if RunService:IsClient() or RunService:IsRunMode() then
if not obj then
warn(`[Replication] timeout: could not find identifier '{name}' after {timeout}s.`)
end
return obj
end

View file

@ -37,16 +37,25 @@ local players_ready: { Player }, player_bytes: { [Player]: number } = {}, {}
local pendingInvokes: { [string]: thread } = {}
local invokeId = 0
--@namespaces { string }
--@optional
-- Register namespaces to ensure all of the namespaces is being registered earlier on the server to prevent any unexpected issues on the client.
Server.reg_namespaces = function(namespaces: { string })
for _, name: string in namespaces do
Identifier.get_id(name)
end
end
--@remoteName string
--@schema Buffer.SchemaType
-- Define a schema for strict data packing on a specific event.
Server.useSchema = function(remoteName: string, schema: Buffer.SchemaType)
eventSchemas[Identifier.get_id(remoteName)] = schema
end
--@remoteName string
--@fn function
-- Connect to an event to receive incoming data from clients.
Server.Connect = function(remoteName: string, fn: (Player, ...any?) -> ...any?): Connection
local detail = {
i = Identifier.get_id(remoteName),
@ -68,6 +77,9 @@ Server.Connect = function(remoteName: string, fn: (Player, ...any?) -> ...any?):
} :: Connection
end
--@remoteName string
--@fn function
-- Similar to :Connect but automatically disconnects after the first firing.
Server.Once = function(remoteName: string, fn: (...any?) -> ()): Connection
local connection
connection = Server.Connect(remoteName, function(...: any?)
@ -79,6 +91,8 @@ Server.Once = function(remoteName: string, fn: (...any?) -> ()): Connection
return connection
end
--@remoteName string
-- Wait for an event to be triggered. Yields the current thread.
Server.Wait = function(remoteName: string): (number, ...any?)
local thread, t = coroutine.running(), os.clock()
Server.Once(remoteName, function(...: any?)
@ -87,6 +101,8 @@ Server.Wait = function(remoteName: string): (number, ...any?)
return coroutine.yield()
end
--@remoteName string
-- Disconnect all connections for a specific event.
Server.DisconnectAll = function(remoteName: string)
local id = Identifier.get_id(remoteName)
if not id then
@ -99,8 +115,14 @@ Server.DisconnectAll = function(remoteName: string)
end
end
--@remoteName string
-- Disconnect all connections and remove the event.
Server.Destroy = Server.DisconnectAll
--@remoteName string
--@reliable boolean
--@player Player
-- Fire an event to a specific player.
Server.Fire = function(remoteName: string, reliable: boolean, player: Player, ...: any?)
local targetQueue = reliable and queueEvent or queueUnreliableEvent
if not targetQueue[player] then
@ -112,12 +134,19 @@ Server.Fire = function(remoteName: string, reliable: boolean, player: Player, ..
})
end
--@remoteName string
--@reliable boolean
-- Fire an event to all connected players.
Server.Fires = function(remoteName: string, reliable: boolean, ...: any?)
for _, player: Player in players_ready do
Server.Fire(remoteName, reliable, player, ...)
end
end
--@remoteName string
--@reliable boolean
--@except { Player }
-- Fire an event to all players except specified ones.
Server.FireExcept = function(remoteName: string, reliable: boolean, except: { Player }, ...: any?)
for _, player: Player in players_ready do
if table.find(except, player) then continue end
@ -125,6 +154,10 @@ Server.FireExcept = function(remoteName: string, reliable: boolean, except: { Pl
end
end
--@remoteName string
--@player Player
--@timeout number?
-- Invoke a client with timeout support. Yields the current thread. Returns nil if timeout occurs.
Server.Invoke = function(remoteName: string, player: Player, timeout: number?, ...: any?): ...any?
invokeId += 1
local reqId, thread = `{invokeId}`, coroutine.running()