mirror of
https://github.com/imezx/Warp.git
synced 2025-04-24 15:10:03 +00:00
v1.0.9
This commit is contained in:
parent
5cf44bd21f
commit
9aaa382278
17 changed files with 407 additions and 18 deletions
BIN
Warp.rbxm
BIN
Warp.rbxm
Binary file not shown.
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@ -106,6 +106,7 @@ function ClientProcess.start()
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table.clear(data)
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end
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for Identifier: string, data: any in clientQueue do
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local callback = clientCallback[Identifier] or nil
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if #data > 0 then
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if clientRatelimit[Identifier](#data) then
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ReliableEvent:FireServer(Buffer.revert(Identifier), data)
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@ -126,11 +127,11 @@ function ClientProcess.start()
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table.clear(incoming_cache[Identifier])
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end
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end
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if clientCallback[Identifier] then
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if callback then
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if #queueIn[Identifier] > 0 then
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for _, packedDatas: any in queueIn[Identifier] do
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if #packedDatas == 0 then continue end
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for _, fn: any in clientCallback[Identifier] do
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for _, fn: any in callback do
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for i=1,math.min(1e3, #packedDatas) do
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Spawn(fn, table.unpack(packedDatas[i] or {}))
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end
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@ -141,7 +142,7 @@ function ClientProcess.start()
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if #queueInRequest[1][Identifier] > 0 then
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for idx, packetDatas: any in queueInRequest[1][Identifier] do
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if #packetDatas == 0 then continue end
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for _, fn: any in clientCallback[Identifier] do
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for _, fn: any in callback do
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for i=1,math.min(1e3, #packetDatas) do
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local packetData = packetDatas[i]
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if not packetData then continue end
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32
src/Index/Client/ClientProcess/Logger.luau
Normal file
32
src/Index/Client/ClientProcess/Logger.luau
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@ -0,0 +1,32 @@
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--!strict
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local Logger = {}
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local Logs: {
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[string]: {
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[string]: string
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}
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} = {}
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local logging: {
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[string]: boolean
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} = {}
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local now = tick()
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function Logger.write(Identifier: string, text: string, log: boolean?)
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if not Logs[Identifier] then
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Logs[Identifier] = {}
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end
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if log ~= nil then
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logging[Identifier] = log
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end
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now = tick()
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Logs[Identifier][tostring(now)] = text
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if logging[Identifier] then
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print(`[{now}] ->`, text)
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end
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end
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function Logger.read(Identifier: string)
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return Logs[Identifier]
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end
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return Logger
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253
src/Index/Client/ClientProcess/init.luau
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253
src/Index/Client/ClientProcess/init.luau
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@ -0,0 +1,253 @@
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--!native
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--!strict
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--!optimize 2
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local ClientProcess = {}
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local RunService = game:GetService("RunService")
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local Util = script.Parent.Parent.Util
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local Type = require(script.Parent.Parent.Type)
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local Event = require(script.Parent.Parent.Event)
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local Spawn = require(Util.Spawn)
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local Key = require(Util.Key)
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local RateLimit = require(Util.RateLimit)
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local Buffer = require(Util.Buffer)
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local Logger = require(script.Logger)
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local clientRatelimit: Type.StoredRatelimit = {}
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local clientQueue: Type.QueueMap = {}
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local unreliableClientQueue: Type.QueueMap = {}
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local clientCallback: Type.CallbackMap = {}
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local clientRequestQueue: Type.QueueMap = {}
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local queueIn: {
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[string]: {any}
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} = {}
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local queueInRequest: {
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[number]: {
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[string]: {
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any
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}
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}
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} = {}
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local queueOutRequest: {
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[number]: {
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[string]: {
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any
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}
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}
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} = {}
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local incoming_cache: {
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[string]: {
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any
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}
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} = {}
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local logger: {
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[string]: boolean
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} = {}
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queueInRequest[1] = {}
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queueInRequest[2] = {}
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queueOutRequest[1] = {}
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queueOutRequest[2] = {}
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local ReliableEvent = Event.Reliable
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local UnreliableEvent = Event.Unreliable
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local RequestEvent = Event.Request
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function ClientProcess.insertQueue(Identifier: string, reliable: boolean, ...: any)
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if not reliable then
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table.insert(unreliableClientQueue[Identifier], { ... })
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return
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end
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table.insert(clientQueue[Identifier], { ... })
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end
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function ClientProcess.insertRequest(Identifier: string, timeout: number, ...: any)
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local yieldThread: thread, start = coroutine.running(), os.clock()
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local cancel = task.delay(timeout, function()
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task.spawn(yieldThread, nil)
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end)
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table.insert(clientRequestQueue[Identifier], { tostring(Key()), function(...: any)
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if (os.clock() - start) > timeout then return end
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task.cancel(cancel)
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task.spawn(yieldThread, ...)
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end :: any, { ... } :: any })
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return coroutine.yield()
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end
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function ClientProcess.add(Identifier: any, originId: string)
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if not clientQueue[Identifier] then
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clientRatelimit[Identifier] = RateLimit.create(originId)
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clientQueue[Identifier] = {}
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unreliableClientQueue[Identifier] = {}
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clientRequestQueue[Identifier] = {}
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clientCallback[Identifier] = {}
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queueOutRequest[1][Identifier] = {}
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queueOutRequest[2][Identifier] = {}
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queueInRequest[1][Identifier] = {}
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queueInRequest[2][Identifier] = {}
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queueIn[Identifier] = {}
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end
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end
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function ClientProcess.logger(Identifier: string, store: boolean, log: boolean)
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logger[Identifier] = store
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Logger.write(Identifier, `state: change -> {log == true and "enabled" or "disabled"} logger.`, log)
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end
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function ClientProcess.getlogs(Identifier: string)
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return Logger.read(Identifier)
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end
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function ClientProcess.addCallback(Identifier: string, key: string, callback)
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clientCallback[Identifier][key] = callback
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: change -> new callback added.`)
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end
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end
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function ClientProcess.removeCallback(Identifier: string, key: string)
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clientCallback[Identifier][key] = nil
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: change -> removed a callback.`)
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end
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end
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function ClientProcess.start()
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RunService.PostSimulation:Connect(function()
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for Identifier: string, data: any in unreliableClientQueue do
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if #data == 0 then continue end
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if clientRatelimit[Identifier](#data) then
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UnreliableEvent:FireServer(Buffer.revert(Identifier), data)
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: out -> unreliable -> {#data} data.`)
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end
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end
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table.clear(data)
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end
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for Identifier: string, data: any in clientQueue do
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local callback = clientCallback[Identifier] or nil
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if #data > 0 then
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if clientRatelimit[Identifier](#data) then
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ReliableEvent:FireServer(Buffer.revert(Identifier), data)
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: out -> reliable -> {#data} data.`)
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end
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end
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table.clear(data)
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end
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if #clientRequestQueue[Identifier] > 0 then
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for _, requestData in clientRequestQueue[Identifier] do
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if not requestData[3] then continue end
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table.insert(queueOutRequest[1][Identifier], { requestData[1], requestData[3] })
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table.remove(requestData, #requestData)
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end
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end
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if incoming_cache[Identifier] then
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for _, packet in incoming_cache[Identifier] do
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if not queueIn[Identifier] then continue end
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table.insert(queueIn[Identifier], table.clone(packet))
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table.clear(incoming_cache[Identifier])
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end
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end
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if callback then
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if #queueIn[Identifier] > 0 then
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for _, packedDatas: any in queueIn[Identifier] do
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if #packedDatas == 0 then continue end
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for _, fn: any in callback do
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for i=1,math.min(1e3, #packedDatas) do
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Spawn(fn, table.unpack(packedDatas[i] or {}))
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end
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end
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end
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table.clear(queueIn[Identifier])
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end
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if #queueInRequest[1][Identifier] > 0 then
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for idx, packetDatas: any in queueInRequest[1][Identifier] do
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if #packetDatas == 0 then continue end
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for _, fn: any in callback do
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for i=1,math.min(1e3, #packetDatas) do
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local packetData = packetDatas[i]
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if not packetData then continue end
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Spawn(function()
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local requestReturn = { fn(table.unpack(packetData[2])) }
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table.insert(queueOutRequest[2][Identifier], { packetData[1], requestReturn })
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end)
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end
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end
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end
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table.clear(queueInRequest[1][Identifier])
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end
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if #queueInRequest[2][Identifier] > 0 then
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for _, packetDatas: any in queueInRequest[2][Identifier] do
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for _, packetData in packetDatas do
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if #packetData == 1 then continue end
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for y=1, math.min(1e3, #clientRequestQueue[Identifier]) do
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local clientRequest = clientRequestQueue[Identifier][y]
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if not clientRequest then continue end
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if clientRequest[1] == packetData[1] then
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Spawn(clientRequest[2], table.unpack(packetData[2]))
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table.remove(clientRequestQueue[Identifier], y)
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break
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end
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end
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end
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end
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table.clear(queueInRequest[2][Identifier])
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end
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end
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end
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for Identifier: string, requestsData in queueOutRequest[1] do
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if #requestsData == 0 then continue end
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RequestEvent:FireServer(Buffer.revert(Identifier), "\1", requestsData)
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: out -> request -> {#requestsData} data.`)
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end
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table.clear(queueOutRequest[1][Identifier])
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end
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for Identifier: string, toReturnDatas in queueOutRequest[2] do
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if #toReturnDatas == 0 then continue end
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RequestEvent:FireServer(Buffer.revert(Identifier), "\0", toReturnDatas)
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: out -> return request -> {#toReturnDatas} data.`)
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end
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table.clear(queueOutRequest[2][Identifier])
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end
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end)
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local function onClientNetworkReceive(Identifier: any, data: any)
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if not Identifier or not data then return end
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Identifier = Buffer.convert(Identifier)
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if not queueIn[Identifier] then
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queueIn[Identifier] = {}
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end
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: in -> net -> {#data} data.`)
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end
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if not clientCallback[Identifier] then
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if not incoming_cache[Identifier] then
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incoming_cache[Identifier] = {}
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end
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table.insert(incoming_cache[Identifier], data)
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return
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end
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table.insert(queueIn[Identifier], data)
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end
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ReliableEvent.OnClientEvent:Connect(onClientNetworkReceive)
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UnreliableEvent.OnClientEvent:Connect(onClientNetworkReceive)
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RequestEvent.OnClientEvent:Connect(function(Identifier: any, action: string, data)
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if not Identifier or not data then return end
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Identifier = Buffer.convert(Identifier)
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if action == "\1" then
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table.insert(queueInRequest[1][Identifier], data)
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else
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table.insert(queueInRequest[2][Identifier], data)
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end
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: in -> request -> {#data} data.`)
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end
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end)
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end
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return ClientProcess
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@ -13,10 +13,10 @@ local Key = require(Util.Key)
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local Serdes = require(Util.Serdes)
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local Buffer = require(Util.Buffer)
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function Client.new(Identifier: string)
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function Client.new(Identifier: string, yieldWait: number?)
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local self = setmetatable({}, Client)
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self._buffer = Buffer.new()
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self._buffer:wu8(Serdes(Identifier))
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self._buffer:wu8(Serdes(Identifier, yieldWait))
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self.id = Buffer.convert(self._buffer:build())
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self.fn = {}
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self.IsConnected = false
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@ -25,6 +25,13 @@ function Client.new(Identifier: string)
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return self
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end
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function Client:Logging(store: boolean, opt: boolean)
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ClientProcess.logger(self.id, store, opt)
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return function()
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return ClientProcess.getlogs(self.id)
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end
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end
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function Client:Fire(reliable: boolean,...: any)
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ClientProcess.insertQueue(self.id, reliable, ...)
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end
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@ -26,6 +26,13 @@ function Server.new(Identifier: string, rateLimit: Type.rateLimitArg?)
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return self
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end
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function Server:Logging(store: boolean, opt: boolean)
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ServerProcess.logger(self.id, store, opt)
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return function()
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return ServerProcess.getlogs(self.id)
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end
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end
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function Server:Fire(reliable: boolean, player: Player, ...: any)
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ServerProcess.insertQueue(self.id, reliable, player, ...)
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end
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32
src/Index/Server/ServerProcess/Logger.luau
Normal file
32
src/Index/Server/ServerProcess/Logger.luau
Normal file
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@ -0,0 +1,32 @@
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--!strict
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local Logger = {}
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local Logs: {
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[string]: {
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[string]: string
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}
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} = {}
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local logging: {
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[string]: boolean
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} = {}
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local now = tick()
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function Logger.write(Identifier: string, text: string, log: boolean?)
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if not Logs[Identifier] then
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Logs[Identifier] = {}
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end
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if log ~= nil then
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logging[Identifier] = log
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end
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now = tick()
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Logs[Identifier][tostring(now)] = text
|
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if logging[Identifier] then
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print(`[{now}] ->`, text)
|
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end
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end
|
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|
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function Logger.read(Identifier: string)
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return Logs[Identifier]
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end
|
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return Logger
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@ -13,6 +13,7 @@ local Spawn = require(Util.Spawn)
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local Key = require(Util.Key)
|
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local RateLimit = require(Util.RateLimit)
|
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local Buffer = require(Util.Buffer)
|
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local Logger = require(script.Logger)
|
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|
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local serverQueue: Type.QueueMap = {}
|
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local unreliableServerQueue: Type.QueueMap = {}
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|
@ -43,6 +44,10 @@ local queueOutRequest: {
|
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}
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}
|
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} = {}
|
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local logger: {
|
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[string]: boolean
|
||||
} = {}
|
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|
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queueInRequest[1] = {}
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queueInRequest[2] = {}
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queueOutRequest[1] = {}
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|
@ -131,12 +136,27 @@ function ServerProcess.add(Identifier: string, originId: string, ratelimit: Type
|
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end
|
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end
|
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|
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function ServerProcess.logger(Identifier: string, store: boolean, log: boolean)
|
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logger[Identifier] = store
|
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Logger.write(Identifier, `state: change -> {log == true and "enabled" or "disabled"} logger.`, log)
|
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end
|
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|
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function ServerProcess.getlogs(Identifier: string)
|
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return Logger.read(Identifier)
|
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end
|
||||
|
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function ServerProcess.addCallback(Identifier: string, key: string, callback)
|
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serverCallback[Identifier][key] = callback
|
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if logger[Identifier] then
|
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task.defer(Logger.write, Identifier, `state: change -> new callback added.`)
|
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end
|
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end
|
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|
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function ServerProcess.removeCallback(Identifier: string, key: string)
|
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serverCallback[Identifier][key] = nil
|
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if logger[Identifier] then
|
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task.defer(Logger.write, Identifier, `state: change -> removed a callback.`)
|
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end
|
||||
end
|
||||
|
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function ServerProcess.start()
|
||||
|
@ -145,6 +165,9 @@ function ServerProcess.start()
|
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for player: Player, data: any in players do
|
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if #data == 0 then continue end
|
||||
UnreliableEvent:FireClient(player, Buffer.revert(Identifier), data)
|
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if logger[Identifier] then
|
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task.defer(Logger.write, Identifier, `state: out -> unreliable -> {#data} data.`)
|
||||
end
|
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table.clear(data)
|
||||
end
|
||||
end
|
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|
@ -153,10 +176,14 @@ function ServerProcess.start()
|
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for Identifier: string, data: any in queueOut[player] do
|
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if #data == 0 then continue end
|
||||
ReliableEvent:FireClient(player, Buffer.revert(Identifier), data)
|
||||
if logger[Identifier] then
|
||||
task.defer(Logger.write, Identifier, `state: out -> reliable -> {#data} data.`)
|
||||
end
|
||||
table.clear(data)
|
||||
end
|
||||
end
|
||||
for Identifier: string, players in serverQueue do
|
||||
local callback = serverCallback[Identifier] or nil
|
||||
for player: Player, data in players do
|
||||
if #data > 0 and queueOut[player] then
|
||||
queueOut[player][Identifier] = table.clone(data)
|
||||
|
@ -169,11 +196,11 @@ function ServerProcess.start()
|
|||
table.remove(requestData, #requestData)
|
||||
end
|
||||
end
|
||||
if serverCallback[Identifier] then
|
||||
if callback then
|
||||
if #queueIn[Identifier][player] > 0 then
|
||||
for _, packedDatas: any in queueIn[Identifier][player] do
|
||||
if #packedDatas == 0 then continue end
|
||||
for _, fn: any in serverCallback[Identifier] do
|
||||
for _, fn: any in callback do
|
||||
for i=1,math.min(1e3, #packedDatas) do
|
||||
Spawn(fn, player, table.unpack(packedDatas[i] or {}))
|
||||
end
|
||||
|
@ -184,7 +211,7 @@ function ServerProcess.start()
|
|||
if #queueInRequest[1][Identifier][player] > 0 then
|
||||
for idx, packetDatas: any in queueInRequest[1][Identifier][player] do
|
||||
if #packetDatas == 0 then continue end
|
||||
for _, fn: any in serverCallback[Identifier] do
|
||||
for _, fn: any in callback do
|
||||
for i=1,math.min(1e3, #packetDatas) do
|
||||
local packetData = packetDatas[i]
|
||||
if not packetData then continue end
|
||||
|
@ -218,11 +245,17 @@ function ServerProcess.start()
|
|||
for player: Player, requestsData: any in queueOutRequest[1][Identifier] do
|
||||
if #requestsData == 0 then continue end
|
||||
RequestEvent:FireClient(player, Buffer.revert(Identifier), "\1", requestsData)
|
||||
if logger[Identifier] then
|
||||
task.defer(Logger.write, Identifier, `state: out -> request -> {#requestsData} data.`)
|
||||
end
|
||||
table.clear(requestsData)
|
||||
end
|
||||
for player: Player, toReturnDatas: any in queueOutRequest[2][Identifier] do
|
||||
if #toReturnDatas == 0 then continue end
|
||||
RequestEvent:FireClient(player, Buffer.revert(Identifier), "\0", toReturnDatas)
|
||||
if logger[Identifier] then
|
||||
task.defer(Logger.write, Identifier, `state: out -> return request -> {#toReturnDatas} data.`)
|
||||
end
|
||||
table.clear(toReturnDatas)
|
||||
end
|
||||
end
|
||||
|
@ -241,6 +274,9 @@ function ServerProcess.start()
|
|||
if not queueIn[Identifier][player] then
|
||||
queueIn[Identifier][player] = {}
|
||||
end
|
||||
if logger[Identifier] then
|
||||
task.defer(Logger.write, Identifier, `state: in -> net -> {#data} data.`)
|
||||
end
|
||||
table.insert(queueIn[Identifier][player], data)
|
||||
end
|
||||
ReliableEvent.OnServerEvent:Connect(onServerNetworkReceive)
|
||||
|
@ -260,6 +296,9 @@ function ServerProcess.start()
|
|||
else
|
||||
table.insert(queueInRequest[2][Identifier][player], data)
|
||||
end
|
||||
if logger[Identifier] then
|
||||
task.defer(Logger.write, Identifier, `state: in -> request -> {#data} data.`)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
|
@ -55,7 +55,7 @@ end
|
|||
|
||||
function Signal:Fire(...: any): ()
|
||||
for _, handle in self do
|
||||
pcall(handle.fn, ...)
|
||||
task.spawn(handle.fn, ...)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@ export type Client = {
|
|||
DisconnectAll: (self: Client) -> (),
|
||||
Destroy: (self: Client) -> (),
|
||||
Wait: (self: Client) -> number,
|
||||
Logging: (self: Client, store: boolean, opt: boolean) -> (),
|
||||
}
|
||||
|
||||
export type Server = {
|
||||
|
@ -25,6 +26,7 @@ export type Server = {
|
|||
DisconnectAll: (self: Server) -> (),
|
||||
Destroy: (self: Server) -> (),
|
||||
Wait: (self: Server) -> number,
|
||||
Logging: (self: Server, store: boolean, opt: boolean) -> (),
|
||||
}
|
||||
|
||||
export type Signal = {
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
--!strict
|
||||
return function(condition: (any), errorMessage: string?): ()
|
||||
if not (condition) then error(errorMessage, 2) end
|
||||
if not (condition) then error(`Warp: {errorMessage}`, 2) end
|
||||
end
|
|
@ -58,46 +58,55 @@ function DedicatedBuffer.build(self: any): buffer
|
|||
end
|
||||
|
||||
function DedicatedBuffer.wi8(self: any, val: number)
|
||||
if not val then return end
|
||||
DedicatedBuffer.alloc(self, 1)
|
||||
writei8(self.buffer, self.point, val)
|
||||
end
|
||||
|
||||
function DedicatedBuffer.wi16(self: any, val: number)
|
||||
if not val then return end
|
||||
DedicatedBuffer.alloc(self, 2)
|
||||
writei16(self.buffer, self.point, val)
|
||||
end
|
||||
|
||||
function DedicatedBuffer.wi32(self: any, val: number)
|
||||
if not val then return end
|
||||
DedicatedBuffer.alloc(self, 4)
|
||||
writei32(self.buffer, self.point, val)
|
||||
end
|
||||
|
||||
function DedicatedBuffer.wu8(self: any, val: number)
|
||||
if not val then return end
|
||||
DedicatedBuffer.alloc(self, 1)
|
||||
writeu8(self.buffer, self.point, val)
|
||||
end
|
||||
|
||||
function DedicatedBuffer.wu16(self: any, val: number)
|
||||
if not val then return end
|
||||
DedicatedBuffer.alloc(self, 2)
|
||||
writeu16(self.buffer, self.point, val)
|
||||
end
|
||||
|
||||
function DedicatedBuffer.wu32(self: any, val: number)
|
||||
if not val then return end
|
||||
DedicatedBuffer.alloc(self, 4)
|
||||
writeu32(self.buffer, self.point, val)
|
||||
end
|
||||
|
||||
function DedicatedBuffer.wf32(self: any, val: number)
|
||||
if not val then return end
|
||||
DedicatedBuffer.alloc(self, 4)
|
||||
writef32(self.buffer, self.point, val)
|
||||
end
|
||||
|
||||
function DedicatedBuffer.wf64(self: any, val: number)
|
||||
if not val then return end
|
||||
DedicatedBuffer.alloc(self, 8)
|
||||
writef64(self.buffer, self.point, val)
|
||||
end
|
||||
|
||||
function DedicatedBuffer.wstring(self: any, val: string)
|
||||
if not val then return end
|
||||
DedicatedBuffer.alloc(self, #val)
|
||||
writestring(self.buffer, self.point, val)
|
||||
end
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
--!strict
|
||||
return function(): number?
|
||||
return tonumber(string.sub(tostring(Random.new():NextNumber()), 3, 6))
|
||||
return tonumber(string.sub(tostring(Random.new():NextNumber()), 3, 7)) -- 4 digits
|
||||
end
|
|
@ -5,19 +5,26 @@ local SerInt = 0
|
|||
local Event = require(script.Parent.Parent.Event).Reliable
|
||||
local Assert = require(script.Parent.Assert)
|
||||
|
||||
return function(Identifier: string): number
|
||||
return function(Identifier: string, timeout: number?): number
|
||||
Assert(typeof(Identifier) == "string", "Identifier must be a string type.")
|
||||
Assert(SerInt < 255, "reached max 255 identifiers.")
|
||||
if RunService:IsServer() then
|
||||
if not Event:GetAttribute(Identifier) then
|
||||
SerInt += 1
|
||||
Event:SetAttribute(Identifier, SerInt)
|
||||
--Event:SetAttribute(Identifier, string.pack("I1", SerInt)) -- I1 -> 255 max, I2 -> ~ 6.5e4 max. (SerInt)
|
||||
--Event:SetAttribute(Identifier, string.pack("I1", SerInt)) -- I1 -> 255 max, I2 -> ~ 6.5e4 max. (SerInt), removed/disabled for buffer migration.
|
||||
end
|
||||
else
|
||||
while not Event:GetAttribute(Identifier) do
|
||||
local retreived = false
|
||||
task.delay(timeout or 10, function()
|
||||
if retreived then return end
|
||||
retreived = true
|
||||
error(`Serdes: {Identifier} is taking too long to retrieve, seems like not replicated on server.`, 2)
|
||||
end)
|
||||
while (not retreived) and (not Event:GetAttribute(Identifier)) do
|
||||
task.wait(0.5)
|
||||
end
|
||||
retreived = true
|
||||
end
|
||||
return Event:GetAttribute(Identifier)
|
||||
end
|
|
@ -25,10 +25,10 @@ function Index.Server(Identifier: string, rateLimit: Type.rateLimitArg?): Type.S
|
|||
Assert(typeof(Identifier) == "string", `[Warp]: Identifier must be a string type, got {typeof(Identifier)}`)
|
||||
return require(Server.Index)(Identifier, rateLimit) :: Type.Server
|
||||
end
|
||||
function Index.Client(Identifier: string): Type.Client
|
||||
function Index.Client(Identifier: string, yieldWait: number?): Type.Client
|
||||
Assert(not IsServer, `[Warp]: Calling .Client({Identifier}) on server side (expected client side)`)
|
||||
Assert(typeof(Identifier) == "string", `[Warp]: Identifier must be a string type, got {typeof(Identifier)}`)
|
||||
return require(Client.Index)(Identifier) :: Type.Client
|
||||
return require(Client.Index)(Identifier, yieldWait) :: Type.Client
|
||||
end
|
||||
|
||||
function Index.fromServerArray(arrays: { any }): Type.fromServerArray
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
-- Warp Library (@Eternity_Devs)
|
||||
-- version 1.0.8
|
||||
-- version 1.0.9
|
||||
--!strict
|
||||
--!native
|
||||
--!optimize 2
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
[package]
|
||||
name = "imezx/warp"
|
||||
version = "1.0.8"
|
||||
version = "1.0.9"
|
||||
registry = "https://github.com/UpliftGames/wally-index"
|
||||
realm = "shared"
|
||||
license = "MIT"
|
||||
|
|
Loading…
Reference in a new issue