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https://github.com/imezx/Warp.git
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improved ServerProcess
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parent
b4ee5dc1e3
commit
6acf92d913
1 changed files with 66 additions and 63 deletions
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@ -19,6 +19,7 @@ local serverQueue: Type.QueueMap = {}
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local unreliableServerQueue: Type.QueueMap = {}
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local serverCallback: Type.CallbackMap = {}
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local serverRequestQueue: Type.QueueMap = {}
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local registeredIdentifier: { string } = {}
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local queueOut: {
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[Player]: {
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@ -61,12 +62,12 @@ local UnreliableEvent = Event.Unreliable
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local RequestEvent = Event.Request
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local function initializeEachPlayer(player: Player)
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players = Players:GetPlayers()
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if not player then return end
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if not queueOut[player] then
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queueOut[player] = {}
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end
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for Identifier: string in serverQueue do
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for _, Identifier: string in registeredIdentifier do
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if not player then break end
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if not queueOut[player][Identifier] then
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queueOut[player][Identifier] = {}
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@ -89,9 +90,6 @@ local function initializeEachPlayer(player: Player)
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end
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Players.PlayerAdded:Connect(initializeEachPlayer)
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Players.PlayerRemoving:Connect(function()
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players = Players:GetPlayers()
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end)
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function ServerProcess.insertQueue(Identifier: string, reliable: boolean, player: Player, ...: any)
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if not reliable then
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@ -124,7 +122,8 @@ function ServerProcess.insertRequest(Identifier: string, timeout: number, player
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end
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function ServerProcess.add(Identifier: string, originId: string, conf: Type.ServerConf)
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if not serverQueue[Identifier] then
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if not table.find(registeredIdentifier, Identifier) then
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table.insert(registeredIdentifier, Identifier)
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RateLimit.create(originId, conf.rateLimit and conf.rateLimit.maxEntrance or 200, conf.rateLimit and conf.rateLimit.interval or 2)
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if conf.logging then
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ServerProcess.logger(Identifier, conf.logging.store, conf.logging.opt)
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@ -132,14 +131,14 @@ function ServerProcess.add(Identifier: string, originId: string, conf: Type.Serv
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if not serverQueue[Identifier] then
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serverQueue[Identifier] = {}
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end
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if not unreliableServerQueue[Identifier] then
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unreliableServerQueue[Identifier] = {}
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if not serverRequestQueue[Identifier] then
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serverRequestQueue[Identifier] = {}
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end
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if not serverCallback[Identifier] then
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serverCallback[Identifier] = {}
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end
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if not serverRequestQueue[Identifier] then
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serverRequestQueue[Identifier] = {}
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if not unreliableServerQueue[Identifier] then
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unreliableServerQueue[Identifier] = {}
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end
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if not queueIn[Identifier] then
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@ -191,93 +190,98 @@ function ServerProcess.start()
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debug.setmemorycategory("Warp")
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RunService.PostSimulation:Connect(function()
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for Identifier: string, players in unreliableServerQueue do
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for player: Player, data: any in players do
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if #data == 0 then continue end
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UnreliableEvent:FireClient(player, Buffer.revert(Identifier), data)
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for player: Player, content: any in players do
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if #content == 0 then continue end
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UnreliableEvent:FireClient(player, Buffer.revert(Identifier), content)
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: out -> unreliable -> {#data} data.`)
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task.defer(Logger.write, Identifier, `state: out -> unreliable -> {#content} data.`)
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end
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table.clear(data)
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unreliableServerQueue[Identifier][player] = nil
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end
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end
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for _, player: Player in ipairs(players) do
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if not player or not queueOut[player] then continue end
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for Identifier: string, data: any in queueOut[player] do
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if #data == 0 then continue end
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ReliableEvent:FireClient(player, Buffer.revert(Identifier), data)
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: out -> reliable -> {#data} data.`)
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end
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table.clear(data)
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end
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end
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for Identifier: string, players in serverQueue do
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for Identifier: string, contents: { [Player]: { any } } in serverQueue do
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local callback = serverCallback[Identifier] or nil
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for player: Player, data in players do
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if #data > 0 and queueOut[player] then
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queueOut[player][Identifier] = table.clone(data)
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table.clear(data)
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for player, content: any in contents do
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if #content > 0 and queueOut[player] then
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ReliableEvent:FireClient(player, Buffer.revert(Identifier), content)
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serverQueue[Identifier][player] = nil
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end
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if #serverRequestQueue[Identifier][player] > 0 then
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for _, requestData in serverRequestQueue[Identifier][player] do
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if not requestData[3] then continue end
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if not queueOutRequest[1][Identifier][player] then
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queueOutRequest[1][Identifier][player] = {}
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end
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table.insert(queueOutRequest[1][Identifier][player], { requestData[1], requestData[3] })
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table.remove(requestData, #requestData)
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serverRequestQueue[Identifier][player] = nil
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end
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end
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if callback then
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if #queueIn[Identifier][player] > 0 then
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for _, packedDatas: any in queueIn[Identifier][player] do
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if #packedDatas == 0 then continue end
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for _, fn: any in callback do
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for i=1,math.min(1e3, #packedDatas) do
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Spawn(fn, player, table.unpack(packedDatas[i] or {}))
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end
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end
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end
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table.clear(queueIn[Identifier][player])
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end
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if #queueInRequest[1][Identifier][player] > 0 then
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for idx, packetDatas: any in queueInRequest[1][Identifier][player] do
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if #packetDatas == 0 then continue end
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for _, fn: any in callback do
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for i=1,math.min(1e3, #packetDatas) do
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local packetData = packetDatas[i]
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if not packetData then continue end
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Spawn(function()
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local requestReturn = { fn(player, table.unpack(packetData[2])) }
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table.insert(queueOutRequest[2][Identifier][player], { packetData[1], requestReturn })
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end)
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end
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end
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end
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table.clear(queueInRequest[1][Identifier][player])
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end
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if #queueInRequest[2][Identifier][player] > 0 then
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for _, packetDatas: any in queueInRequest[2][Identifier][player] do
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for idx, packetData in packetDatas do
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if #packetData == 1 then continue end
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for y=1, math.min(1e3, #serverRequestQueue[Identifier][player]) do
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local serverRequest = serverRequestQueue[Identifier][player][y]
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if not serverRequest then continue end
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if serverRequest[1] == packetData[1] then
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Spawn(serverRequest[2], table.unpack(packetData[2]))
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table.remove(packetDatas, idx)
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table.remove(serverRequestQueue[Identifier][player], y)
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break
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end
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end
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end
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end
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table.clear(queueInRequest[2][Identifier][player])
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end
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for player: Player, requestsData: any in queueOutRequest[1][Identifier] do
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if #requestsData == 0 then continue end
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RequestEvent:FireClient(player, Buffer.revert(Identifier), "\1", requestsData)
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: out -> request -> {#requestsData} data.`)
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end
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table.clear(requestsData)
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queueOutRequest[1][Identifier][player] = nil
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end
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if callback then
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local requestIn1: any = queueInRequest[1][Identifier][player]
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local requestIn2: any = queueInRequest[2][Identifier][player]
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local incoming: any = queueIn[Identifier][player]
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if incoming then
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for _, packedDatas: any in incoming do
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if #packedDatas == 0 then continue end
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for _, fn: any in callback do
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for i=1,#packedDatas do
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Spawn(fn, player, table.unpack(packedDatas[i] or {}))
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end
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end
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end
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incoming = nil
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queueIn[Identifier][player] = nil
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end
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if requestIn1 then
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for _, packetDatas: any in requestIn1 do
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if #packetDatas == 0 then continue end
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for _, fn: any in callback do
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for i=1,#packetDatas do
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local packetData = packetDatas[i]
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if not packetData then continue end
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Spawn(function()
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local requestReturn = { fn(player, table.unpack(packetData[2])) }
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local state = queueOutRequest[2][Identifier][player]
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if not queueOutRequest[2][Identifier][player] then
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queueOutRequest[2][Identifier][player] = {}
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end
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table.insert(queueOutRequest[2][Identifier][player], { packetData[1], requestReturn })
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end)
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end
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end
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end
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requestIn1 = nil
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queueInRequest[1][Identifier][player] = nil
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end
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if requestIn2 then
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for _, packetDatas: any in requestIn2 do
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for _, packetData in packetDatas do
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if #packetData == 1 then continue end
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local data = serverRequestQueue[Identifier][player]
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for i=1,#data do
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local serverRequest = data[i]
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if not serverRequest then continue end
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if serverRequest[1] == packetData[1] then
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Spawn(serverRequest[2], table.unpack(packetData[2]))
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table.remove(data, i)
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break
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end
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end
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end
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end
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requestIn2 = nil
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queueInRequest[2][Identifier][player] = nil
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end
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end
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for player: Player, toReturnDatas: any in queueOutRequest[2][Identifier] do
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if #toReturnDatas == 0 then continue end
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@ -285,8 +289,7 @@ function ServerProcess.start()
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: out -> return request -> {#toReturnDatas} data.`)
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end
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table.clear(toReturnDatas)
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end
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queueOutRequest[2][Identifier][player] = nil
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end
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end
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end
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