mirror of
https://github.com/imezx/Warp.git
synced 2025-04-24 07:00:03 +00:00
fixes to v1.0.13
This commit is contained in:
parent
22996c9357
commit
43c4a1594f
9 changed files with 98 additions and 176 deletions
BIN
Warp.rbxm
BIN
Warp.rbxm
Binary file not shown.
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@ -33,14 +33,12 @@ function side() {
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text: 'Feature',
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items: [
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{ text: 'Rate Limit', link: '/api/1.0/ratelimit' },
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{ text: 'Middleware', link: '/api/1.0/middleware' },
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]
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},
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{
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text: 'Utilities',
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items: [
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{ text: 'Signal', link: '/api/1.0/signal' },
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{ text: 'Buffer', link: '/api/1.0/buffer' },
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]
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},
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]
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@ -1,3 +0,0 @@
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# Buffer <Badge type="tip" text="utilities" />
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A Additional buffer.
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@ -1,64 +0,0 @@
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# Middleware <Badge type="tip" text="feature" />
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::: code-group
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```lua [Server]
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local Event1 = Warp.Server("Remote1")
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local storeC = Event1:Connect(function(player: Player, arg1: string, arg2: number, arg3: boolean)
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print(player, arg1, arg2, arg3)
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end):middleware(function(player: Player, arg1: string, arg2: number, arg3: boolean)
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assert(type(player) == "userdata" and player:IsA("Player"), "player must be a Player.")
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assert(typeof(arg1) == "string", "arg1 must be a string.")
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assert(typeof(arg2) == "number", "arg2 must be a number.")
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assert(typeof(arg3) == "boolean", "arg3 must be a boolean.")
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end)
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print(storeC:key())
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task.delay(15, function()
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Event1:Disconnect(storeC:key())
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end)
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for _=1,5 do
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print("send incorrect values")
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Event1:Fires(true, 1e9, "hello world!")
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task.wait(0.5)
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end
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for _=1,5 do
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print("send correct values")
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Event1:Fires(true, "hello world!", 1e9)
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task.wait(0.5)
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end
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```
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```lua [Client]
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local Event1 = Warp.Client("Remote1")
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local storeC = Event1:Connect(function(arg1: boolean, arg2: string, arg3: number)
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print(arg1, arg2, arg3)
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end):middleware(function(arg1: boolean, arg2: string, arg3: number)
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assert(typeof(arg1) == "boolean", "arg1 must be a boolean.")
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assert(typeof(arg2) == "string", "arg2 must be a string.")
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assert(typeof(arg3) == "number", "arg3 must be a number.")
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end)
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print(storeC:key())
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task.delay(15, function()
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Event1:Disconnect(storeC:key())
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end)
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for _=1,5 do
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print("send incorrect values")
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Event1:Fires("hello world!", false, 1e9)
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task.wait(0.5)
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end
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for _=1,5 do
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print("send correct values")
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Event1:Fires("hello world!", 1e9, false)
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task.wait(0.5)
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end
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```
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:::
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@ -8,7 +8,7 @@
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::: code-group
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```toml [wally.toml]
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[dependencies]
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warp = "imezx/warp@1.0.12"
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warp = "imezx/warp@1.0.13"
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```
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3. Run `wally install` in command.
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@ -55,7 +55,7 @@ local function initializeEachPlayer(player: Player)
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queueOut[player] = {}
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end
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for _, Identifier: string in registeredIdentifier do
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for Identifier: string in registeredIdentifier do
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if not player then break end
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if not queueOut[player][Identifier] then
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queueOut[player][Identifier] = {}
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@ -19,8 +19,8 @@ local writestring = buffer.writestring
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local default: { [string]: number } = {
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point = 0,
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next = 0,
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size = 32,
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bufferSize = 32,
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size = 128,
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bufferSize = 128,
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}
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function DedicatedBuffer.copy(self: any, offset: number, b: buffer?, src: buffer?, srcOffset: number?, count: number?)
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@ -65,51 +65,51 @@ function DedicatedBuffer.buildAndRemove(self: any): buffer
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return build
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end
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function DedicatedBuffer.wi8(self: any, val: number)
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function DedicatedBuffer.wi8(self: any, val: number, alloc: number?)
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if not val then return end
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self:alloc(1)
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self:alloc(alloc or 1)
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writei8(self.buffer, self.point, val)
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end
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function DedicatedBuffer.wi16(self: any, val: number)
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function DedicatedBuffer.wi16(self: any, val: number, alloc: number?)
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if not val then return end
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self:alloc(2)
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self:alloc(alloc or 2)
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writei16(self.buffer, self.point, val)
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end
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function DedicatedBuffer.wi32(self: any, val: number)
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function DedicatedBuffer.wi32(self: any, val: number, alloc: number?)
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if not val then return end
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self:alloc(4)
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self:alloc(alloc or 4)
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writei32(self.buffer, self.point, val)
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end
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function DedicatedBuffer.wu8(self: any, val: number)
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function DedicatedBuffer.wu8(self: any, val: number, alloc: number?)
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if not val then return end
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self:alloc(1)
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self:alloc(alloc or 1)
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writeu8(self.buffer, self.point, val)
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end
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function DedicatedBuffer.wu16(self: any, val: number)
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function DedicatedBuffer.wu16(self: any, val: number, alloc: number?)
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if not val then return end
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self:alloc(2)
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self:alloc(alloc or 2)
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writeu16(self.buffer, self.point, val)
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end
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function DedicatedBuffer.wu32(self: any, val: number)
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function DedicatedBuffer.wu32(self: any, val: number, alloc: number?)
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if not val then return end
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self:alloc(4)
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self:alloc(alloc or 4)
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writeu32(self.buffer, self.point, val)
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end
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function DedicatedBuffer.wf32(self: any, val: number)
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function DedicatedBuffer.wf32(self: any, val: number, alloc: number?)
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if not val then return end
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self:alloc(4)
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self:alloc(alloc or 4)
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writef32(self.buffer, self.point, val)
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end
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function DedicatedBuffer.wf64(self: any, val: number)
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function DedicatedBuffer.wf64(self: any, val: number, alloc: number?)
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if not val then return end
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self:alloc(8)
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self:alloc(alloc or 8)
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writef64(self.buffer, self.point, val)
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end
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@ -119,14 +119,15 @@ function DedicatedBuffer.wstring(self: any, val: string)
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writestring(self.buffer, self.point, val)
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end
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function DedicatedBuffer.wType(self: any, typeByte: number)
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self:alloc(1)
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writeu8(self.buffer, self.point, typeByte)
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function DedicatedBuffer.wType(self: any, ref: number)
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writeu8(self.buffer, self.point, ref)
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self.point += 1
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end
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function DedicatedBuffer.pack(self: any, data: {any})
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if typeof(data) == "number" then
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if typeof(data) == "nil" then
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self:wi8(0)
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elseif typeof(data) == "number" then
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if math.floor(data) == data then -- Integer
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if data >= 0 and data <= 255 then
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self:wi8(1) -- u8 marker
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@ -149,26 +150,37 @@ function DedicatedBuffer.pack(self: any, data: {any})
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self:wi8(5) -- boolean marker
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self:wu8(data and 1 or 0)
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elseif typeof(data) == "string" then
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self:wi8(6) -- string marker
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local length = #data
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if length < 255 then
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--self:wi8(7) -- small string marker
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self:wu8(length) -- use 1 byte for length if small
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if length <= 255 then
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self:wi8(6)
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self:wu8(length)
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elseif length <= 65535 then
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self:wi8(7)
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self:wu16(length)
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else
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--self:wi8(8) -- large string marker
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self:wi32(length) -- 32-bit for larger strings
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self:wi8(8)
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self:wi32(length)
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end
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self:wstring(data)
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elseif typeof(data) == "Vector3" then
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self:wi8(7) -- Vector3 marker
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self:wi8(9) -- Vector3 marker
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self:wf32(data.X)
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self:wf32(data.Y)
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self:wf32(data.Z)
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elseif typeof(data) == "Vector2" then
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self:wi8(10) -- Vector2 marker
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self:wf32(data.X)
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self:wf32(data.Y)
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elseif typeof(data) == "CFrame" then
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self:wi8(8) -- CFrame marker
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self:wi8(11) -- CFrame marker
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for _, v in {data:GetComponents()} do
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self:wf32(v)
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end
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elseif typeof(data) == "Color3" then
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self:wi8(12) -- Color3 marker
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self:wu8(data.R * 255)
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self:wu8(data.G * 255)
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self:wu8(data.B * 255)
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elseif typeof(data) == "table" then
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--local isArray = (next(data) ~= nil and #data > 0) and true or false
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local isArray = true
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@ -180,21 +192,26 @@ function DedicatedBuffer.pack(self: any, data: {any})
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end
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end
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if isArray then
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self:wi8(9) -- array marker
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self:wi32(count) -- use 32-bit length
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self:wi8(13) -- array marker
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self:wu16(count) -- use 32-bit length
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for _, v in data do
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self:pack(v)
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end
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else
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self:wi8(10) -- dictionary marker
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self:wi32(count) -- number of key-value pairs
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self:wi8(14) -- dictionary marker
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self:wu16(count) -- number of key-value pairs
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for k, v in data do
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self:pack(k) -- pack the key
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self:pack(v) -- pack the value
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end
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end
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elseif typeof(data) == "Instance" then
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self:wi8(15) -- Instance marker
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self:pack(data.ClassName) -- Serialize ClassName
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self:pack(data.Name) -- Serialize Name
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self:pack(data:GetAttributes())
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else
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error("Unsupported data type: " .. typeof(data))
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warn(`Unsupported data type: {typeof(data)} value: {data}`)
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end
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end
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@ -21,13 +21,15 @@ local len = buffer.len
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local function readValue(b: buffer, position: number): (any, number)
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local typeByte = readu8(b, position)
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position += 1
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if typeByte == 1 then -- u8
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if typeByte == 0 then -- nil
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return nil, position
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elseif typeByte == 1 then -- int u8
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local value = readu8(b, position)
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return value, position + 1
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elseif typeByte == 2 then -- i16
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elseif typeByte == 2 then -- int i16
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local value = readi16(b, position)
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return value, position + 2
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elseif typeByte == 3 then -- i32
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elseif typeByte == 3 then -- int i32
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local value = readi32(b, position)
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return value, position + 4
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elseif typeByte == 4 then -- f64
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elseif typeByte == 5 then -- boolean
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local value = readu8(b, position) == 1
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return value, position + 1
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elseif typeByte == 6 then -- string
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local lengthByte = readu8(b, position)
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position += 1
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local value
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if lengthByte < 255 then
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value = readstring(b, position, lengthByte)
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return value, position + lengthByte
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else
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elseif typeByte == 6 then -- string u8
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local length = readu8(b, position)
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local value = readstring(b, position + 1, length)
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return value, position + length + 1
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elseif typeByte == 7 then -- string u16
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local length = readu16(b, position)
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local value = readstring(b, position + 2, length)
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return value, position + length + 2
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elseif typeByte == 8 then -- string i32
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local length = readi32(b, position)
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position += 4
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value = readstring(b, position, length)
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return value, position + length
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end
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elseif typeByte == 7 then -- Vector3
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local value = readstring(b, position + 4, length)
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return value, position + length + 4
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elseif typeByte == 9 then -- Vector3
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local x = readf32(b, position)
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local y = readf32(b, position + 4)
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local z = readf32(b, position + 8)
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return Vector3.new(x, y, z), position + 12
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elseif typeByte == 8 then -- CFrame
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elseif typeByte == 10 then -- Vector2
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local x = readf32(b, position)
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local y = readf32(b, position + 8)
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return Vector2.new(x, y), position + 8
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elseif typeByte == 11 then -- CFrame
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local components = {}
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for i = 1, 12 do
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table.insert(components, readf32(b, position + (i - 1) * 4))
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end
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return CFrame.new(unpack(components)), position + 48
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elseif typeByte == 9 then -- array
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local length = readi32(b, position)
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position += 4
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elseif typeByte == 12 then -- Vector2
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local r = readu8(b, position)
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local g = readu8(b, position + 1)
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local b = readu8(b, position + 2)
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return Color3.fromRGB(r, g, b), position + 3
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elseif typeByte == 13 then -- array
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local length = readu16(b, position)
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position += 2
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local array = {}
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for _ = 1, length do
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local value
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table.insert(array, value)
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end
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return array, position
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elseif typeByte == 10 then -- dictionary
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local length = readi32(b, position)
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position += 4
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elseif typeByte == 14 then -- dictionary
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local length = readu16(b, position)
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position += 2
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local dict = {}
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for _ = 1, length do
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local key, value
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dict[key] = value
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end
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return dict, position
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elseif typeByte == 15 then -- Instance
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local className, position1 = readValue(b, position)
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local name, position2 = readValue(b, position1)
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local properties, position3 = readValue(b, position2)
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local instance: Instance = Instance.new(className)
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instance.Name = name
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for key, value in properties do
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instance:SetAttribute(key, value)
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end
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return instance, position3
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end
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error(`Unsupported type marker: {typeByte}`)
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end
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@ -1,46 +0,0 @@
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--!strict
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--!native
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--!optimize 2
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local Middleware = {}
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Middleware.__index = Middleware
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local function wrap(middleware: (...any) -> (...any)): (...any) -> boolean
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return function(...): boolean
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local obj: any = { ... }
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local s, r = pcall(function()
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return middleware(table.unpack(obj))
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end)
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if not s and r then
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warn(r)
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r = nil
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table.clear(obj)
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obj = nil
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end
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return s
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end
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end
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function Middleware.new(key: string)
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return setmetatable({
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root = key,
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bridge = function(...: any?): any?
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return true
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end,
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}, Middleware)
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end
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function Middleware:middleware(middleware: (...any) -> (...any))
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self.bridge = wrap(middleware)
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return self
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end
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function Middleware:key(): string
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return self.root
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end
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function Middleware:destroy()
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table.clear(self)
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setmetatable(self, nil)
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end
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return Middleware.new :: typeof(Middleware.new)
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