rewrite: phase 1

This commit is contained in:
khtsly 2026-02-11 01:11:25 +07:00
parent 0b1304f4c5
commit 3d075cd966
21 changed files with 1360 additions and 1708 deletions

1
sourcemap.json Normal file
View file

@ -0,0 +1 @@
{"name":"Warp","className":"ModuleScript","filePaths":["src/init.luau","default.project.json"],"children":[{"name":"Client","className":"ModuleScript","filePaths":["src/Client/init.luau"]},{"name":"Server","className":"ModuleScript","filePaths":["src/Server/init.luau"]},{"name":"Buffer","className":"ModuleScript","filePaths":["src/Buffer.luau"]},{"name":"Thread","className":"ModuleScript","filePaths":["src/Thread.luau"]}]}

964
src/Buffer.luau Normal file
View file

@ -0,0 +1,964 @@
--!native
--!optimize 2
--@EternityDev
-- 0x00-0x7F: + fixint (0-127) - single byte
-- 0x80-0x9F: - fixint (-32 to -1) - single byte
local T_NIL = 0xA0
local T_FALSE = 0xA1
local T_TRUE = 0xA2
local T_U8 = 0xA3
local T_U16 = 0xA4
local T_U32 = 0xA5
local T_I8 = 0xA6
local T_I16 = 0xA7
local T_I32 = 0xA8
local T_F32 = 0xA9
local T_F64 = 0xAA
-- str: 0xB0-0xBF = inline len 0-15
local T_STR_BASE = 0xB0
local T_STR8 = 0xC0
local T_STR16 = 0xC1
local T_STRVAR = 0xC2
-- arrays: 0xC4-0xCB = inline len 0-7
local T_ARR_BASE = 0xC4
local T_ARR8 = 0xCC
local T_ARR16 = 0xCD
local T_ARRVAR = 0xCE
-- maps: 0xD0-0xD7 = inline len 0-7
local T_MAP_BASE = 0xD0
local T_MAP8 = 0xD8
local T_MAP16 = 0xD9
local T_MAPVAR = 0xDA
-- Typed arrays (homogeneous, no per-element tags)
local T_TYPED_ARR = 0xDB
local T_VEC3 = 0xE0 -- f32 precision (12 bytes)
local T_VEC3_F16 = 0xE1 -- f16 precision (6 bytes)
local T_VEC2 = 0xE2 -- f32 precision (8 bytes)
local T_VEC2_F16 = 0xE3 -- f16 precision (4 bytes)
local T_CFRAME = 0xE4 -- f32 pos + f32 orient (24 bytes)
local T_CFRAME_F16 = 0xE5 -- f16 pos + f16 orient (12 bytes)
local T_COLOR3 = 0xE6 -- RGB bytes (3 bytes)
local T_COLOR3_F = 0xE7 -- RGB floats (12 bytes)
local T_BRICKCOLOR = 0xE8
local T_INSTANCE = 0xE9
local T_ENUMITEM = 0xEA
local T_ENUM = 0xEB
local T_UDIM2 = 0xEC
local T_UDIM = 0xED
local T_RECT = 0xEE
local T_NUMBERRANGE = 0xEF
local T_RAY = 0xF0
local T_COLSEQ = 0xF2 -- ColorSequence
local T_NUMSEQ = 0xF3 -- NumberSequence
local function f32ToF16(value: number): number
if value ~= value then return 0x7E00 end
if value == math.huge then return 0x7C00 end
if value == -math.huge then return 0xFC00 end
if value == 0 then return 0 end
local sign = 0
if value < 0 then
sign = 0x8000
value = -value
end
local mantissa, exponent = math.frexp(value)
exponent += 14
if exponent <= 0 then
if exponent < -10 then return sign end
mantissa = math.floor(mantissa * bit32.lshift(1, 10 + exponent) + 0.5)
return bit32.bor(sign, mantissa)
elseif exponent >= 31 then
return bit32.bor(sign, 0x7C00)
end
mantissa = math.floor((mantissa * 2 - 1) * 1024 + 0.5)
if mantissa == 1024 then
mantissa = 0
exponent += 1
if exponent >= 31 then return bit32.bor(sign, 0x7C00) end
end
return bit32.bor(sign, bit32.lshift(exponent, 10), mantissa)
end
local function f16ToF32(bits: number): number
local sign = bit32.band(bits, 0x8000)
local exponent = bit32.band(bit32.rshift(bits, 10), 0x1F)
local mantissa = bit32.band(bits, 0x03FF)
local value: number
if exponent == 0 then
value = mantissa == 0 and 0 or math.ldexp(mantissa / 1024, -14)
elseif exponent == 31 then
value = mantissa == 0 and math.huge or 0/0
else
value = math.ldexp(1 + mantissa / 1024, exponent - 15)
end
return sign ~= 0 and -value or value
end
local function varUIntSize(value: number): number
if value < 0x80 then return 1 end
if value < 0x4000 then return 2 end
if value < 0x200000 then return 3 end
if value < 0x10000000 then return 4 end
return 5
end
local function writeVarUInt(buf: buffer, offset: number, value: number): number
while value >= 0x80 do
buffer.writeu8(buf, offset, bit32.bor(bit32.band(value, 0x7F), 0x80))
offset += 1
value = bit32.rshift(value, 7)
end
buffer.writeu8(buf, offset, value)
return offset + 1
end
local function readVarUInt(buf: buffer, offset: number): (number, number)
local value = 0
local shift = 0
repeat
local byte = buffer.readu8(buf, offset)
offset += 1
value = bit32.bor(value, bit32.lshift(bit32.band(byte, 0x7F), shift))
shift += 7
until byte < 0x80
return value, offset
end
export type Writer = {
buf: buffer,
cursor: number,
capacity: number,
refs: {any},
}
local DEFAULT_CAPACITY = 128
local function createWriter(capacity: number?): Writer
local cap = capacity or DEFAULT_CAPACITY
return {
buf = buffer.create(cap),
cursor = 0,
capacity = cap,
refs = {},
}
end
local function ensureSpace(w: Writer, bytes: number)
local needed = w.cursor + bytes
if needed <= w.capacity then return end
local newCap = w.capacity
while newCap < needed do
newCap *= 2
end
local newBuf = buffer.create(newCap)
buffer.copy(newBuf, 0, w.buf, 0, w.cursor)
w.buf = newBuf
w.capacity = newCap
end
local function wByte(w: Writer, v: number)
ensureSpace(w, 1)
buffer.writeu8(w.buf, w.cursor, v)
w.cursor += 1
end
local function wU16(w: Writer, v: number)
ensureSpace(w, 2)
buffer.writei16(w.buf, w.cursor, v)
w.cursor += 2
end
local function wI16(w: Writer, v: number)
ensureSpace(w, 2)
buffer.writei16(w.buf, w.cursor, v)
w.cursor += 2
end
local function wU32(w: Writer, v: number)
ensureSpace(w, 4)
buffer.writei32(w.buf, w.cursor, v)
w.cursor += 4
end
local function wI32(w: Writer, v: number)
ensureSpace(w, 4)
buffer.writei32(w.buf, w.cursor, v)
w.cursor += 4
end
local function wF32(w: Writer, v: number)
ensureSpace(w, 4)
buffer.writef32(w.buf, w.cursor, v)
w.cursor += 4
end
local function wF64(w: Writer, v: number)
ensureSpace(w, 8)
buffer.writef64(w.buf, w.cursor, v)
w.cursor += 8
end
local function wF16(w: Writer, v: number)
ensureSpace(w, 2)
buffer.writei16(w.buf, w.cursor, f32ToF16(v))
w.cursor += 2
end
local function wVarUInt(w: Writer, v: number)
ensureSpace(w, varUIntSize(v))
w.cursor = writeVarUInt(w.buf, w.cursor, v)
end
local function wString(w: Writer, s: string)
local n = #s
ensureSpace(w, n)
buffer.writestring(w.buf, w.cursor, s)
w.cursor += n
end
local packValue: (w: Writer, v: any) -> ()
local function packNumber(w: Writer, n: number)
if n ~= n then
wByte(w, T_F64)
wF64(w, n)
return
end
local isInt = n == math.floor(n)
if isInt then
-- + fixint: 0-127 in single byte
if n >= 0 and n <= 127 then
wByte(w, n)
return
end
-- - fixint: -32 to -1 in single byte
if n >= -32 and n < 0 then
wByte(w, bit32.bor(0x80, n + 32))
return
end
-- larger ints
if n >= 0 then
if n <= 255 then
wByte(w, T_U8)
wByte(w, n)
elseif n <= 65535 then
wByte(w, T_U16)
wU16(w, n)
elseif n <= 4294967295 then
wByte(w, T_U32)
wU32(w, n)
else
wByte(w, T_F64)
wF64(w, n)
end
else
if n >= -128 then
wByte(w, T_I8)
ensureSpace(w, 1)
buffer.writei8(w.buf, w.cursor, n)
w.cursor += 1
elseif n >= -32768 then
wByte(w, T_I16)
wI16(w, n)
elseif n >= -2147483648 then
wByte(w, T_I32)
wI32(w, n)
else
wByte(w, T_F64)
wF64(w, n)
end
end
else
-- float: try f32 first
local testBuf = buffer.create(4)
buffer.writef32(testBuf, 0, n)
local f32Val = buffer.readf32(testBuf, 0)
if f32Val == n or math.abs(n - f32Val) < math.abs(n) * 1e-6 then
wByte(w, T_F32)
wF32(w, n)
else
wByte(w, T_F64)
wF64(w, n)
end
end
end
local function packString(w: Writer, s: string)
local n = #s
if n <= 15 then
wByte(w, T_STR_BASE + n)
elseif n <= 255 then
wByte(w, T_STR8)
wByte(w, n)
elseif n <= 65535 then
wByte(w, T_STR16)
wU16(w, n)
else
wByte(w, T_STRVAR)
wVarUInt(w, n)
end
wString(w, s)
end
-- is the table a homogeneous number array
local function analyzeNumberArray(t: {any}): (boolean, string?, number)
local count = #t
if count == 0 then return false, nil, 0 end
local minVal, maxVal = math.huge, -math.huge
local allInt = true
for i = 1, count do
local v = t[i]
if type(v) ~= "number" then return false, nil, count end
if v ~= math.floor(v) then allInt = false end
if v < minVal then minVal = v end
if v > maxVal then maxVal = v end
end
if not allInt then
return true, "f32", count
elseif minVal >= 0 and maxVal <= 255 then
return true, "u8", count
elseif minVal >= -128 and maxVal <= 127 then
return true, "i8", count
elseif minVal >= 0 and maxVal <= 65535 then
return true, "u16", count
elseif minVal >= -32768 and maxVal <= 32767 then
return true, "i16", count
elseif minVal >= 0 and maxVal <= 4294967295 then
return true, "u32", count
elseif minVal >= -2147483648 and maxVal <= 2147483647 then
return true, "i32", count
end
return true, "f64", count
end
local TYPED_CODES = { u8 = 1, i8 = 2, u16 = 3, i16 = 4, u32 = 5, i32 = 6, f32 = 7, f64 = 8 }
local TYPED_SIZES = { u8 = 1, i8 = 1, u16 = 2, i16 = 2, u32 = 4, i32 = 4, f32 = 4, f64 = 8 }
local TYPED_WRITERS = {
u8 = buffer.writeu8, i8 = buffer.writei8, u16 = buffer.writeu16, i16 = buffer.writei16,
u32 = buffer.writeu32, i32 = buffer.writei32, f32 = buffer.writef32, f64 = buffer.writef64,
}
local function packTable(w: Writer, t: {[any]: any})
local count = 0
local maxIdx = 0
local isArray = true
for k in t do
count += 1
if type(k) == "number" and k > 0 and k == math.floor(k) then
if k > maxIdx then maxIdx = k end
else
isArray = false
end
end
isArray = isArray and maxIdx == count
if isArray then
-- typed array optimization (worth it for 4+ elements)
local isHomogeneous, dtype, arrCount = analyzeNumberArray(t)
if isHomogeneous and dtype and arrCount >= 4 then
local code = TYPED_CODES[dtype]
local size = TYPED_SIZES[dtype]
local writer = TYPED_WRITERS[dtype]
wByte(w, T_TYPED_ARR)
wByte(w, code)
wVarUInt(w, arrCount)
ensureSpace(w, arrCount * size)
for i = 1, arrCount do
writer(w.buf, w.cursor, t[i])
w.cursor += size
end
return
end
-- regular array
if count <= 7 then
wByte(w, T_ARR_BASE + count)
elseif count <= 255 then
wByte(w, T_ARR8)
wByte(w, count)
elseif count <= 65535 then
wByte(w, T_ARR16)
wU16(w, count)
else
wByte(w, T_ARRVAR)
wVarUInt(w, count)
end
for i = 1, count do
packValue(w, t[i])
end
else
-- map
if count <= 7 then
wByte(w, T_MAP_BASE + count)
elseif count <= 255 then
wByte(w, T_MAP8)
wByte(w, count)
elseif count <= 65535 then
wByte(w, T_MAP16)
wU16(w, count)
else
wByte(w, T_MAPVAR)
wVarUInt(w, count)
end
for k, v in t do
packValue(w, k)
packValue(w, v)
end
end
end
local function packVector3(w: Writer, v: Vector3)
local x, y, z = v.X, v.Y, v.Z
local maxComp = math.max(math.abs(x), math.abs(y), math.abs(z))
if maxComp < 65000 and maxComp > 0.00006 then
wByte(w, T_VEC3_F16)
wF16(w, x)
wF16(w, y)
wF16(w, z)
else
wByte(w, T_VEC3)
wF32(w, x)
wF32(w, y)
wF32(w, z)
end
end
local function packVector2(w: Writer, v: Vector2)
local x, y = v.X, v.Y
local maxComp = math.max(math.abs(x), math.abs(y))
if maxComp < 65000 and maxComp > 0.00006 then
wByte(w, T_VEC2_F16)
wF16(w, x)
wF16(w, y)
else
wByte(w, T_VEC2)
wF32(w, x)
wF32(w, y)
end
end
local function packCFrame(w: Writer, cf: CFrame)
local pos = cf.Position
local rx, ry, rz = cf:ToOrientation()
local px, py, pz = pos.X, pos.Y, pos.Z
local maxPos = math.max(math.abs(px), math.abs(py), math.abs(pz))
-- f16
if maxPos < 65000 and (maxPos > 0.00006 or maxPos == 0) then
wByte(w, T_CFRAME_F16)
wF16(w, px)
wF16(w, py)
wF16(w, pz)
wF16(w, rx)
wF16(w, ry)
wF16(w, rz)
else
wByte(w, T_CFRAME)
wF32(w, px)
wF32(w, py)
wF32(w, pz)
wF32(w, rx)
wF32(w, ry)
wF32(w, rz)
end
end
local function packColor3(w: Writer, c: Color3)
local r, g, b = c.R, c.G, c.B
if r > 1 or g > 1 or b > 1 then
wByte(w, T_COLOR3_F)
wF32(w, r)
wF32(w, g)
wF32(w, b)
else
wByte(w, T_COLOR3)
wByte(w, math.clamp(math.round(r * 255), 0, 255))
wByte(w, math.clamp(math.round(g * 255), 0, 255))
wByte(w, math.clamp(math.round(b * 255), 0, 255))
end
end
packValue = function(w: Writer, v: any): ()
local t: string = typeof(v)
if t == "nil" then
wByte(w, T_NIL)
elseif t == "boolean" then
wByte(w, v and T_TRUE or T_FALSE)
elseif t == "number" then
packNumber(w, v)
elseif t == "string" then
packString(w, v)
elseif t == "table" then
packTable(w, v)
elseif t == "Vector3" then
packVector3(w, v)
elseif t == "Vector2" then
packVector2(w, v)
elseif t == "CFrame" then
packCFrame(w, v)
elseif t == "Color3" then
packColor3(w, v)
elseif t == "Instance" then
wByte(w, T_INSTANCE)
table.insert(w.refs, v)
wVarUInt(w, #w.refs)
elseif t == "EnumItem" then
wByte(w, T_ENUMITEM)
local enumName = `{v.EnumType}`
wVarUInt(w, #enumName)
wString(w, enumName)
wU16(w, v.Value)
elseif t == "BrickColor" then
wByte(w, T_BRICKCOLOR)
wU16(w, v.Number)
elseif t == "Enum" then
wByte(w, T_ENUM)
local name = v.Name
wVarUInt(w, #name)
wString(w, name)
elseif t == "UDim2" then
local X, Y = v.X, v.Y
wByte(w, T_UDIM2)
wF32(w, X.Scale)
wI32(w, X.Offset)
wF32(w, Y.Scale)
wI32(w, Y.Offset)
elseif t == "UDim" then
wByte(w, T_UDIM)
wF32(w, v.Scale)
wI32(w, v.Offset)
elseif t == "Rect" then
local Min, Max = v.Min, v.Max
wByte(w, T_RECT)
wF32(w, Min.X)
wF32(w, Min.Y)
wF32(w, Max.X)
wF32(w, Max.Y)
elseif t == "NumberRange" then
wByte(w, T_NUMBERRANGE)
wF32(w, v.Min)
wF32(w, v.Max)
elseif t == "Ray" then
local Origin, Direction = v.Origin, v.Direction
wByte(w, T_RAY)
wF32(w, Origin.X)
wF32(w, Origin.Y)
wF32(w, Origin.Z)
wF32(w, Direction.X)
wF32(w, Direction.Y)
wF32(w, Direction.Z)
elseif t == "ColorSequence" then
local keypoints = v.Keypoints
wByte(w, T_COLSEQ)
wByte(w, #keypoints)
for _, kp in keypoints do
wF32(w, kp.Time)
local c = kp.Value
wByte(w, math.clamp(math.round(c.R * 255), 0, 255))
wByte(w, math.clamp(math.round(c.G * 255), 0, 255))
wByte(w, math.clamp(math.round(c.B * 255), 0, 255))
end
elseif t == "NumberSequence" then
local keypoints = v.Keypoints
wByte(w, T_NUMSEQ)
wByte(w, #keypoints)
for _, kp in keypoints do
wF32(w, kp.Time)
wF32(w, kp.Value)
wF32(w, kp.Envelope)
end
else
error(`Unsupported type: {t}`)
end
end
local TYPED_READERS = {
[1] = function(b, o) return buffer.readu8(b, o), o + 1 end,
[2] = function(b, o) return buffer.readi8(b, o), o + 1 end,
[3] = function(b, o) return buffer.readu16(b, o), o + 2 end,
[4] = function(b, o) return buffer.readi16(b, o), o + 2 end,
[5] = function(b, o) return buffer.readu32(b, o), o + 4 end,
[6] = function(b, o) return buffer.readi32(b, o), o + 4 end,
[7] = function(b, o) return buffer.readf32(b, o), o + 4 end,
[8] = function(b, o) return buffer.readf64(b, o), o + 8 end,
}
local function readF16(b: buffer, o: number): number
return f16ToF32(buffer.readu16(b, o))
end
local unpackValue: (buf: buffer, pos: number, refs: {any}?) -> (any, number)
unpackValue = function(buf: buffer, pos: number, refs: {any}?): (any, number)
local t = buffer.readu8(buf, pos)
pos += 1
-- + fixint (0-127)
if t <= 0x7F then
return t, pos
end
-- - fixint (-32 to -1)
if t >= 0x80 and t <= 0x9F then
return t - 0x80 - 32, pos
end
if t == T_NIL then return nil, pos end
if t == T_FALSE then return false, pos end
if t == T_TRUE then return true, pos end
if t == T_U8 then return buffer.readu8(buf, pos), pos + 1 end
if t == T_U16 then return buffer.readu16(buf, pos), pos + 2 end
if t == T_U32 then return buffer.readu32(buf, pos), pos + 4 end
if t == T_I8 then return buffer.readi8(buf, pos), pos + 1 end
if t == T_I16 then return buffer.readi16(buf, pos), pos + 2 end
if t == T_I32 then return buffer.readi32(buf, pos), pos + 4 end
if t == T_F32 then return buffer.readf32(buf, pos), pos + 4 end
if t == T_F64 then return buffer.readf64(buf, pos), pos + 8 end
-- inline str len (0-15)
if t >= T_STR_BASE and t <= T_STR_BASE + 15 then
local n = t - T_STR_BASE
return buffer.readstring(buf, pos, n), pos + n
end
if t == T_STR8 then
local n = buffer.readu8(buf, pos)
return buffer.readstring(buf, pos + 1, n), pos + 1 + n
end
if t == T_STR16 then
local n = buffer.readu16(buf, pos)
return buffer.readstring(buf, pos + 2, n), pos + 2 + n
end
if t == T_STRVAR then
local n; n, pos = readVarUInt(buf, pos)
return buffer.readstring(buf, pos, n), pos + n
end
-- inline array len (0-7)
if t >= T_ARR_BASE and t <= T_ARR_BASE + 7 then
local count = t - T_ARR_BASE
local arr = table.create(count)
for i = 1, count do
arr[i], pos = unpackValue(buf, pos, refs)
end
return arr, pos
end
if t == T_ARR8 then
local count = buffer.readu8(buf, pos); pos += 1
local arr = table.create(count)
for i = 1, count do
arr[i], pos = unpackValue(buf, pos, refs)
end
return arr, pos
end
if t == T_ARR16 then
local count = buffer.readu16(buf, pos); pos += 2
local arr = table.create(count)
for i = 1, count do
arr[i], pos = unpackValue(buf, pos, refs)
end
return arr, pos
end
if t == T_ARRVAR then
local count; count, pos = readVarUInt(buf, pos)
local arr = table.create(count)
for i = 1, count do
arr[i], pos = unpackValue(buf, pos, refs)
end
return arr, pos
end
-- inline map len (0-7)
if t >= T_MAP_BASE and t <= T_MAP_BASE + 7 then
local count = t - T_MAP_BASE
local map = {}
for _ = 1, count do
local k, v
k, pos = unpackValue(buf, pos, refs)
v, pos = unpackValue(buf, pos, refs)
map[k] = v
end
return map, pos
end
if t == T_MAP8 then
local count = buffer.readu8(buf, pos); pos += 1
local map = {}
for _ = 1, count do
local k, v
k, pos = unpackValue(buf, pos, refs)
v, pos = unpackValue(buf, pos, refs)
map[k] = v
end
return map, pos
end
if t == T_MAP16 then
local count = buffer.readu16(buf, pos); pos += 2
local map = {}
for _ = 1, count do
local k, v
k, pos = unpackValue(buf, pos, refs)
v, pos = unpackValue(buf, pos, refs)
map[k] = v
end
return map, pos
end
if t == T_MAPVAR then
local count; count, pos = readVarUInt(buf, pos)
local map = {}
for _ = 1, count do
local k, v
k, pos = unpackValue(buf, pos, refs)
v, pos = unpackValue(buf, pos, refs)
map[k] = v
end
return map, pos
end
-- typed array
if t == T_TYPED_ARR then
local subtype = buffer.readu8(buf, pos); pos += 1
local count; count, pos = readVarUInt(buf, pos)
local reader = TYPED_READERS[subtype]
local arr = table.create(count)
for i = 1, count do
arr[i], pos = reader(buf, pos)
end
return arr, pos
end
-- Vector3
if t == T_VEC3 then
local x = buffer.readf32(buf, pos)
local y = buffer.readf32(buf, pos + 4)
local z = buffer.readf32(buf, pos + 8)
return Vector3.new(x, y, z), pos + 12
end
if t == T_VEC3_F16 then
local x = readF16(buf, pos)
local y = readF16(buf, pos + 2)
local z = readF16(buf, pos + 4)
return Vector3.new(x, y, z), pos + 6
end
-- Vector2
if t == T_VEC2 then
local x = buffer.readf32(buf, pos)
local y = buffer.readf32(buf, pos + 4)
return Vector2.new(x, y), pos + 8
end
if t == T_VEC2_F16 then
local x = readF16(buf, pos)
local y = readF16(buf, pos + 2)
return Vector2.new(x, y), pos + 4
end
-- CFrame
if t == T_CFRAME then
local px = buffer.readf32(buf, pos)
local py = buffer.readf32(buf, pos + 4)
local pz = buffer.readf32(buf, pos + 8)
local rx = buffer.readf32(buf, pos + 12)
local ry = buffer.readf32(buf, pos + 16)
local rz = buffer.readf32(buf, pos + 20)
return CFrame.new(px, py, pz) * CFrame.fromOrientation(rx, ry, rz), pos + 24
end
if t == T_CFRAME_F16 then
local px = readF16(buf, pos)
local py = readF16(buf, pos + 2)
local pz = readF16(buf, pos + 4)
local rx = readF16(buf, pos + 6)
local ry = readF16(buf, pos + 8)
local rz = readF16(buf, pos + 10)
return CFrame.new(px, py, pz) * CFrame.fromOrientation(rx, ry, rz), pos + 12
end
-- Color3
if t == T_COLOR3 then
local r = buffer.readu8(buf, pos)
local g = buffer.readu8(buf, pos + 1)
local b = buffer.readu8(buf, pos + 2)
return Color3.fromRGB(r, g, b), pos + 3
end
if t == T_COLOR3_F then
local r = buffer.readf32(buf, pos)
local g = buffer.readf32(buf, pos + 4)
local b = buffer.readf32(buf, pos + 8)
return Color3.new(r, g, b), pos + 12
end
if t == T_BRICKCOLOR then
return BrickColor.new(buffer.readu16(buf, pos)), pos + 2
end
if t == T_INSTANCE then
local idx; idx, pos = readVarUInt(buf, pos)
return refs and refs[idx] or nil, pos
end
if t == T_ENUMITEM then
local nameLen; nameLen, pos = readVarUInt(buf, pos)
local enumName = buffer.readstring(buf, pos, nameLen)
pos += nameLen
local val = buffer.readu16(buf, pos)
return (Enum :: any)[enumName]:FromValue(val), pos + 2
end
if t == T_ENUM then
local nameLen; nameLen, pos = readVarUInt(buf, pos)
local enumName = buffer.readstring(buf, pos, nameLen)
return (Enum :: any)[enumName], pos + nameLen
end
if t == T_UDIM2 then
local xs = buffer.readf32(buf, pos)
local xo = buffer.readi32(buf, pos + 4)
local ys = buffer.readf32(buf, pos + 8)
local yo = buffer.readi32(buf, pos + 12)
return UDim2.new(xs, xo, ys, yo), pos + 16
end
if t == T_UDIM then
local s = buffer.readf32(buf, pos)
local o = buffer.readi32(buf, pos + 4)
return UDim.new(s, o), pos + 8
end
if t == T_RECT then
return Rect.new(
buffer.readf32(buf, pos), buffer.readf32(buf, pos + 4),
buffer.readf32(buf, pos + 8), buffer.readf32(buf, pos + 12)
), pos + 16
end
if t == T_NUMBERRANGE then
return NumberRange.new(buffer.readf32(buf, pos), buffer.readf32(buf, pos + 4)), pos + 8
end
if t == T_RAY then
return Ray.new(
Vector3.new(buffer.readf32(buf, pos), buffer.readf32(buf, pos + 4), buffer.readf32(buf, pos + 8)),
Vector3.new(buffer.readf32(buf, pos + 12), buffer.readf32(buf, pos + 16), buffer.readf32(buf, pos + 20))
), pos + 24
end
if t == T_COLSEQ then
local count = buffer.readu8(buf, pos); pos += 1
local keypoints = table.create(count)
for i = 1, count do
local time = buffer.readf32(buf, pos)
local r = buffer.readu8(buf, pos + 4)
local g = buffer.readu8(buf, pos + 5)
local b = buffer.readu8(buf, pos + 6)
keypoints[i] = ColorSequenceKeypoint.new(time, Color3.fromRGB(r, g, b))
pos += 7
end
return ColorSequence.new(keypoints), pos
end
if t == T_NUMSEQ then
local count = buffer.readu8(buf, pos); pos += 1
local keypoints = table.create(count)
for i = 1, count do
local time = buffer.readf32(buf, pos)
local value = buffer.readf32(buf, pos + 4)
local envelope = buffer.readf32(buf, pos + 8)
keypoints[i] = NumberSequenceKeypoint.new(time, value, envelope)
pos += 12
end
return NumberSequence.new(keypoints), pos
end
error(`(serdes) unknown type: {t}`)
end
local function build(w: Writer): buffer
local result = buffer.create(w.cursor)
buffer.copy(result, 0, w.buf, 0, w.cursor)
return result
end
local function buildWithRefs(w: Writer): (buffer, {any}?)
local result = buffer.create(w.cursor)
buffer.copy(result, 0, w.buf, 0, w.cursor)
return result, #w.refs > 0 and table.clone(w.refs) or nil
end
local function reset(w: Writer)
w.cursor = 0
table.clear(w.refs)
end
local BufferSerdes = {}
function BufferSerdes.write(data: any): (buffer, {any}?)
local w = createWriter()
packValue(w, data)
return buildWithRefs(w)
end
function BufferSerdes.read(buf: buffer, refs: {any}?): any
return (unpackValue(buf, 0, refs))
end
function BufferSerdes.readAll(buf: buffer, refs: {any}?): {any}
local bufLen = buffer.len(buf)
local pos = 0
local results = {}
while pos < bufLen do
local value
value, pos = unpackValue(buf, pos, refs)
table.insert(results, value)
end
return results
end
BufferSerdes.createWriter = createWriter
BufferSerdes.pack = packValue
BufferSerdes.build = build
BufferSerdes.buildWithRefs = buildWithRefs
BufferSerdes.reset = reset
BufferSerdes.varUIntSize = varUIntSize
BufferSerdes.writeVarUInt = writeVarUInt
BufferSerdes.readVarUInt = readVarUInt
BufferSerdes.f32ToF16 = f32ToF16
BufferSerdes.f16ToF32 = f16ToF32
return BufferSerdes :: typeof(BufferSerdes)

169
src/Client/init.luau Normal file
View file

@ -0,0 +1,169 @@
--!optimize 2
--!strict
--@EternityDev
local Client = {}
local RunService = game:GetService("RunService")
local Thread = require("./Thread")
local Buffer = require("./Buffer")
local Event: RemoteEvent = script.Parent:WaitForChild("Event")
local Function: RemoteFunction = script.Parent:WaitForChild("Function")
local deltaT: number, cycle: number = 0, 1 / 61
local writer: Buffer.Writer = Buffer.createWriter()
type Connection = {
Connected: boolean,
Disconnect: (self: Connection) -> (),
}
type Event = {
remote: string,
fn: (Player, ...any?) -> (...any?),
}
local queueEvent: { { any } } = {}
local eventListeners: { Event } = {}
local pendingInvokes: { [string]: thread } = {}
local invokeHandlers: { [string]: (...any?) -> ...any? } = {}
local invokeId = 0
Client.Connect = function(remoteName: string, fn: (Player, ...any?) -> (...any?)): Connection
local detail = {
remote = remoteName,
fn = fn,
}
table.insert(eventListeners, detail)
return {
Connected = true,
Disconnect = function(self: Connection)
if not self.Connected then return end
self.Connected = false
local idx = table.find(eventListeners, detail)
if idx then
table.remove(eventListeners, idx)
end
end,
} :: Connection
end
Client.Once = function(remoteName: string, fn: (...any?) -> ()): Connection
local connection
connection = Client.Connect(remoteName, function(...: any?)
if connection then
connection:Disconnect()
end
fn(...)
end)
return connection
end
Client.Wait = function(remoteName: string): (number, ...any?)
local thread, t = coroutine.running(), os.clock()
Client.Once(remoteName, function(...: any?)
task.spawn(thread, os.clock()-t, ...)
end)
return coroutine.yield()
end
Client.DisconnectAll = function(remoteName: string)
for idx = #eventListeners, 1, -1 do
if eventListeners[idx].remote == remoteName then
table.remove(eventListeners, idx)
end
end
end
Client.Destroy = function(remoteName: string)
Client.DisconnectAll(remoteName)
end
Client.Fire = function(remoteName: string, ...: any?)
table.insert(queueEvent, {
remoteName,
{ ... } :: any
})
end
Client.Invoke = function(remoteName: string, timeout: number?, ...: any?): ...any?
invokeId += 1
local invokeId, thread = `{invokeId}`, coroutine.running()
pendingInvokes[invokeId] = thread
task.delay(timeout or 2, function()
local pending = pendingInvokes[invokeId]
if not pending then
return
end
task.spawn(pending, nil)
pendingInvokes[invokeId] = nil
end)
table.insert(queueEvent, {
"\0",
{ remoteName, invokeId, { ... } :: any } :: any
})
return coroutine.yield()
end
if RunService:IsClient() then
Event.OnClientEvent:Connect(function(b: buffer, ref: { Instance? })
if type(b) ~= "buffer" then return end
local contents = Buffer.read(b, ref)
for _, content in contents do
local remote = content[1]
local content = content[2]
if remote == "\1" then
local invokeId = content[1]
local results = content[2]
local pending = pendingInvokes[invokeId]
if pending then
task.spawn(pending :: any, table.unpack(results))
pendingInvokes[invokeId] = nil
end
continue
end
if #eventListeners == 0 then continue end
if remote == "\0" then
local remoteName = content[1]
local invokeId = content[2]
local args = content[3]
for _, connection in eventListeners do
if connection.remote == remoteName then
Thread(function()
local results = { connection.fn(table.unpack(args)) }
table.insert(queueEvent, {
"\1",
{ invokeId, results } :: any
})
end)
break
end
end
continue
end
for _, connection in eventListeners do
if connection.remote ~= remote then continue end
Thread(connection.fn, table.unpack(content))
end
end
end)
RunService.PostSimulation:Connect(function(d: number)
deltaT += d
if deltaT < cycle then return end
deltaT = 0
if #queueEvent == 0 then return end
Buffer.pack(writer, queueEvent)
do
local buf, ref = Buffer.buildWithRefs(writer)
Buffer.reset(writer)
if not ref or #ref == 0 then
Event:FireServer(buf)
else
Event:FireServer(buf, ref)
end
end
table.clear(queueEvent)
end)
end
return Client :: typeof(Client)

View file

@ -1,264 +0,0 @@
--!native
--!strict
--!optimize 2
local ClientProcess = {}
local RunService = game:GetService("RunService")
local Util = script.Parent.Parent.Util
local Type = require(script.Parent.Parent.Type)
local Event = require(script.Parent.Parent.Event)
local Spawn = require(Util.Spawn)
local Key = require(Util.Key)
local RateLimit = require(Util.RateLimit)
local Buffer = require(Util.Buffer)
local clientRatelimit: Type.StoredRatelimit = {}
local clientQueue: Type.QueueMap = {}
local unreliableClientQueue: Type.QueueMap = {}
local clientCallback: Type.CallbackMap = {}
local clientRequestQueue: Type.QueueMap = {}
local registeredIdentifier: { [string]: boolean } = {}
local queueInRequest: {
[number]: {
[string]: {
any
}
}
} = {}
local queueOutRequest: {
[number]: {
[string]: {
any
}
}
} = {}
queueInRequest[1] = {}
queueInRequest[2] = {}
queueOutRequest[1] = {}
queueOutRequest[2] = {}
local ReliableEvent = Event.Reliable
local UnreliableEvent = Event.Unreliable
local RequestEvent = Event.Request
function ClientProcess.insertQueue(Identifier: string, reliable: boolean, ...: any)
if not reliable then
if not unreliableClientQueue[Identifier] then
unreliableClientQueue[Identifier] = {}
end
table.insert(unreliableClientQueue[Identifier], { ... })
return
end
if not clientQueue[Identifier] then
clientQueue[Identifier] = {}
end
table.insert(clientQueue[Identifier], { ... })
end
function ClientProcess.insertRequest(Identifier: string, timeout: number, ...: any)
if not clientRequestQueue[Identifier] then
clientRequestQueue[Identifier] = {}
end
local yieldThread: thread, start = coroutine.running(), os.clock()
local cancel = task.delay(timeout, function()
task.spawn(yieldThread, nil)
end)
table.insert(clientRequestQueue[Identifier], { tostring(Key()), function(...: any)
if (os.clock() - start) > timeout then return end
task.cancel(cancel)
task.spawn(yieldThread, ...)
end :: any, { ... } :: any })
return coroutine.yield()
end
function ClientProcess.add(Identifier: any, originId: string, conf: Type.ClientConf)
if not registeredIdentifier[Identifier] then
registeredIdentifier[Identifier] = true
if not clientRatelimit[Identifier] then
clientRatelimit[Identifier] = RateLimit.create(originId)
end
if not clientQueue[Identifier] then
clientQueue[Identifier] = {}
end
if not unreliableClientQueue[Identifier] then
unreliableClientQueue[Identifier] = {}
end
if not clientRequestQueue[Identifier] then
clientRequestQueue[Identifier] = {}
end
if not clientCallback[Identifier] then
clientCallback[Identifier] = {}
end
if not queueOutRequest[1][Identifier] then
queueOutRequest[1][Identifier] = {}
end
if not queueOutRequest[2][Identifier] then
queueOutRequest[2][Identifier] = {}
end
if not queueInRequest[1][Identifier] then
queueInRequest[1][Identifier] = {}
end
if not queueInRequest[2][Identifier] then
queueInRequest[2][Identifier] = {}
end
end
end
function ClientProcess.remove(Identifier: string)
if not registeredIdentifier[Identifier] then return end
registeredIdentifier[Identifier] = nil
clientQueue[Identifier] = nil
unreliableClientQueue[Identifier] = nil
clientRequestQueue[Identifier] = nil
clientCallback[Identifier] = nil
clientRatelimit[Identifier] = nil
queueOutRequest[1][Identifier] = nil
queueOutRequest[2][Identifier] = nil
queueInRequest[1][Identifier] = nil
queueInRequest[2][Identifier] = nil
end
function ClientProcess.addCallback(Identifier: string, key: string, callback)
clientCallback[Identifier][key] = callback
end
function ClientProcess.removeCallback(Identifier: string, key: string)
clientCallback[Identifier][key] = nil
end
function ClientProcess.start()
debug.setmemorycategory("Warp")
RunService.PostSimulation:Connect(function()
-- Unreliable
for Identifier: string, data: any in unreliableClientQueue do
if #data == 0 then continue end
if clientRatelimit[Identifier](#data) then
for _, unpacked in data do
UnreliableEvent:FireServer(Buffer.revert(Identifier), Buffer.write(unpacked))
end
end
unreliableClientQueue[Identifier] = nil
end
-- Reliable
for Identifier: string, data: any in clientQueue do
if #data > 0 then
if clientRatelimit[Identifier](#data) then
for _, unpacked in data do
ReliableEvent:FireServer(Buffer.revert(Identifier), Buffer.write(unpacked))
end
end
clientQueue[Identifier] = nil
end
end
-- Sent new invokes
for Identifier: string, requestsData in queueOutRequest[1] do
if #requestsData == 0 then continue end
RequestEvent:FireServer(Buffer.revert(Identifier), "\1", requestsData)
queueOutRequest[1][Identifier] = nil
end
-- Sent returning invokes
for Identifier: string, toReturnDatas in queueOutRequest[2] do
if #toReturnDatas == 0 then continue end
RequestEvent:FireServer(Buffer.revert(Identifier), "\0", toReturnDatas)
queueOutRequest[2][Identifier] = nil
end
for Identifier: string in registeredIdentifier do
if clientRequestQueue[Identifier] then
for _, requestData in clientRequestQueue[Identifier] do
if not requestData[3] then continue end
if not queueOutRequest[1][Identifier] then
queueOutRequest[1][Identifier] = {}
end
table.insert(queueOutRequest[1][Identifier], { requestData[1], requestData[3] })
requestData[3] = nil
end
end
-- Unreliable & Reliable
local callback = clientCallback[Identifier] or nil
if not callback then continue end
-- Return Invoke
if queueInRequest[1][Identifier] then
for _, packetDatas: any in queueInRequest[1][Identifier] do
if #packetDatas == 0 then continue end
for _, fn: any in callback do
for i=1,#packetDatas do
if not packetDatas[i] then continue end
local packetData1 = packetDatas[i][1]
local packetData2 = packetDatas[i][2]
Spawn(function()
local requestReturn = { fn(table.unpack(packetData2)) }
if not queueOutRequest[2][Identifier] then
queueOutRequest[2][Identifier] = {}
end
table.insert(queueOutRequest[2][Identifier], { packetData1, requestReturn })
packetData1 = nil
packetData2 = nil
end)
end
end
end
queueInRequest[1][Identifier] = nil
end
-- Call to Invoke
if queueInRequest[2][Identifier] then
if clientRequestQueue[Identifier] then
for _, packetDatas: any in queueInRequest[2][Identifier] do
for _, packetData in packetDatas do
if #packetData == 1 then continue end
for y=1,#clientRequestQueue[Identifier] do
local clientRequest = clientRequestQueue[Identifier][y]
if not clientRequest then continue end
if clientRequest[1] == packetData[1] then
Spawn(clientRequest[2], table.unpack(packetData[2]))
table.remove(clientRequestQueue[Identifier], y)
break
end
end
end
end
end
queueInRequest[2][Identifier] = nil
end
end
end)
local function onClientNetworkReceive(Identifier: buffer | string, data: buffer, ref: { any }?)
if not Identifier or typeof(Identifier) ~= "buffer" or not data or typeof(data) ~= "buffer" then return end
Identifier = Buffer.convert(Identifier)
if not registeredIdentifier[Identifier :: string] then return end
local read = Buffer.read(data, ref)
if not read then return end
local callback = clientCallback[Identifier :: string]
if not callback then return end
for _, fn: any in callback do
Spawn(fn, table.unpack(read))
end
end
ReliableEvent.OnClientEvent:Connect(onClientNetworkReceive)
UnreliableEvent.OnClientEvent:Connect(onClientNetworkReceive)
RequestEvent.OnClientEvent:Connect(function(Identifier: any, action: string, data)
if not Identifier or not data then return end
Identifier = Buffer.convert(Identifier)
if action == "\1" then
if not queueInRequest[1][Identifier] then
queueInRequest[1][Identifier] = {}
end
table.insert(queueInRequest[1][Identifier], data)
else
if not queueInRequest[2][Identifier] then
queueInRequest[2][Identifier] = {}
end
table.insert(queueInRequest[2][Identifier], data)
end
end)
end
return ClientProcess

View file

@ -1,90 +0,0 @@
--!strict
--!native
--!optimize 2
local Client = {}
Client.__index = Client
local Players = game:GetService("Players")
local Util = script.Parent.Parent.Util
local Type = require(script.Parent.Parent.Type)
local ClientProcess = require(script.Parent.ClientProcess)
local Assert = require(Util.Assert)
local Key = require(Util.Key)
local Serdes = require(Util.Serdes)
local Buffer = require(Util.Buffer)
function Client.new(Identifier: string, conf: Type.ClientConf?)
local self = setmetatable({}, Client)
self._buffer = Buffer.new()
self._buffer:wu8(Serdes.increment(Identifier, conf and conf.yieldWait))
self.id = Buffer.convert(self._buffer:build())
self.fn = {}
self._conf = table.freeze(conf or {})
self.IsConnected = false
ClientProcess.add(self.id, Identifier, conf or { yieldWait = 10 })
self._buffer:remove()
return self
end
function Client:Fire(reliable: boolean,...: any)
ClientProcess.insertQueue(self.id, reliable, ...)
end
function Client:Invoke(timeout: number, ...: any): any
return ClientProcess.insertRequest(self.id, timeout, ...)
end
function Client:Connect(callback: (args: any) -> ()): string
local key = tostring(Key())
table.insert(self.fn, key)
self.IsConnected = #self.fn > 0
ClientProcess.addCallback(self.id, key, callback)
return key
end
function Client:Once(callback: (args: any) -> ()): string
local key = tostring(Key())
table.insert(self.fn, key)
self.IsConnected = #self.fn > 0
ClientProcess.addCallback(self.id, key, function(...: any?)
self:Disconnect(key)
task.spawn(callback, ...)
end)
return key
end
function Client:Wait()
local thread: thread, t = coroutine.running(), os.clock()
self:Once(function()
task.spawn(thread, os.clock()-t)
end)
return coroutine.yield()
end
function Client:DisconnectAll()
for _, key: string in self.fn do
self:Disconnect(key)
end
end
function Client:Disconnect(key: string)
Assert(typeof(key) == "string", "Key must be a string type.")
ClientProcess.removeCallback(self.id, key)
table.remove(self.fn, table.find(self.fn, key))
self.IsConnected = #self.fn > 0
end
function Client:Destroy()
self:DisconnectAll()
self._buffer:remove()
ClientProcess.remove(self.id)
Serdes.decrement()
table.clear(self)
setmetatable(self, nil)
end
return Client.new

View file

@ -1,24 +0,0 @@
--!strict
--!optimize 2
local RunService = game:GetService("RunService")
local Type = require(script.Parent.Type)
if RunService:IsServer() then
if not script:FindFirstChild("Reliable") then
Instance.new("RemoteEvent", script).Name = "Reliable"
end
if not script:FindFirstChild("Unreliable") then
Instance.new("UnreliableRemoteEvent", script).Name = "Unreliable"
end
if not script:FindFirstChild("Request") then
Instance.new("RemoteEvent", script).Name = "Request"
end
elseif not script:FindFirstChild("Reliable") or not script:FindFirstChild("Unreliable") or not script:FindFirstChild("Request") then
repeat task.wait() until script:FindFirstChild("Reliable") and script:FindFirstChild("Unreliable") and script:FindFirstChild("Request")
end
return {
Reliable = script.Reliable,
Unreliable = script.Unreliable,
Request = script.Request
} :: Type.Event

View file

@ -1,111 +0,0 @@
--!strict
--!native
--!optimize 2
local Server = {}
Server.__index = Server
local Players = game:GetService("Players")
local Util = script.Parent.Parent.Util
local Type = require(script.Parent.Parent.Type)
local ServerProcess = require(script.Parent.ServerProcess)
local Assert = require(Util.Assert)
local Key = require(Util.Key)
local Serdes = require(Util.Serdes)
local Buffer = require(Util.Buffer)
function Server.new(Identifier: string, conf: Type.ServerConf?)
local self = setmetatable({}, Server)
self._buffer = Buffer.new()
self._buffer:wu8(Serdes.increment(Identifier))
self.id = Buffer.convert(self._buffer:build())
self.fn = {}
self._conf = table.freeze(conf or {})
self.IsConnected = false
ServerProcess.add(self.id, Identifier, conf or { rateLimit = { maxEntrance = 200, interval = 2 } })
self._buffer:remove()
return self
end
function Server:Fire(reliable: boolean, player: Player, ...: any)
ServerProcess.insertQueue(self.id, reliable, player, ...)
end
function Server:Fires(reliable: boolean, ...: any)
for _, player: Player in ipairs(Players:GetPlayers()) do
ServerProcess.insertQueue(self.id, reliable, player, ...)
end
end
function Server:FireExcept(reliable: boolean, except: { Player }, ...: any)
for _, player: Player in ipairs(Players:GetPlayers()) do
if table.find(except, player) then continue end
ServerProcess.insertQueue(self.id, reliable, player, ...)
end
end
function Server:FireIn(reliable: boolean, range: number, from: Vector3, data: { any }, except: { Player }?)
for _, player: Player in ipairs(Players:GetPlayers()) do
if (except and table.find(except, player)) or not player.Character or not player.Character.PrimaryPart or (player.Character.PrimaryPart.Position - from).Magnitude < range then continue end
ServerProcess.insertQueue(self.id, reliable, player, table.unpack(data))
end
end
function Server:Invoke(timeout: number, player: Player, ...: any): any
return ServerProcess.insertRequest(self.id, timeout, player, ...)
end
function Server:Connect(callback: (plyer: Player, args: any) -> ()): string
local key = tostring(Key())
table.insert(self.fn, key)
ServerProcess.addCallback(self.id, key, callback)
self.IsConnected = #self.fn > 0
return key
end
function Server:Once(callback: (plyer: Player, args: any) -> ()): string
local key = tostring(Key())
table.insert(self.fn, key)
self.IsConnected = #self.fn > 0
ServerProcess.addCallback(self.id, key, function(player: Player, ...: any?)
self:Disconnect(key)
task.spawn(callback, player, ...)
end)
return key
end
function Server:Wait()
local thread: thread, t = coroutine.running(), os.clock()
self:Once(function()
task.spawn(thread, os.clock()-t)
end)
return coroutine.yield()
end
function Server:DisconnectAll()
for _, key: string in self.fn do
self:Disconnect(key)
end
end
function Server:Disconnect(key: string): boolean
Assert(typeof(key) == "string", "Key must be a string type.")
ServerProcess.removeCallback(self.id, key)
table.remove(self.fn, table.find(self.fn, key))
self.IsConnected = #self.fn > 0
return table.find(self.fn, key) == nil
end
function Server:Destroy()
self:DisconnectAll()
self._buffer:remove()
ServerProcess.remove(self.id)
Serdes.decrement()
table.clear(self)
setmetatable(self, nil)
end
return Server.new

View file

@ -1,371 +0,0 @@
--!native
--!strict
--!optimize 2
local ServerProcess = {}
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Util = script.Parent.Parent.Util
local Type = require(script.Parent.Parent.Type)
local Event = require(script.Parent.Parent.Event)
local Spawn = require(Util.Spawn)
local Key = require(Util.Key)
local RateLimit = require(Util.RateLimit)
local Buffer = require(Util.Buffer)
local serverQueue: Type.QueueMap = {}
local unreliableServerQueue: Type.QueueMap = {}
local serverCallback: Type.CallbackMap = {}
local serverRequestQueue: Type.QueueMap = {}
local registeredIdentifier: { [string]: boolean } = {}
local queueOut: {
[Player]: {
[string]: {any},
}
} = {}
local queueInRequest: {
[number]: {
[string]: {
[Player]: {any}
}
}
} = {}
local queueOutRequest: {
[number]: {
[string]: {
[Player]: {any}
}
}
} = {}
queueInRequest[1] = {}
queueInRequest[2] = {}
queueOutRequest[1] = {}
queueOutRequest[2] = {}
local ReliableEvent = Event.Reliable
local UnreliableEvent = Event.Unreliable
local RequestEvent = Event.Request
RateLimit.Protect()
local function initializeEachPlayer(player: Player)
if not player then return end
if not queueOut[player] then
queueOut[player] = {}
end
for Identifier: string in registeredIdentifier do
if not player then break end
if not queueOut[player][Identifier] then
queueOut[player][Identifier] = {}
end
if not serverRequestQueue[Identifier] then
serverRequestQueue[Identifier] = {}
end
if not serverRequestQueue[Identifier][player] then
serverRequestQueue[Identifier][player] = {}
end
if not queueOutRequest[1][Identifier] then
queueOutRequest[1][Identifier] = {}
end
if not queueOutRequest[2][Identifier] then
queueOutRequest[2][Identifier] = {}
end
if not queueInRequest[1][Identifier][player] then
queueInRequest[1][Identifier][player] = {}
queueInRequest[2][Identifier][player] = {}
end
if not queueOutRequest[1][Identifier][player] then
queueOutRequest[1][Identifier][player] = {}
queueOutRequest[2][Identifier][player] = {}
end
end
end
Players.PlayerAdded:Connect(initializeEachPlayer)
Players.PlayerRemoving:Connect(function(player: Player)
if not player then return end
if queueOut[player] then
queueOut[player] = nil
end
for _, map in { serverQueue, unreliableServerQueue, serverRequestQueue } do
for Identifier: string in map do
map[Identifier][player] = nil
end
end
for i=1,2 do
for Identifier: string in queueInRequest[i] do
if queueInRequest[i][Identifier][player] then
queueInRequest[i][Identifier][player] = nil
end
end
for Identifier: string in queueOutRequest[i] do
if queueOutRequest[i][Identifier][player] then
queueOutRequest[i][Identifier][player] = nil
end
end
end
end)
function ServerProcess.insertQueue(Identifier: string, reliable: boolean, player: Player, ...: any)
if not reliable then
if not unreliableServerQueue[Identifier] then
unreliableServerQueue[Identifier] = {}
end
if not unreliableServerQueue[Identifier][player] then
unreliableServerQueue[Identifier][player] = {}
end
table.insert(unreliableServerQueue[Identifier][player], { ... })
return
end
if not serverQueue[Identifier] then
serverQueue[Identifier] = {}
end
if not serverQueue[Identifier][player] then
serverQueue[Identifier][player] = {}
end
table.insert(serverQueue[Identifier][player], { ... })
end
function ServerProcess.insertRequest(Identifier: string, timeout: number, player: Player, ...: any)
if not serverRequestQueue[Identifier] then
serverRequestQueue[Identifier] = {}
end
if not serverRequestQueue[Identifier][player] then
serverRequestQueue[Identifier][player] = {}
end
local yieldThread: thread, start = coroutine.running(), os.clock()
local cancel = task.delay(timeout, function()
task.spawn(yieldThread, nil)
end)
table.insert(serverRequestQueue[Identifier][player], { tostring(Key()), function(...: any)
if (os.clock() - start) > timeout then return end
task.cancel(cancel)
task.spawn(yieldThread, ...)
end :: any, { ... } :: any })
return coroutine.yield()
end
function ServerProcess.add(Identifier: string, originId: string, conf: Type.ServerConf)
if not registeredIdentifier[Identifier] then
registeredIdentifier[Identifier] = true
RateLimit.create(originId, conf.rateLimit and conf.rateLimit.maxEntrance or 200, conf.rateLimit and conf.rateLimit.interval or 2)
if not serverQueue[Identifier] then
serverQueue[Identifier] = {}
end
if not serverRequestQueue[Identifier] then
serverRequestQueue[Identifier] = {}
end
if not serverCallback[Identifier] then
serverCallback[Identifier] = {}
end
if not unreliableServerQueue[Identifier] then
unreliableServerQueue[Identifier] = {}
end
if not queueInRequest[1][Identifier] then
queueInRequest[1][Identifier] = {}
end
if not queueInRequest[2][Identifier] then
queueInRequest[2][Identifier] = {}
end
if not queueOutRequest[1][Identifier] then
queueOutRequest[1][Identifier] = {}
end
if not queueOutRequest[2][Identifier] then
queueOutRequest[2][Identifier] = {}
end
for _, player: Player in ipairs(Players:GetPlayers()) do
task.spawn(initializeEachPlayer, player)
end
end
end
function ServerProcess.remove(Identifier: string)
if not registeredIdentifier[Identifier] then return end
registeredIdentifier[Identifier] = nil
serverQueue[Identifier] = nil
serverRequestQueue[Identifier] = nil
serverCallback[Identifier] = nil
unreliableServerQueue[Identifier] = nil
queueInRequest[1][Identifier] = nil
queueInRequest[2][Identifier] = nil
queueOutRequest[1][Identifier] = nil
queueOutRequest[2][Identifier] = nil
end
function ServerProcess.addCallback(Identifier: string, key: string, callback)
serverCallback[Identifier][key] = callback
end
function ServerProcess.removeCallback(Identifier: string, key: string)
serverCallback[Identifier][key] = nil
end
function ServerProcess.start()
debug.setmemorycategory("Warp")
RunService.PostSimulation:Connect(function()
-- Unreliable
for Identifier: string, players in unreliableServerQueue do
for player: Player, content: any in players do
if #content == 0 then continue end
for _, unpacked in content do
UnreliableEvent:FireClient(player, Buffer.revert(Identifier), Buffer.write(unpacked))
end
unreliableServerQueue[Identifier][player] = nil
end
unreliableServerQueue[Identifier] = nil
end
-- Reliable
for Identifier: string, contents: { [Player]: { any } } in serverQueue do
for player, content: any in contents do
if #content > 0 and queueOut[player] then
for _, unpacked in content do
ReliableEvent:FireClient(player, Buffer.revert(Identifier), Buffer.write(unpacked))
end
end
serverQueue[Identifier][player] = nil
end
serverQueue[Identifier] = nil
end
-- Sent new invokes
for Identifier: string, contents in queueOutRequest[1] do
for player: Player, requestsData: any in contents do
if #requestsData > 0 then
RequestEvent:FireClient(player, Buffer.revert(Identifier), "\1", requestsData)
end
queueOutRequest[1][Identifier][player] = nil
end
queueOutRequest[1][Identifier] = nil
end
-- Sent returning invokes
for Identifier: string, contents in queueOutRequest[2] do
for player: Player, toReturnDatas: any in contents do
if #toReturnDatas > 0 then
RequestEvent:FireClient(player, Buffer.revert(Identifier), "\0", toReturnDatas)
end
queueOutRequest[2][Identifier][player] = nil
end
queueOutRequest[2][Identifier] = nil
end
for Identifier: string in registeredIdentifier do
if serverRequestQueue[Identifier] then
for player, content in serverRequestQueue[Identifier] do
if #content == 0 then serverRequestQueue[Identifier][player] = nil continue end
for _, requestData in content do
if not requestData[3] then continue end
if not queueOutRequest[1][Identifier] then
queueOutRequest[1][Identifier] = {}
end
if not queueOutRequest[1][Identifier][player] then
queueOutRequest[1][Identifier][player] = {}
end
table.insert(queueOutRequest[1][Identifier][player], { requestData[1], requestData[3] })
requestData[3] = nil
end
end
end
local callback = serverCallback[Identifier] or nil
if not callback then continue end
-- Return Invoke
for player, content in queueInRequest[1][Identifier] do
if not callback then break end
for _, packetDatas in content do
if not callback then break end
if #packetDatas == 0 then continue end
for _, fn: any in callback do
for i=1,#packetDatas do
if not packetDatas[i] then continue end
local packetData1 = packetDatas[i][1]
local packetData2 = packetDatas[i][2]
Spawn(function()
local requestReturn = { fn(player, table.unpack(packetData2)) }
if not queueOutRequest[2][Identifier] then
queueOutRequest[2][Identifier] = {}
end
if not queueOutRequest[2][Identifier][player] then
queueOutRequest[2][Identifier][player] = {}
end
table.insert(queueOutRequest[2][Identifier][player], { packetData1, requestReturn })
packetData1 = nil
packetData2 = nil
end)
end
end
end
queueInRequest[1][Identifier][player] = nil
end
-- Call to Invoke
for player, content in queueInRequest[2][Identifier] do
if not callback then break end
for _, packetDatas in content do
for _, packetData in packetDatas do
if not callback then break end
if #packetData == 1 then continue end
local data = serverRequestQueue[Identifier][player]
for i=1,#data do
local serverRequest = data[i]
if not serverRequest then continue end
if serverRequest[1] == packetData[1] then
Spawn(serverRequest[2], table.unpack(packetData[2]))
table.remove(data, i)
break
end
end
end
end
queueInRequest[2][Identifier][player] = nil
end
end
end)
local function onServerNetworkReceive(player: Player, Identifier: buffer | string, data: buffer, ref: { any }?)
if not Identifier or typeof(Identifier) ~= "buffer" or not data or typeof(data) ~= "buffer" then return end
Identifier = Buffer.convert(Identifier :: buffer)
if not registeredIdentifier[Identifier :: string] then return end
local read = Buffer.read(data, ref)
if not read then return end
local callback = serverCallback[Identifier :: string]
if not callback then return end
for _, fn: any in callback do
Spawn(fn, player, table.unpack(read))
end
end
ReliableEvent.OnServerEvent:Connect(onServerNetworkReceive)
UnreliableEvent.OnServerEvent:Connect(onServerNetworkReceive)
RequestEvent.OnServerEvent:Connect(function(player: Player, Identifier: any, action: string, data: any)
if not Identifier or not data then return end
Identifier = Buffer.convert(Identifier)
if not queueInRequest[1][Identifier][player] then
queueInRequest[1][Identifier][player] = {}
end
if not queueInRequest[2][Identifier][player] then
queueInRequest[2][Identifier][player] = {}
end
if not serverQueue[Identifier] then
serverQueue[Identifier] = {}
end
if not serverQueue[Identifier][player] then
serverQueue[Identifier][player] = {}
end
if action == "\1" then
table.insert(queueInRequest[1][Identifier][player], data)
else
table.insert(queueInRequest[2][Identifier][player], data)
end
end)
end
for _, player: Player in ipairs(Players:GetPlayers()) do
task.spawn(initializeEachPlayer, player)
end
return ServerProcess

View file

@ -1,19 +0,0 @@
--!strict
--!native
--!optimize 2
local Dedicated = {}
Dedicated.__index = Dedicated
function Dedicated.new(signal: any, handler: (...any) -> ())
return setmetatable({
fn = handler,
root = signal,
}, Dedicated)
end
function Dedicated:Disconnect()
table.clear(self)
setmetatable(self, nil)
end
return Dedicated.new :: typeof(Dedicated.new)

View file

@ -1,92 +0,0 @@
--!strict
--!native
--!optimize 2
local Signal = {}
Signal.__index = Signal
local DedicatedSignal = require(script.Dedicated)
local Util = script.Parent.Util
local Key = require(Util.Key)
local Assert = require(Util.Assert)
local Signals = {}
function Signal.new(Identifier: string)
Assert(typeof(Identifier) == "string", `[Signal]: Identifier must be a string type, got {typeof(Identifier)}`)
if not Signals[Identifier] then
local signal = setmetatable({}, Signal)
Signals[Identifier] = signal
return signal
end
return Signals[Identifier]
end
function Signal:Connect(fn: (...any) -> (), optKey: string?): string
local key: typeof(Signal) = optKey or tostring(Key()) :: any
self[key] = DedicatedSignal(self, fn)
return key :: any
end
function Signal:Once(fn: (...any) -> ()): string
local key: string
key = self:Connect(function(...: any)
self:Disconnect(key)
task.spawn(fn, ...)
end)
return key
end
function Signal:Disconnect(key: string)
if not self[key] then return end
self[key]:Disconnect()
self[key] = nil
end
function Signal:DisconnectAll(): ()
table.clear(self)
end
function Signal:Wait(): number
local t, thread = os.clock(), coroutine.running()
self:Once(function()
task.spawn(thread, os.clock()-t)
end)
return coroutine.yield()
end
function Signal:DeferFire(...: any): ()
for _, handle in self do
task.defer(handle.fn, ...)
end
end
function Signal:Fire(...: any): ()
for _, handle in self do
task.spawn(handle.fn, ...)
end
end
function Signal:FireTo(signal: string, ...: any): ()
local to = Signals[signal]
if not to then return end
Signal.Fire(to, ...)
end
function Signal:Invoke(key: string, ...: any): ()
local to = self[key]
if not to then return end
return to.fn(...)
end
function Signal:InvokeTo(signal: string, key: string, ...: any): ()
if not Signals[signal] then return end
return Signal.Invoke(Signals[signal], key, ...)
end
function Signal:Destroy(): ()
self:DisconnectAll()
setmetatable(self, nil)
end
return Signal.new :: typeof(Signal.new)

View file

@ -1,89 +0,0 @@
--!strict
type rateLimitArg = {
maxEntrance: number?,
interval: number?,
}
export type ServerConf = {
rateLimit: rateLimitArg?,
}
export type ClientConf = {
yieldWait: number?,
}
export type Middleware = {
middleware: (self: Middleware, middleware: (...any) -> (...any)) -> (),
key: (self: Middleware) -> string,
destroy: (self: Middleware) -> (),
}
export type Client = {
Fire: (self: Client, reliable: boolean, ...any) -> (),
Invoke: (self: Client, timeout: number, ...any) -> any,
Connect: (self: Client, callback: (...any) -> ()) -> Middleware,
Once: (self: Client, callback: (player: Player, ...any) -> ()) -> Middleware,
Disconnect: (self: Client, key: string) -> (),
DisconnectAll: (self: Client) -> (),
Wait: (self: Client) -> number,
Destroy: (self: Client) -> (),
}
export type Server = {
Fire: (self: Server, reliable: boolean, player: Player, ...any) -> (),
Fires: (self: Server, reliable: boolean, ...any) -> (),
Invoke: (self: Server, timeout: number, player: Player, ...any) -> any,
Connect: (self: Server, callback: (player: Player, ...any) -> ()) -> Middleware,
Once: (self: Server, callback: (player: Player, ...any) -> ()) -> Middleware,
Disconnect: (self: Server, key: string) -> (),
DisconnectAll: (self: Server) -> (),
Wait: (self: Server) -> number,
Destroy: (self: Server) -> (),
}
export type Signal = {
Fire: (self: Signal, ...any) -> (),
FireTo: (self: Signal, Identifier: string, ...any) -> (),
Invoke: (self: Signal, ...any) -> (...any?),
InvokeTo: (self: Signal, Identifier: string, ...any) -> (...any?),
Connect: (self: Signal, callback: (...any) -> ()) -> string,
Once: (self: Signal, callback: (...any) -> ()) -> string,
Disconnect: (self: Signal, key: string) -> (),
DisconnectAll: (self: Signal) -> (),
Wait: (self: Signal) -> number,
Destroy: (self: Signal) -> (),
}
export type Event = {
Reliable: RemoteEvent,
Unreliable: UnreliableRemoteEvent,
Request: RemoteEvent,
}
export type QueueMap = {
[string]: {
[any]: any,
}
}
export type CallbackMap = {
[string]: (any),
}
export type StoredRatelimit = {
[string]: any
}
export type fromServerArray = {
[string]: Server
}
export type fromClientArray = {
[string]: Client
}
export type fromSignalArray = {
[string]: Signal
}
return nil

View file

@ -1,6 +0,0 @@
--!strict
--!native
--!optimize 2
return function(condition: (any), errorMessage: string, level: number?): ()
if not (condition) then error(`Warp: {errorMessage}`, level or 2) end
end

View file

@ -1,265 +0,0 @@
--!strict
--!native
--!optimize 2
local DedicatedBuffer = {}
DedicatedBuffer.__index = DedicatedBuffer
local create = buffer.create
local copy = buffer.copy
local writei8 = buffer.writei8
local writei16 = buffer.writei16
local writei32 = buffer.writei32
local writeu8 = buffer.writeu8
local writeu16 = buffer.writeu16
local writeu32 = buffer.writeu32
local writef32 = buffer.writef32
local writef64 = buffer.writef64
local writestring = buffer.writestring
local default: { [string]: number } = {
point = 0,
next = 0,
size = 128,
bufferSize = 128,
}
function DedicatedBuffer.copy(self: any, offset: number, b: buffer?, src: buffer?, srcOffset: number?, count: number?)
if not b then
copy(create(count or default.size), offset, src or self.buffer, srcOffset, count)
else
copy(b, offset, src or self.buffer, srcOffset, count)
end
end
function DedicatedBuffer.alloc(self: any, byte: number)
local size: number = self.size
local b: buffer = self.buffer
while self.next + byte >= size do
size = math.floor(size * 1.25) -- +25% increase
end
local newBuffer: buffer = create(size)
copy(newBuffer, 0, b)
b = newBuffer
self.point = self.next
self.buffer = b
self.next += byte
end
function DedicatedBuffer.build(self: any): buffer
local p: number = self.next > self.point and self.next or self.point
local build: buffer = create(p)
copy(build, 0, self.buffer, 0, p)
return build
end
function DedicatedBuffer.buildAndRemove(self: any): (buffer, (any)?)
local p: number = self.next > self.point and self.next or self.point
local build: buffer = create(p)
local ref = #self.ref > 0 and table.clone(self.ref) or nil
copy(build, 0, self.buffer, 0, p)
self:remove()
return build, ref
end
function DedicatedBuffer.wi8(self: any, val: number, alloc: number?)
if not val then return end
self:alloc(alloc or 1)
writei8(self.buffer, self.point, val)
end
function DedicatedBuffer.wi16(self: any, val: number, alloc: number?)
if not val then return end
self:alloc(alloc or 2)
writei16(self.buffer, self.point, val)
end
function DedicatedBuffer.wi32(self: any, val: number, alloc: number?)
if not val then return end
self:alloc(alloc or 4)
writei32(self.buffer, self.point, val)
end
function DedicatedBuffer.wu8(self: any, val: number, alloc: number?)
if not val then return end
self:alloc(alloc or 1)
writeu8(self.buffer, self.point, val)
end
function DedicatedBuffer.wu16(self: any, val: number, alloc: number?)
if not val then return end
self:alloc(alloc or 2)
writeu16(self.buffer, self.point, val)
end
function DedicatedBuffer.wu32(self: any, val: number, alloc: number?)
if not val then return end
self:alloc(alloc or 4)
writeu32(self.buffer, self.point, val)
end
function DedicatedBuffer.wf32(self: any, val: number, alloc: number?)
if not val then return end
self:alloc(alloc or 4)
writef32(self.buffer, self.point, val)
end
function DedicatedBuffer.wf64(self: any, val: number, alloc: number?)
if not val then return end
self:alloc(alloc or 8)
writef64(self.buffer, self.point, val)
end
function DedicatedBuffer.wstring(self: any, val: string)
if not val then return end
self:alloc(#val)
writestring(self.buffer, self.point, val)
end
function DedicatedBuffer.wType(self: any, ref: number)
writeu8(self.buffer, self.point, ref)
self.point += 1
end
function DedicatedBuffer.wRef(self: any, value: any, alloc: number?)
if not value then return end
self:alloc(alloc or 1)
table.insert(self.ref, value)
local index = #self.ref
writeu8(self.buffer, self.point, index)
self.point += 1
end
function DedicatedBuffer.pack(self: any, data: {any})
if typeof(data) == "nil" then
self:wi8(0)
elseif typeof(data) == "Instance" then
self:wi8(-1) -- Instance marker
self:wRef(data)
elseif typeof(data) == "table" then
--local isArray = (next(data) ~= nil and #data > 0) and true or false
local isArray = true
local count = 0
for k in data do
count += 1
if typeof(k) ~= "number" or math.floor(k) ~= k then
isArray = false
end
end
if isArray then
self:wi8(-2) -- array marker
self:wu16(count) -- use 32-bit length
for _, v in data do
self:pack(v)
end
else
self:wi8(-3) -- dictionary marker
self:wu16(count) -- number of key-value pairs
for k, v in data do
self:pack(k) -- pack the key
self:pack(v) -- pack the value
end
end
elseif typeof(data) == "EnumItem" then
self:wi8(-4)
self:wi8(#`{data.EnumType}`)
self:wstring(`{data.EnumType}`)
self:wu8(data.Value)
elseif typeof(data) == "BrickColor" then
self:wi8(-5)
self:wi16(data.Number)
elseif typeof(data) == "Enum" then
self:wi8(-6)
self:wi8(#`{data}`)
self:wstring(`{data}`)
elseif typeof(data) == "number" then
if math.floor(data) == data then -- Integer
if data >= 0 and data <= 255 then
self:wi8(1) -- u8 marker
self:wu8(data)
elseif data >= -32768 and data <= 32767 then
self:wi8(2) -- i16 marker
self:wi16(data)
elseif data >= -2147483647 and data <= 2147483647 then
self:wi8(3) -- i32 marker
self:wi32(data)
else
self:wi8(4) -- f64 marker
self:wf64(data)
end
else
self:wi8(4) -- f64 marker
self:wf64(data)
end
elseif typeof(data) == "boolean" then
self:wi8(5) -- boolean marker
self:wu8(data and 1 or 0)
elseif typeof(data) == "string" then
local length = #data
if length <= 255 then
self:wi8(6)
self:wu8(length)
elseif length <= 65535 then
self:wi8(7)
self:wu16(length)
else
self:wi8(8)
self:wi32(length)
end
self:wstring(data)
elseif typeof(data) == "Vector3" then
self:wi8(9) -- Vector3 marker
self:wf32(data.X)
self:wf32(data.Y)
self:wf32(data.Z)
elseif typeof(data) == "Vector2" then
self:wi8(10) -- Vector2 marker
self:wf32(data.X)
self:wf32(data.Y)
elseif typeof(data) == "CFrame" then
self:wi8(11) -- CFrame marker
for _, v in {data:GetComponents()} do
self:wf32(v)
end
elseif typeof(data) == "Color3" then
self:wi8(12) -- Color3 marker
self:wu8(data.R * 255)
self:wu8(data.G * 255)
self:wu8(data.B * 255)
else
warn(`Unsupported data type: {typeof(data)} value: {data}`)
end
end
function DedicatedBuffer.flush(self: any)
self.point = default.point
self.next = default.next
self.size = default.size
self.buffer = create(default.bufferSize)
table.clear(self.ref)
end
function DedicatedBuffer.new()
return setmetatable({
point = default.point,
next = default.next,
size = default.size,
buffer = create(default.bufferSize),
ref = {},
}, DedicatedBuffer)
end
function DedicatedBuffer.remove(self: any)
self:flush()
table.clear(self)
setmetatable(self, nil)
end
export type DedicatedType = typeof(DedicatedBuffer.new())
return DedicatedBuffer.new :: typeof(DedicatedBuffer.new)

View file

@ -1,149 +0,0 @@
--!strict
--!native
--!optimize 2
local Buffer = {}
Buffer.__index = Buffer
local Dedicated = require(script.Dedicated)
local tostring = buffer.tostring
local fromstring = buffer.fromstring
local readu8 = buffer.readu8
local readi8 = buffer.readi8
local readu16 = buffer.readu16
local readi16 = buffer.readi16
local readi32 = buffer.readi32
local readf32 = buffer.readf32
local readf64 = buffer.readf64
local readstring = buffer.readstring
local len = buffer.len
local function readValue(b: buffer, position: number, ref: { any }?): (any, number)
local typeByte = readi8(b, position)
position += 1
if typeByte == 0 then -- nil
return nil, position
elseif typeByte == -1 then -- Instance
if not ref or #ref == 0 then
return nil, position + 1
end
local value = ref[readu8(b, position)]
if typeof(value) == "Instance" then
return value, position + 1
end
return nil, position + 1
elseif typeByte == -2 then -- array
local length = readu16(b, position)
position += 2
local array = {}
for _ = 1, length do
local value
value, position = readValue(b, position, ref)
table.insert(array, value)
end
return array, position
elseif typeByte == -3 then -- dictionary
local length = readu16(b, position)
position += 2
local dict = {}
for _ = 1, length do
local key, value
key, position = readValue(b, position, ref)
value, position = readValue(b, position, ref)
dict[key] = value
end
return dict, position
elseif typeByte == -4 then -- EnumItem
local length = readi8(b, position)
local value = readstring(b, position + 1, length)
local value2 = readu8(b, position + 1 + length)
return Enum[value]:FromValue(value2), position + 2 + length
elseif typeByte == -5 then -- BrickColor
local value = readi16(b, position)
return BrickColor.new(value), position + 2
elseif typeByte == -6 then -- Enum
local length = readi8(b, position)
local value = readstring(b, position + 1, length)
return Enum[value], position + 1 + length
elseif typeByte == 1 then -- int u8
local value = readu8(b, position)
return value, position + 1
elseif typeByte == 2 then -- int i16
local value = readi16(b, position)
return value, position + 2
elseif typeByte == 3 then -- int i32
local value = readi32(b, position)
return value, position + 4
elseif typeByte == 4 then -- f64
local value = readf64(b, position)
return value, position + 8
elseif typeByte == 5 then -- boolean
local value = readu8(b, position) == 1
return value, position + 1
elseif typeByte == 6 then -- string u8
local length = readu8(b, position)
local value = readstring(b, position + 1, length)
return value, position + length + 1
elseif typeByte == 7 then -- string u16
local length = readu16(b, position)
local value = readstring(b, position + 2, length)
return value, position + length + 2
elseif typeByte == 8 then -- string i32
local length = readi32(b, position)
local value = readstring(b, position + 4, length)
return value, position + length + 4
elseif typeByte == 9 then -- Vector3
local x = readf32(b, position)
local y = readf32(b, position + 4)
local z = readf32(b, position + 8)
return Vector3.new(x, y, z), position + 12
elseif typeByte == 10 then -- Vector2
local x = readf32(b, position)
local y = readf32(b, position + 8)
return Vector2.new(x, y), position + 8
elseif typeByte == 11 then -- CFrame
local components = {}
for i = 1, 12 do
table.insert(components, readf32(b, position + (i - 1) * 4))
end
return CFrame.new(unpack(components)), position + 48
elseif typeByte == 12 then -- Color3
local r = readu8(b, position)
local g = readu8(b, position + 1)
local b = readu8(b, position + 2)
return Color3.fromRGB(r, g, b), position + 3
end
error(`Unsupported type marker: {typeByte}`)
end
function Buffer.new(): Dedicated.DedicatedType
return Dedicated()
end
function Buffer.convert(b: buffer): string
return tostring(b)
end
function Buffer.revert(s: string): buffer
return fromstring(s)
end
function Buffer.write(data: { any }): (buffer, (any)?)
local newBuffer = Dedicated()
newBuffer:pack(data)
return newBuffer:buildAndRemove()
end
function Buffer.read(b: buffer, ref: { any }?): any?
local position = 0
local result = {}
while position < len(b) do
local value
value, position = readValue(b, position, ref)
table.insert(result, value)
end
ref = nil
return table.unpack(result)
end
return Buffer :: typeof(Buffer)

View file

@ -1,5 +0,0 @@
--!strict
--!optimize 2
return function(): number?
return tonumber(string.sub(tostring(Random.new():NextNumber()), 3, 8)) -- 6 digits
end

View file

@ -1,75 +0,0 @@
--!strict
--!optimize 2
local RateLimit = {}
local RunService = game:GetService("RunService")
local Assert = require(script.Parent.Assert)
local Events = require(script.Parent.Parent.Event)
local Reliable, Unreliable, Request = Events.Reliable, Events.Unreliable, Events.Request
local Signal = require(script.Parent.Parent.Signal)("Warp_OnSpamSignal")
local map, activity, meta = {}, {}, {}
setmetatable(meta , {
__index = map,
__newindex = function(self, key, value)
if not activity[key] then
activity[key] = os.clock()
end
if (os.clock()-activity[key]) >= 1 then
activity[key] = os.clock()
map[key] = 1
return
end
if value >= 1e2 then -- 100
Signal:Fire(key)
return
end
map[key] = value
end,
})
local function onReceived(player: Player)
if not meta[player] then
meta[player] = 1
return
end
meta[player] += 1
end
function RateLimit.create(Identifier: string, entrance: number?, interval: number?)
Assert(typeof(Identifier) == "string", "Identifier must a string type.")
if RunService:IsServer() then
Assert(typeof(entrance) == "number", "entrance must a number type.")
Assert(entrance :: number > 0, "entrance must above 0.")
Reliable:SetAttribute(Identifier.."_ent", entrance)
Reliable:SetAttribute(Identifier.."_int", interval)
else
while (not Reliable:GetAttribute(Identifier.."_ent")) or (not Reliable:GetAttribute(Identifier.."_int")) do
task.wait(0.1)
end
entrance = tonumber(Reliable:GetAttribute(Identifier.."_ent"))
interval = tonumber(Reliable:GetAttribute(Identifier.."_int"))
end
local entrances: number = 0
return function(incoming: number?): boolean
if entrances == 0 then
task.delay(interval, function()
entrances = 0
end)
end
entrances += incoming or 1
return (entrances <= entrance :: number)
end
end
function RateLimit.Protect()
if not RunService:IsServer() or Reliable:GetAttribute("Protected") or Unreliable:GetAttribute("Protected") or Request:GetAttribute("Protected") then return end
Reliable:SetAttribute("Protected", true)
Unreliable:SetAttribute("Protected", true)
Request:SetAttribute("Protected", true)
Reliable.OnServerEvent:Connect(onReceived)
Unreliable.OnServerEvent:Connect(onReceived)
Request.OnServerEvent:Connect(onReceived)
end
return RateLimit :: typeof(RateLimit)

View file

@ -1,50 +0,0 @@
--!strict
--!optimize 2
local SerDes = {}
local RunService = game:GetService("RunService")
local SerInt = 0
local Event = require(script.Parent.Parent.Event).Reliable
local Assert = require(script.Parent.Assert)
function SerDes.increment(Identifier: string, timeout: number?): number
Assert(typeof(Identifier) == "string", "Identifier must be a string type.")
if RunService:IsServer() then
Assert(SerInt < 255, "reached max 255 identifiers.")
if not Event:GetAttribute(Identifier) then
SerInt += 1
Event:SetAttribute(`{SerInt}`, Identifier)
Event:SetAttribute(Identifier, SerInt)
--Event:SetAttribute(Identifier, string.pack("I1", SerInt)) -- I1 -> 255 max, I2 -> ~ 6.5e4 max. (SerInt), removed/disabled for buffer migration.
end
else
local yieldThread: thread = coroutine.running()
local cancel = task.delay(timeout or 10, function() -- yield cancelation (timerout)
task.spawn(yieldThread, nil)
error(`Serdes: {Identifier} is taking too long to retrieve, seems like it's not replicated on server.`, 2)
end)
task.spawn(function()
while coroutine.status(cancel) ~= "dead" and task.wait(0.04) do -- let it loop for yields! 1/24
if Event:GetAttribute(Identifier) then
task.cancel(cancel)
task.spawn(yieldThread, Event:GetAttribute(Identifier))
break
end
end
end)
return coroutine.yield() -- yield
end
return Event:GetAttribute(Identifier)
end
function SerDes.decrement()
if not RunService:IsServer() or SerInt <= 0 then return end
local Identifier = Event:GetAttribute(`{SerInt}`)
if not Identifier then return end
Event:SetAttribute(`{Identifier}`, nil)
Event:SetAttribute(`{SerInt}`, nil)
SerInt -= 1
Identifier = nil
end
return SerDes :: typeof(SerDes)

View file

@ -1,80 +0,0 @@
--!strict
--!native
--!optimize 2
local Index = {}
local RunService = game:GetService("RunService")
local IsServer = RunService:IsServer()
local Util = script.Util
local Server = script.Server
local Client = script.Client
local Type = require(script.Type)
local Assert = require(Util.Assert)
local Signal = require(script.Signal)
local Buffer = require(Util.Buffer)
if IsServer then
require(Server.ServerProcess).start()
else
require(Client.ClientProcess).start()
end
function Index.Server(Identifier: string, conf: Type.ServerConf?): Type.Server
Assert(IsServer, `[Warp]: Calling .Server({Identifier}) on client side (expected server side)`)
Assert(typeof(Identifier) == "string", `[Warp]: Identifier must be a string type, got {typeof(Identifier)}`)
return require(Server.Index)(Identifier, conf) :: Type.Server
end
function Index.Client(Identifier: string, conf: Type.ClientConf?): Type.Client
Assert(not IsServer, `[Warp]: Calling .Client({Identifier}) on server side (expected client side)`)
Assert(typeof(Identifier) == "string", `[Warp]: Identifier must be a string type, got {typeof(Identifier)}`)
return require(Client.Index)(Identifier, conf) :: Type.Client
end
function Index.fromServerArray(arrays: { string } | { [string]: Type.ServerConf }): Type.fromServerArray
Assert(IsServer, `[Warp]: Calling .fromServerArray({arrays}) on client side (expected server side)`)
Assert(typeof(arrays) == "table", "[Warp]: Array must be a table type, got {typeof(arrays)}")
local copy: { [string]: Type.Server } = {}
for param1, param2: string | Type.ServerConf in arrays do
if typeof(param2) == "table" then
copy[param1] = Index.Server(param1, param2)
else
copy[param2] = Index.Server(param2)
end
end
return copy
end
function Index.fromClientArray(arrays: { string } | { [string]: Type.ClientConf }): Type.fromClientArray
Assert(not IsServer, `[Warp]: Calling .fromClientArray({arrays}) on server side (expected client side)`)
Assert(typeof(arrays) == "table", `[Warp]: Array must be a table type, got {typeof(arrays)}`)
local copy = {}
for param1, param2: string | Type.ClientConf in arrays do
if typeof(param2) == "table" then
copy[param1] = Index.Client(param1, param2)
else
copy[param2] = Index.Client(param2)
end
end
return copy
end
function Index.Signal(Identifier: string)
return Signal(Identifier)
end
function Index.fromSignalArray(arrays: { any })
Assert(typeof(arrays) == "table", `[Warp]: Array must be a table type, got {typeof(arrays)}`)
local copy = {}
for _, identifier: string in arrays do
copy[identifier] = Index.Signal(identifier)
end
return copy :: typeof(copy)
end
function Index.buffer()
return Buffer.new()
end
return table.freeze(Index) :: typeof(Index)

203
src/Server/init.luau Normal file
View file

@ -0,0 +1,203 @@
--!optimize 2
--!strict
--@EternityDev
local Server = {}
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Thread = require("./Thread")
local Buffer = require("./Buffer")
local Event: RemoteEvent = script.Parent:WaitForChild("Event")
local Function: RemoteFunction = script.Parent:WaitForChild("Function")
local deltaT: number, cycle: number = 0, 1 / 61
local writer: Buffer.Writer = Buffer.createWriter()
type Connection = {
Connected: boolean,
Disconnect: (self: Connection) -> (),
}
type Event = {
remote: string,
fn: (Player, ...any?) -> (...any?),
}
local queueEvent: {
[Player]: { { any } },
} = {}
local eventListeners: { Event } = {}
local players_ready: { Player } = {}
local pendingInvokes: { [string]: thread } = {}
local invokeHandlers: { [string]: (...any?) -> ...any? } = {}
local invokeId = 0
Server.Connect = function(remoteName: string, fn: (Player, ...any?) -> (...any?)): Connection
local detail = {
remote = remoteName,
fn = fn,
}
table.insert(eventListeners, detail)
return {
Connected = true,
Disconnect = function(self: Connection)
if not self.Connected then return end
self.Connected = false
local idx = table.find(eventListeners, detail)
if idx then
table.remove(eventListeners, idx)
end
end,
} :: Connection
end
Server.Once = function(remoteName: string, fn: (...any?) -> ()): Connection
local connection
connection = Server.Connect(remoteName, function(...: any?)
if connection then
connection:Disconnect()
end
fn(...)
end)
return connection
end
Server.Wait = function(remoteName: string): (number, ...any?)
local thread, t = coroutine.running(), os.clock()
Server.Once(remoteName, function(...: any?)
task.spawn(thread, os.clock()-t, ...)
end)
return coroutine.yield()
end
Server.DisconnectAll = function(remoteName: string)
for idx = #eventListeners, 1, -1 do
if eventListeners[idx].remote == remoteName then
table.remove(eventListeners, idx)
end
end
end
Server.Destroy = function(remoteName: string)
Server.DisconnectAll(remoteName)
end
Server.Fire = function(remoteName: string, reliable: boolean, player: Player, ...: any?)
if not queueEvent[player] then
queueEvent[player] = {} :: any
end
table.insert(queueEvent[player], {
remoteName,
{ ... } :: any
})
end
Server.Fires = function(remoteName: string, reliable: boolean, ...: any?)
for _, player: Player in players_ready do
Server.Fire(remoteName, reliable, player, ...)
end
end
Server.Invoke = function(remoteName: string, player: Player, timeout: number?, ...: any?): ...any?
invokeId += 1
local invokeId, thread = `{invokeId}`, coroutine.running()
pendingInvokes[invokeId] = thread
task.delay(timeout or 2, function()
local pending = pendingInvokes[invokeId]
if not pending then
return
end
task.spawn(pending, nil)
pendingInvokes[invokeId] = nil
end)
table.insert(queueEvent[player], {
"\0",
{ remoteName, invokeId, { ... } :: any } :: any
})
return coroutine.yield()
end
if RunService:IsServer() then
Event.OnServerEvent:Connect(function(player: Player, b: buffer, ref: { Instance? })
if type(b) ~= "buffer" then return end
local contents = Buffer.read(b, ref)
for _, content in contents do
local remote = content[1]
local content = content[2]
if remote == "\1" then
local invokeId = content[1]
local results = content[2]
local pending = pendingInvokes[invokeId]
if pending then
task.spawn(pending :: any, table.unpack(results))
pendingInvokes[invokeId] = nil
end
continue
end
if #eventListeners == 0 then continue end
if remote == "\0" then
local remoteName = content[1]
local invokeId = content[2]
local args = content[3]
for _, connection in eventListeners do
if connection.remote == remoteName then
Thread(function()
local results = { connection.fn(table.unpack(args)) }
table.insert(queueEvent[player], {
"\1",
{ invokeId, results } :: any
})
end)
break
end
end
continue
end
for _, connection in eventListeners do
if connection.remote ~= remote then continue end
Thread(connection.fn, player, table.unpack(content))
end
end
end)
RunService.PostSimulation:Connect(function(d: number)
deltaT += d
if deltaT < cycle then return end
deltaT = 0
for player: Player, content in queueEvent do
if #content == 0 or player.Parent ~= Players then continue end
Buffer.pack(writer, content)
do
local buf, ref = Buffer.buildWithRefs(writer)
Buffer.reset(writer)
if not ref or #ref == 0 then
Event:FireClient(player, buf)
else
Event:FireClient(player, buf, ref)
end
end
table.clear(queueEvent[player])
end
end)
local function onAdded(player: Player)
if not table.find(players_ready, player) then
table.insert(players_ready, player)
end
if not queueEvent[player] then
queueEvent[player] = {} :: any
end
end
Players.PlayerAdded:Connect(onAdded)
Players.PlayerRemoving:Connect(function(player: Player)
table.remove(players_ready, table.find(players_ready, player))
if queueEvent[player] then
table.clear(queueEvent[player])
queueEvent[player] = nil
end
end)
for _, player: Player in ipairs(Players:GetPlayers()) do
onAdded(player)
end
end
return Server :: typeof(Server)

View file

@ -1,6 +1,6 @@
--!native
--!strict
--!optimize 2
--@EternityDev
local thread: thread?
local function passer<T...>(func: (T...) -> (), ...: T...): ()
@ -18,4 +18,4 @@ end
return function<T...>(func: (T...) -> (), ...: T...): ()
if not thread then task.spawn(newThread) end
task.spawn(thread :: thread, func, ...)
end
end

View file

@ -1,20 +1,25 @@
-- Warp Library (@Eternity_Devs)
-- version 1.0.14
--!strict
--!native
--!optimize 2
local Index = require(script.Index)
--@EternityDev
local Remote = {}
return {
Server = Index.Server,
Client = Index.Client,
fromServerArray = Index.fromServerArray,
fromClientArray = Index.fromClientArray,
OnSpamSignal = Index.OnSpamSignal,
if game.RunService:IsServer() then
if not script:FindFirstChild("Event") then
Instance.new("RemoteEvent", script).Name = "Event"
end
if not script:FindFirstChild("Function") then
Instance.new("RemoteFunction", script).Name = "Function"
end
end
Signal = Index.Signal,
fromSignalArray = Index.fromSignalArray,
local Client = require("@self/Client")
local Server = require("@self/Server")
buffer = Index.buffer,
}
Remote.Client = function()
return Client
end
Remote.Server = function()
return Server
end
return Remote :: typeof(Remote)