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	v1.0.14
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					 5 changed files with 29 additions and 4 deletions
				
			
		
							
								
								
									
										
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					@ -85,6 +85,29 @@ local function initializeEachPlayer(player: Player)
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end
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					end
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Players.PlayerAdded:Connect(initializeEachPlayer)
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					Players.PlayerAdded:Connect(initializeEachPlayer)
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					Players.PlayerRemoving:Connect(function(player: Player)
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						if not player then return end
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						if queueOut[player] then
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							queueOut[player] = nil
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						end
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						for _, map in { serverQueue, unreliableServerQueue, serverRequestQueue } do
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							for Identifier: string in map do
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								map[Identifier][player] = nil
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							end
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						end
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						for i=1,2 do
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							for Identifier: string in queueInRequest[i] do
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								if queueInRequest[i][Identifier][player] then
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									queueInRequest[i][Identifier][player] = nil
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								end
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							end
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							for Identifier: string in queueOutRequest[i] do
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								if queueOutRequest[i][Identifier][player] then
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									queueOutRequest[i][Identifier][player] = nil
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								end
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							end
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						end
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					end)
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function ServerProcess.insertQueue(Identifier: string, reliable: boolean, player: Player, ...: any)
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					function ServerProcess.insertQueue(Identifier: string, reliable: boolean, player: Player, ...: any)
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	if not reliable then
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						if not reliable then
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					@ -127,6 +127,7 @@ function DedicatedBuffer.wType(self: any, ref: number)
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end
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					end
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function DedicatedBuffer.wRef(self: any, value: any, alloc: number?)
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					function DedicatedBuffer.wRef(self: any, value: any, alloc: number?)
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						if not value then return end
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	self:alloc(alloc or 1)
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						self:alloc(alloc or 1)
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	table.insert(self.ref, value)
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						table.insert(self.ref, value)
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	local index = #self.ref
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						local index = #self.ref
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					@ -27,7 +27,7 @@ local function readValue(b: buffer, position: number, ref: { any }?): (any, numb
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		if not ref or #ref == 0 then
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							if not ref or #ref == 0 then
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			return nil, position + 1
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								return nil, position + 1
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		end
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							end
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		local value = table.remove(ref, readu8(b, position))
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							local value = ref[readu8(b, position)]
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		if typeof(value) == "Instance" then
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							if typeof(value) == "Instance" then
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			return value, position + 1
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								return value, position + 1
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		end
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							end
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					@ -142,6 +142,7 @@ function Buffer.read(b: buffer, ref: { any }?): any?
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		value, position = readValue(b, position, ref)
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							value, position = readValue(b, position, ref)
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		table.insert(result, value)
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							table.insert(result, value)
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	end
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						end
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						ref = nil
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	return table.unpack(result)
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						return table.unpack(result)
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end
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					end
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					@ -20,7 +20,7 @@ setmetatable(meta , {
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			map[key] = 1
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								map[key] = 1
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			return
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								return
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		end
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							end
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		if value >= 1e1 then -- 100
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							if value >= 1e2 then -- 100
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			Signal:Fire(key)
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								Signal:Fire(key)
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			return
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								return
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		end
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							end
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					@ -63,7 +63,7 @@ function RateLimit.create(Identifier: string, entrance: number?, interval: numbe
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end
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					end
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function RateLimit.Protect()
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					function RateLimit.Protect()
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	if not RunService:IsServer() or Reliable:GetAttribute("Protected") then return end
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						if not RunService:IsServer() or Reliable:GetAttribute("Protected") or Unreliable:GetAttribute("Protected") or Request:GetAttribute("Protected") then return end
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	Reliable:SetAttribute("Protected", true)
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						Reliable:SetAttribute("Protected", true)
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	Unreliable:SetAttribute("Protected", true)
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						Unreliable:SetAttribute("Protected", true)
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	Request:SetAttribute("Protected", true)
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						Request:SetAttribute("Protected", true)
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