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feat(test): add Identifier tests unit
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136
test/identifier.spec.luau
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136
test/identifier.spec.luau
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--!nocheck
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return function()
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local WarpModule = ReplicatedStorage:WaitForChild("Warp")
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local Identifier = require(WarpModule:WaitForChild("Util"):WaitForChild("Identifier"))
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describe("Warp.Identifier", function()
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it("returns a number", function()
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local result = Identifier("TestEvent")
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expect(type(result)).to.equal("number")
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end)
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it("returns an integer", function()
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local result = Identifier("TestEvent")
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expect(result == math.floor(result)).to.equal(true)
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end)
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it("returns a value within 0-255 range (8-bit)", function()
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local result = Identifier("TestEvent")
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expect(result >= 0).to.equal(true)
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expect(result <= 255).to.equal(true)
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end)
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it("is deterministic (same name returns same value)", function()
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local a = Identifier("MyRemote")
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local b = Identifier("MyRemote")
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expect(a).to.equal(b)
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end)
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it("returns cached result on repeated calls", function()
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local a = Identifier("DataReplicationEvent")
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local b = Identifier("DataReplicationEvent")
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local c = Identifier("DataReplicationEvent")
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expect(a).to.equal(b)
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expect(b).to.equal(c)
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end)
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it("handles empty string", function()
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local result = Identifier("")
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expect(type(result)).to.equal("number")
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expect(result >= 0).to.equal(true)
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expect(result <= 255).to.equal(true)
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end)
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it("handles single character strings", function()
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local result = Identifier("A")
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expect(type(result)).to.equal("number")
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expect(result >= 0).to.equal(true)
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expect(result <= 255).to.equal(true)
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end)
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it("handles long strings", function()
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local longName = string.rep("abcdefghij", 100)
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local result = Identifier(longName)
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expect(type(result)).to.equal("number")
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expect(result >= 0).to.equal(true)
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expect(result <= 255).to.equal(true)
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end)
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it("produces at least some distinct values for different names", function()
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local names = { "A", "B", "C", "D", "E", "F", "Hello", "World", "Foo", "Bar" }
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local unique = {}
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for _, name in names do
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unique[Identifier(name)] = true
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end
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local count = 0
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for _ in unique do
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count += 1
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end
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-- 10 distinct inputs in 8-bit space: extremely unlikely all collide
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expect(count > 1).to.equal(true)
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end)
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it("stays within 8-bit range across many inputs", function()
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for i = 1, 500 do
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local result = Identifier(`Event{i}`)
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expect(result >= 0).to.equal(true)
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expect(result <= 255).to.equal(true)
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expect(result == math.floor(result)).to.equal(true)
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end
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end)
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it("returns consistent results regardless of call order", function()
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local names = { "Alpha", "Beta", "Gamma", "Delta", "Epsilon" }
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local firstPass = {}
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for _, name in names do
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firstPass[name] = Identifier(name)
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end
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-- call again in reverse order
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for i = #names, 1, -1 do
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expect(Identifier(names[i])).to.equal(firstPass[names[i]])
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end
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end)
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it("handles names with special characters", function()
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local specialNames = {
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"hello world",
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"test!@#$%",
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"foo\tbar",
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"new\nline",
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"\0null",
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}
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for _, name in specialNames do
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local result = Identifier(name)
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expect(type(result)).to.equal("number")
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expect(result >= 0).to.equal(true)
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expect(result <= 255).to.equal(true)
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end
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end)
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it("handles numeric-like string names", function()
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local a = Identifier("123")
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local b = Identifier("456")
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expect(type(a)).to.equal("number")
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expect(type(b)).to.equal("number")
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expect(a >= 0).to.equal(true)
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expect(a <= 255).to.equal(true)
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expect(b >= 0).to.equal(true)
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expect(b <= 255).to.equal(true)
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end)
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it("different names that are similar still hash correctly", function()
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local a = Identifier("PlayerJoined")
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local b = Identifier("PlayerJoine")
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local c = Identifier("PlayerJoinee")
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expect(type(a)).to.equal("number")
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expect(type(b)).to.equal("number")
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expect(type(c)).to.equal("number")
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-- all in range
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expect(a >= 0 and a <= 255).to.equal(true)
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expect(b >= 0 and b <= 255).to.equal(true)
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expect(c >= 0 and c <= 255).to.equal(true)
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end)
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end)
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end
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