Warp/src/Index/Server/Index.luau

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--!strict
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--!native
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local Server = {}
Server.__index = Server
local Players = game:GetService("Players")
local Util = script.Parent.Parent.Util
local Type = require(script.Parent.Parent.Type)
local ServerProcess = require(script.Parent.ServerProcess)
local Assert = require(Util.Assert)
local Key = require(Util.Key)
local Serdes = require(Util.Serdes)
function Server.new(Identifier: string, rateLimit: Type.rateLimitArg?)
local self = setmetatable({}, Server)
self.id = Serdes(Identifier)
self.fn = {}
ServerProcess.add(self.id, Identifier, rateLimit or { maxEntrance = 200, interval = 2 })
return self
end
function Server:Fire(reliable: boolean, player: Player, ...: any)
ServerProcess.insertQueue(self.id, reliable, player, ...)
end
function Server:Fires(reliable: boolean, ...: any)
for _, player: Player in ipairs(Players:GetPlayers()) do
ServerProcess.insertQueue(self.id, reliable, player, ...)
end
end
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function Server:FireExcept(reliable: boolean, except: { Player }, ...: any)
for _, player: Player in ipairs(Players:GetPlayers()) do
if table.find(except, player) then continue end
ServerProcess.insertQueue(self.id, reliable, player, ...)
end
end
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function Server:Invoke(timeout: number, player: Player, ...: any): any
return ServerProcess.insertRequest(self.id, timeout, player, ...)
end
function Server:Connect(callback: (plyer: Player, args: any) -> ()): string
local key = tostring(Key())
table.insert(self.fn, key)
ServerProcess.addCallback(self.id, key, callback)
return key
end
function Server:Once(callback: (plyer: Player, args: any) -> ()): string
local key = tostring(Key())
table.insert(self.fn, key)
ServerProcess.addCallback(self.id, key, function(...)
self:Disconnect(key)
task.spawn(callback, ...)
end)
return key
end
function Server:Wait()
local thread: thread, t = coroutine.running(), os.clock()
self:Once(function()
task.spawn(thread, os.clock()-t)
end)
return coroutine.yield()
end
function Server:DisconnectAll()
for idx, key: string in self.fn do
ServerProcess.removeCallback(self.id, key)
table.remove(self.fn, idx)
end
end
function Server:Disconnect(key: string)
Assert(typeof(key) == "string", "Key must be a string type.")
ServerProcess.removeCallback(self.id, key)
end
function Server:Destroy()
self:DisconnectAll()
setmetatable(self, nil)
end
return Server.new