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70 lines
1.4 KiB
Markdown
70 lines
1.4 KiB
Markdown
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# Example
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Let's try and play something with Warp!
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::: code-group
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```lua [Server]
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local Warp = require("path.to.module")
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-- Events
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local Example = Warp.Server("Example")
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local Ping = Warp.Server("Ping")
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local Pong = Warp.Server("Pong")
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local PingAll = Warp.Server("PingAll")
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Example:Connect(function(player, arg1, arg2)
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print(arg1, arg2)
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return "Whooo!"
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end)
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Ping:Connect(function(player, ping)
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if ping then
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print("PING!")
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Pong:Fire(true, player, "pong!")
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PingAll:Fires(true, "ey!")
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end
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end)
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```
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```lua [Client]
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local Players = game:GetService("Players")
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local Warp = require("path.to.module")
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-- Events
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local Example = Warp.Client("Example")
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local Ping = Warp.Client("Ping")
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local Pong = Warp.Client("Pong")
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local PingAll = Warp.Client("PingAll")
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-- Connect the events
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local connection1
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connection1 = Pong:Connect(function(pong: boolean)
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if pong then
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print("PONG!")
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end
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end)
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PingAll:Connect(function(isPing: boolean)
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if isPing then
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print("I GET PINGED!")
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end
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end)
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-- Try request a event from server!
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print(Example:Invoke(5, "Hello!", "this is from > "..Players.LocalPlayer.Name))
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-- Do a ping & pong to server!
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Ping:Fire(true, "ping!")
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task.wait(1) -- lets wait 1 seconds!
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-- Disconnect All the events
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Pong:DisconnectAll()
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PingAll:DisconnectAll()
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-- or Just disconnect spesific connection
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Pong:Disconnect(connection1)
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-- Destroying/Deleting a Event?
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Pong:Destroy()
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-- Yay Done!
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```
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