2024-04-02 06:10:21 +00:00
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--!native
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--!strict
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--!optimize 2
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local ClientProcess = {}
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local RunService = game:GetService("RunService")
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local Util = script.Parent.Parent.Util
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local Type = require(script.Parent.Parent.Type)
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local Event = require(script.Parent.Parent.Event)
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local Spawn = require(Util.Spawn)
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local Key = require(Util.Key)
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local RateLimit = require(Util.RateLimit)
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local Buffer = require(Util.Buffer)
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local Logger = require(script.Logger)
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local clientRatelimit: Type.StoredRatelimit = {}
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local clientQueue: Type.QueueMap = {}
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local unreliableClientQueue: Type.QueueMap = {}
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local clientCallback: Type.CallbackMap = {}
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local clientRequestQueue: Type.QueueMap = {}
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local queueIn: {
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[string]: {any}
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} = {}
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local queueInRequest: {
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[number]: {
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[string]: {
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any
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}
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}
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} = {}
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local queueOutRequest: {
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[number]: {
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[string]: {
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any
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}
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}
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} = {}
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local incoming_cache: {
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[string]: {
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any
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}
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} = {}
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local logger: {
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[string]: boolean
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} = {}
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queueInRequest[1] = {}
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queueInRequest[2] = {}
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queueOutRequest[1] = {}
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queueOutRequest[2] = {}
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local ReliableEvent = Event.Reliable
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local UnreliableEvent = Event.Unreliable
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local RequestEvent = Event.Request
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function ClientProcess.insertQueue(Identifier: string, reliable: boolean, ...: any)
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if not reliable then
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table.insert(unreliableClientQueue[Identifier], { ... })
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return
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end
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table.insert(clientQueue[Identifier], { ... })
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end
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function ClientProcess.insertRequest(Identifier: string, timeout: number, ...: any)
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local yieldThread: thread, start = coroutine.running(), os.clock()
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local cancel = task.delay(timeout, function()
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task.spawn(yieldThread, nil)
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end)
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2024-04-02 08:32:16 +00:00
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table.insert(clientRequestQueue[Identifier], { Key(), function(...: any)
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2024-04-02 06:10:21 +00:00
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if (os.clock() - start) > timeout then return end
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task.cancel(cancel)
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task.spawn(yieldThread, ...)
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end :: any, { ... } :: any })
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return coroutine.yield()
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end
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function ClientProcess.add(Identifier: any, originId: string)
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if not clientQueue[Identifier] then
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clientRatelimit[Identifier] = RateLimit.create(originId)
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clientQueue[Identifier] = {}
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unreliableClientQueue[Identifier] = {}
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clientRequestQueue[Identifier] = {}
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clientCallback[Identifier] = {}
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queueOutRequest[1][Identifier] = {}
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queueOutRequest[2][Identifier] = {}
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queueInRequest[1][Identifier] = {}
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queueInRequest[2][Identifier] = {}
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queueIn[Identifier] = {}
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end
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end
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function ClientProcess.logger(Identifier: string, store: boolean, log: boolean)
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logger[Identifier] = store
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Logger.write(Identifier, `state: change -> {log == true and "enabled" or "disabled"} logger.`, log)
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end
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function ClientProcess.getlogs(Identifier: string)
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return Logger.read(Identifier)
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end
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function ClientProcess.addCallback(Identifier: string, key: string, callback)
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clientCallback[Identifier][key] = callback
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: change -> new callback added.`)
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end
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end
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function ClientProcess.removeCallback(Identifier: string, key: string)
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clientCallback[Identifier][key] = nil
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: change -> removed a callback.`)
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end
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end
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function ClientProcess.start()
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RunService.PostSimulation:Connect(function()
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for Identifier: string, data: any in unreliableClientQueue do
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if #data == 0 then continue end
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if clientRatelimit[Identifier](#data) then
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UnreliableEvent:FireServer(Buffer.revert(Identifier), data)
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: out -> unreliable -> {#data} data.`)
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end
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end
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table.clear(data)
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end
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for Identifier: string, data: any in clientQueue do
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local callback = clientCallback[Identifier] or nil
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if #data > 0 then
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if clientRatelimit[Identifier](#data) then
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ReliableEvent:FireServer(Buffer.revert(Identifier), data)
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: out -> reliable -> {#data} data.`)
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end
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end
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table.clear(data)
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end
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if #clientRequestQueue[Identifier] > 0 then
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for _, requestData in clientRequestQueue[Identifier] do
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if not requestData[3] then continue end
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table.insert(queueOutRequest[1][Identifier], { requestData[1], requestData[3] })
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table.remove(requestData, #requestData)
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end
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end
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if incoming_cache[Identifier] then
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for _, packet in incoming_cache[Identifier] do
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if not queueIn[Identifier] then continue end
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table.insert(queueIn[Identifier], table.clone(packet))
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table.clear(incoming_cache[Identifier])
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end
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end
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if callback then
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if #queueIn[Identifier] > 0 then
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for _, packedDatas: any in queueIn[Identifier] do
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if #packedDatas == 0 then continue end
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for _, fn: any in callback do
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for i=1,math.min(1e3, #packedDatas) do
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Spawn(fn, table.unpack(packedDatas[i] or {}))
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end
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end
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end
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table.clear(queueIn[Identifier])
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end
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if #queueInRequest[1][Identifier] > 0 then
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for idx, packetDatas: any in queueInRequest[1][Identifier] do
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if #packetDatas == 0 then continue end
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for _, fn: any in callback do
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for i=1,math.min(1e3, #packetDatas) do
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local packetData = packetDatas[i]
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if not packetData then continue end
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Spawn(function()
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local requestReturn = { fn(table.unpack(packetData[2])) }
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table.insert(queueOutRequest[2][Identifier], { packetData[1], requestReturn })
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end)
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end
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end
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end
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table.clear(queueInRequest[1][Identifier])
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end
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if #queueInRequest[2][Identifier] > 0 then
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for _, packetDatas: any in queueInRequest[2][Identifier] do
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for _, packetData in packetDatas do
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if #packetData == 1 then continue end
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for y=1, math.min(1e3, #clientRequestQueue[Identifier]) do
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local clientRequest = clientRequestQueue[Identifier][y]
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if not clientRequest then continue end
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if clientRequest[1] == packetData[1] then
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Spawn(clientRequest[2], table.unpack(packetData[2]))
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table.remove(clientRequestQueue[Identifier], y)
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break
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end
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end
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end
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end
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table.clear(queueInRequest[2][Identifier])
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end
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end
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end
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for Identifier: string, requestsData in queueOutRequest[1] do
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if #requestsData == 0 then continue end
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RequestEvent:FireServer(Buffer.revert(Identifier), "\1", requestsData)
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: out -> request -> {#requestsData} data.`)
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end
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table.clear(queueOutRequest[1][Identifier])
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end
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for Identifier: string, toReturnDatas in queueOutRequest[2] do
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if #toReturnDatas == 0 then continue end
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RequestEvent:FireServer(Buffer.revert(Identifier), "\0", toReturnDatas)
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: out -> return request -> {#toReturnDatas} data.`)
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end
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table.clear(queueOutRequest[2][Identifier])
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end
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end)
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local function onClientNetworkReceive(Identifier: any, data: any)
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if not Identifier or not data then return end
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Identifier = Buffer.convert(Identifier)
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if not queueIn[Identifier] then
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queueIn[Identifier] = {}
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end
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: in -> net -> {#data} data.`)
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end
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if not clientCallback[Identifier] then
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if not incoming_cache[Identifier] then
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incoming_cache[Identifier] = {}
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end
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table.insert(incoming_cache[Identifier], data)
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return
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end
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table.insert(queueIn[Identifier], data)
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end
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ReliableEvent.OnClientEvent:Connect(onClientNetworkReceive)
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UnreliableEvent.OnClientEvent:Connect(onClientNetworkReceive)
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RequestEvent.OnClientEvent:Connect(function(Identifier: any, action: string, data)
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if not Identifier or not data then return end
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Identifier = Buffer.convert(Identifier)
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if action == "\1" then
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table.insert(queueInRequest[1][Identifier], data)
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else
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table.insert(queueInRequest[2][Identifier], data)
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end
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if logger[Identifier] then
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task.defer(Logger.write, Identifier, `state: in -> request -> {#data} data.`)
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end
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end)
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end
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2024-04-02 08:32:16 +00:00
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return ClientProcess
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