Warp/test/server.spec.luau

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2026-02-11 07:42:04 +00:00
--!nocheck
return function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local WarpModule = ReplicatedStorage:WaitForChild("Warp")
local Warp = require(WarpModule)
describe("Warp.Server()", function()
local Server = Warp.Server()
it("returns a module with expected functions", function()
expect(type(Server)).to.equal("table")
expect(type(Server.Connect)).to.equal("function")
expect(type(Server.Once)).to.equal("function")
expect(type(Server.Wait)).to.equal("function")
expect(type(Server.DisconnectAll)).to.equal("function")
expect(type(Server.Destroy)).to.equal("function")
expect(type(Server.Fire)).to.equal("function")
expect(type(Server.Fires)).to.equal("function")
expect(type(Server.Invoke)).to.equal("function")
expect(type(Server.useSchema)).to.equal("function")
expect(type(Server.Schema)).to.equal("table")
end)
it("Connect returns a connection that can disconnect", function()
local conn = Server.Connect("_test_connect", function() end)
expect(conn).to.be.ok()
expect(conn.Connected).to.equal(true)
conn:Disconnect()
expect(conn.Connected).to.equal(false)
end)
end)
end