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143 lines
1.8 KiB
Markdown
143 lines
1.8 KiB
Markdown
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# Client
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For Client-sided
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## `.Client`
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Create new Warp event.
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::: code-group
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```lua [Variable]
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(
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Identifier: string
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)
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```
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```lua [Example]
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local Remote = Warp.new("Remote")
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```
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:::
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## `:Connect`
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Connect event to receive incoming from server way.
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::: code-group
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```lua [Variable]
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(
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callback: (...any) -> ()
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)
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```
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```lua [Example]
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Remote:Connect(function(...)
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print(...)
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end)
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```
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:::
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## `:Once`
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This function likely `:Connect` but it disconnect the event once it fired.
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::: code-group
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```lua [Variable]
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(
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callback: (...any) -> ()
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)
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```
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```lua [Example]
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Remote:Once(function(...)
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print(...)
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end)
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```
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:::
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## `:Disconnect`
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Disconnect the event connection.
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::: code-group
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```lua [Variable]
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(
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key: string
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)
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```
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```lua [Example]
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local connection = Remote:Connect(function(player, ...) end) -- store the key
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Remote:Disconnect(connection)
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```
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:::
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## `:DisconnectAll`
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Disconnect All the event connection.
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```lua [Example]
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Remote:DisconnectAll()
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```
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## `:Fire`
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Fire the event to the spesific server with data.
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::: code-group
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```lua [Variable]
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(
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reliable: boolean,
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...: any
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)
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```
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```lua [Example]
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Remote:Fire(true, "Hello World!")
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```
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:::
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::: warning
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This function have rate limiting it self and configured from server.
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:::
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## `:Invoke`
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Semiliar to `:InvokeServer`, its for Invoke to a server.
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::: code-group
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```lua [Variable]
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(
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timeout: number,
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...: any
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) -> (...any)
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```
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```lua [Example]
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local Request = Remote:Invoke(2, "Hello World!")
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```
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:::
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::: warning
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This function is yielded, once it timeout it will return nil.
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:::
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## `:Wait`
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Wait the event being triggered.
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```lua
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Remote:Wait()
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```
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::: warning
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This function is yielded, Invoke might also ping this one and also causing error.
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:::
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## `:Destroy`
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Disconnect all connection of event and remove the event from Warp
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```lua
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Remote:Destroy()
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```
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